(WIP) Quake 2 TC - DEMO RELEASED!

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(WIP) Quake 2 TC - DEMO RELEASED!

Postby Deimos Anomaly » Thu Sep 26, 2019 3:39 pm

(WIP) Quake 2 TC: Great Zigurath Destruction

-Project description:

“Quake 2 TC” Is a TC for Doom 2 that runs solely on GZDoom.

It uses all the original textures from Quake 2 on their original rendition as well as most of the ambient sounds of the game. The TC runs with the outstanding “Quake 2 Stuff” mod that brings all the weapons and enemies straight from the game into GZDoom with total accuracy.

The music comes from the Quake 2 port of Nintendo 64, composed by Aubrey Hodges.

My aim is to create a near perfect recreation of a ID Tech 2/Quake 2 level or expansion pack but with the Doom engine, enhanced and made possible only with GZDoom. Despite a few structural features and effects that are only possible on the Quake 2 engine, the results are near identical and that proves again how an ancient engine like Doom is capable to reach a similar level of technical capabilities with ease.

-The story behind this project:

Spoiler:


-Plot:

Who cares about plots anyway? :lol:

Spoiler:



-Resources/Who's helping me?:

Ozymandias81 for playtesting, tech help, resource building and tweaks.
TheCameleonMaligno and theundeadsoldier for Quake II Stuff.
Aubrey Hodges for the Quake 2 N64 OST.

Additional Thanks to: Tormentor667 for his repository.

-Pictures:





-DEMO RELEASED:
https://gofile.io/?c=PY6Zfl
https://drive.google.com/file/d/1Pi-KLr ... 51_u8/view
Last edited by Deimos Anomaly on Fri Sep 27, 2019 9:05 am, edited 1 time in total.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby Ozymandias81 » Thu Sep 26, 2019 3:47 pm

It is a pleasure contributing on and off for little gems like this one, let's see what people will think about it :)
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby Deimos Anomaly » Thu Sep 26, 2019 4:00 pm

Ozymandias81 wrote:It is a pleasure contributing on and off for little gems like this one, let's see what people will think about it :)


Can't thank you enough for all your contributions and help :D I'm really impatient to see how people react to this project; as you know it is a very personal TC!
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby Iniquitatis » Fri Sep 27, 2019 12:12 am

While in '00s I was playing PSX version of the game, this TC still feels pretty authentic (although with somewhat different level layout) and brings back memories. :')

I hope someday we'll see the proper muzzle flashes for the Quake 2 weapons. %)
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby NightFright » Fri Sep 27, 2019 12:55 am

Looks pretty good. From the screenshots it's hard to tell whether this is a GZD mod or an addon for the original Q2. Seems like this is something I need to keep an eye on.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby Kinsie » Fri Sep 27, 2019 4:26 am

The download link refuses to download more than 500kb or so before ceasing to download.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby fakemai » Fri Sep 27, 2019 6:17 am

Same. Find a file host that functions.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby Gorman Frebmane » Fri Sep 27, 2019 6:29 am

Thats alot of 3d floors and slopes.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby Ozymandias81 » Fri Sep 27, 2019 6:50 am

Will update the link when I'll be on pc, as a suggestion try download it from Opera browser (since it has embedded vpn for free)

[EDIT]: Here you are the link, get it from here if you can't from main OP (until further updated thread)

https://drive.google.com/open?id=1Pi-KL ... WUpJ051_u8
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby fakemai » Fri Sep 27, 2019 7:33 am

Download links shouldn't care what your browser is. Typically Dropbox, Mediafire, Google Drive, or Mega are used for that. By far the best option in my opinion though is what mods such as Lithium, Doom Tournament, Doom4Doom, and HeartsOfDemonsBaron do, that is Git.

EDIT: Downloaded, and interested. GZDoom can re-create so many games so faithfully that it's ridiculous.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby Deimos Anomaly » Fri Sep 27, 2019 9:16 am

Iniquitatis wrote:While in '00s I was playing PSX version of the game, this TC still feels pretty authentic (although with somewhat different level layout) and brings back memories. :')

I hope someday we'll see the proper muzzle flashes for the Quake 2 weapons. %)


I have the Quake 2 PSX version too and I never liked it. I bought it very cheap (second hand) around 2002 or 2003 and I never played more than 10 minutes. It looked ugly, sloopy, there were lots of cut-down details and features compared to the PC/N64 versions that it looked atrocious to me. But in contrast to the N64 version, it ran smoothier; similar to the PC version. But I think this was the only positive thing It had.

But better not derive this thread to which was the best port... It's all about love for Quake 2 :)

NightFright wrote:Looks pretty good. From the screenshots it's hard to tell whether this is a GZD mod or an addon for the original Q2. Seems like this is something I need to keep an eye on.


Thank you very much :D This is part of what I aimed while doing this TC, blur the line between GZDoom and Quake 2. I hope you enjoy it!

Kinsie wrote:The download link refuses to download more than 500kb or so before ceasing to download.


fakemai wrote:Same. Find a file host that functions.


The OP has been updated with a new link!

Gorman Frebmane wrote:Thats alot of 3d floors and slopes.


...and? Is this good? bad? I don't get your comment at all.

Ozymandias81 wrote:Will update the link when I'll be on pc, as a suggestion try download it from Opera browser (since it has embedded vpn for free)

[EDIT]: Here you are the link, get it from here if you can't from main OP (until further updated thread)

https://drive.google.com/open?id=1Pi-KL ... WUpJ051_u8


Can't thank you enough :D

fakemai wrote:EDIT: Downloaded, and interested. GZDoom can re-create so many games so faithfully that it's ridiculous.


I agree. The GZDoom engine is so powerful, malleable and polyvalent that I am sure it can recreate most modern stuff.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby CeeJay » Fri Sep 27, 2019 10:49 am

Impressive. The weapons are mostly spot-on, though something strange going on with the firing animation of the rocket launcher and I don't remember the grunts being so easy to kill or dropping weapons and ammo in the original game.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby sirudoom » Fri Sep 27, 2019 11:35 am

id love to see quake 3 remade or just a quake that crazy fast. that's what I liked about q3. its more like your in a car going off jumps then running.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby QuakedoomNukem Cz » Fri Sep 27, 2019 1:04 pm

sirudoom wrote:id love to see quake 3 remade or just a quake that crazy fast. that's what I liked about q3. its more like your in a car going off jumps then running.

Regarding Quake 3, Hunter's Moon is pretty much that, just with a few additions and a massive campaign of its own.
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Re: (WIP) Quake 2 TC - DEMO RELEASED!

Postby Datapunk » Fri Sep 27, 2019 2:25 pm

This is absolutely amazing, well done! I'm really eager to try the full version.
What's kinda bothering me, though: when using TargetSpy and showing the enemy tags everything is labelled "Zombieman".
Maybe you can assign proper tags? But that's just minor nitpicking. ;)
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