HAPPY TIME CIRCUS II: DUCT TAPED

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HAPPY TIME CIRCUS II: DUCT TAPED

Postby Sytruan » Sat Jul 06, 2019 11:08 am




Happy Time Circus II is a Total Conversion for Doom 2 based on the 1990s IT miniseries, and the sequel to the original Happy Time Circus.


For the longest time, I'd been searching for a WAD that was dripping with atmosphere, and though I got some satisfying responses, HTC 2 was always listed alongside the first entry. While HTC itself was fairly good, the ending was meant to kill the player at all costs, regardless of fairness - not to mention the shortage of environmental design - but HTC 2 would cause crashes when loaded with new versions of GZDoom, forcing players to use much older versions or even ZDoom.

Eventually, I decided to throw together a home-made fix myself and give it a run through. What I didn't expect was for it to be positively dripping with personality, atmosphere, and more - so much so that I spent the next week, with some help from friends, fixing what bugs and issues we could find while also making a mod-supportive version with a different balance of certain items to keep it from becoming horrifically easy with gameplay mods.


TL;DR, this one doesn't crash when used with GZDoom.



FAQ:
Spoiler:



DOWNLOADS!

FIX STYLE - HTC 2, but patched to work with GZDoom.
SUPPORTIVE STYLE - Mod compatible! Should work with most out there.


Credits:
Ray Schmitz (shitbag) for creating the original versions!
Yholl and Sgt. Shivers for allowing the Final Doomer meme in the trailer.
MENTHA and Umbra for bug testing.
Last edited by Sytruan on Mon Jul 08, 2019 1:29 pm, edited 3 times in total.
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Re: HAPPY TIME CIRCUS II

Postby Gorman Frebmane » Sun Jul 07, 2019 9:47 am

Crusty jugglers.
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Re: HAPPY TIME CIRCUS II

Postby Amuscaria » Sun Jul 07, 2019 11:27 am

Really enjoyed the first one's atmopshere despite the bugs it had. Will be trying this one out for sure.
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Re: HAPPY TIME CIRCUS II

Postby Gez » Sun Jul 07, 2019 5:03 pm

Sytruan wrote:Wait, this is already available!


Yeah, you should give it a different title, even if it's just something like Happy Time Circus 2: Bugfix Edition. IMO.
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Re: HAPPY TIME CIRCUS II

Postby MetroidJunkie » Sun Jul 07, 2019 6:33 pm

So is anyone else getting a monstrous amount of lag?
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Re: HAPPY TIME CIRCUS II

Postby Sytruan » Mon Jul 08, 2019 7:22 am

Gez wrote:Yeah, you should give it a different title, even if it's just something like Happy Time Circus 2: Bugfix Edition. IMO.

Done. Also redid the trailer! Last one was semi-hastily put together, hence the low quality.

EDIT: Nevermind, apparently my rendering software just loves to ruin the bitrate of everything it touches.

MetroidJunkie wrote:So is anyone else getting a monstrous amount of lag?

Though this map may be old, it's incredibly large and has a significant amount of monsters. While heavier mods like Project Brutality work, they most certainly won't run well.
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Re: HAPPY TIME CIRCUS II: DUCT TAPED

Postby MetroidJunkie » Tue Jul 16, 2019 10:09 pm

I was trying it completely vanilla with GZDoom, had a very unplayable framerate.
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Re: HAPPY TIME CIRCUS II: DUCT TAPED

Postby Caligari87 » Tue Jul 16, 2019 11:44 pm

Tried the "Supportive" version with Hideous Destructor and I'm pleased to say it worked pretty well! The "dormant until player in radius" behavior of some of the enemies is a little annoying when using a flashlight that allows you to see and engage at ranges farther than the monster activation radius, those little skulls especially with how hard they are to hit. I played up until the big wall lowers and releases the mega bulby (which promptly massacred me).

Overall though it's pretty playable and atmospheric. HTC's "schlocky creepy clowns horror" is surprisingly effective when combined with HD's particular style of "survival horror through gameplay mechanics". I like that almost every enemy is seemingly a glass canon, which HD's mechanics are particularly suited to. I found myself dreading every corner, every room clearing, looking over my shoulder whenever I went to grab a powerup or investigate a closet.

Thanks for making this work with modern GZDoom, and thanks for the supportive edition letting me experience it with my favorite mod!

8-)
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