[WIP] Hunted - Space Station at Midnight Edition

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Grymmette
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[WIP] Hunted - Space Station at Midnight Edition

Post by Grymmette »

Some of you may remember this project thread. This is a continuation of that project.
Spoiler: What happened?
Hunted is still a survival-horror inspired level set. The project now has a stronger focus on combat. The player will explore several different types of locations, solve puzzles, and deal with tougher, smarter enemies. Essentially, I want to make something like Unloved, but with more non-linear map design, and difficulty through challenging situations (using fewer enemies) rather than slaughterfests in cramped spaces.
Spoiler: What is done?
Spoiler: Screenshots are from the previous post (because I should have something to show). This version of the project has no flashlight, however.
Spoiler: New screenshots
Spoiler: Help wanted?
The downloadable file (available within spoiler below) includes assets stripped away from the larger project. I want to at least release what I've done so far, so I've taken what I have and turned it into a gameplay mod. It includes almost all the enemies, weapons, and items. It's not balanced to be a replacer, however, so not every vanilla monster has an optimal "role replacer." Furthermore, it is significantly more difficult than vanilla, and if you want to try it out I'd recommend an easy-mid difficulty map set, or even just vanilla Doom 2. Most of the monsters have moderately complex behavior and I do not advise running the mod with maps that have thousands of monsters running around.

All that being said, I did want to have players "discover" how things worked while playing the full mapset, but I would rather have the WIP stuff out there than have it sit on my hard drive for another year or two while I continue working on this.
Spoiler: DOWNLOAD
Last edited by Grymmette on Sun Feb 09, 2020 12:45 am, edited 8 times in total.
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Rex705
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Re: [WIP] Hunted - Space Station at Midnight Edition

Post by Rex705 »

This looks awesome I can't wait! I love horror maps they are super rare. I'll be watching and waiting for this one.
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memredi
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Re: [WIP] Hunted - Space Station at Midnight Edition

Post by memredi »

Has the Amnesia/Penumbra vibe, watching.
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-Ghost-
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Re: [WIP] Hunted - Space Station at Midnight Edition

Post by -Ghost- »

The monsters in this are pretty cool, I like where you're going with it!

Weapons are a little weak feeling, though.
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Grymmette
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Re: [WIP] Hunted - Space Station at Midnight Edition

Post by Grymmette »

-Ghost- wrote:The monsters in this are pretty cool, I like where you're going with it!

Weapons are a little weak feeling, though.
Thanks!

Weak feeling in what sense? If it's raw damage, that's somewhat by design. I want to emphasize encounters with fewer (but tougher) enemies and where going in guns blazing is not a good choice. I guess my point is that the player is supposed to feel weaker than the enemies, and hopefully, given the right atmosphere, that will be a good thing.
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-Ghost-
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Re: [WIP] Hunted - Space Station at Midnight Edition

Post by -Ghost- »

I think it's a mix of damage and not much feedback. The recoil is kind of funky feeling on most of the weapons, and there aren't many effects or sounds accompanying the shots to make the impact felt. A little more blood and more bass in the sounds, along with smoother recoil might help.
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Grymmette
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Re: [WIP] Hunted - Space Station at Midnight Edition

Post by Grymmette »

-Ghost- wrote:A little more blood and more bass in the sounds, along with smoother recoil might help.
I'll see what I can do about the recoil, maybe there's still too much. Weapon design isn't really my thing so feedback on those is useful because I wouldn't know what to do without it.

As for the blood, I didn't package this with any gore mod because I thought it would be better to just have people run it with whatever gore mod they prefer. I tried various mods and I couldn't find one that felt quite right for the enemies I've got, so I thought it better to just leave it up to personal preference.

I've updated the OP with some shots of one of the maps.
Spoiler: Actual new content
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-Ghost-
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Re: [WIP] Hunted - Space Station at Midnight Edition

Post by -Ghost- »

Yeah, that makes sense.

Shut and Bleed does the horror stuff pretty well as far as damage goes. Ammo is scarce and the starter guns are weak so the enemies still feel pretty beefy without getting tedious. Then you still have access to stronger stuff, like the shotgun, but ammo is limited.
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