Skelegant wrote:The jetpack worked fine for me, aiming up with the mouse is faster than holding jump.
True, but having the option to fly up and down can be useful for dodging projectiles while firing at the enemies in aerial combat.
galvahad wrote:The fuel stations also don't seem necessary, there's so many around but on the off-chance you do run out you'll be likely stuck. Maybe just have the jetpack refuel over time.
I was adding this in before you did this post actually, haha. The jetpack will refuel up to 25% when not in use for a few seconds, there will still be fuel stations here and there which will refuel you MUCH faster than the regenerating fuel though.
Snarboo wrote:As for allowing the player to fly up and down with the jump and crouch buttons, you might be able to do that with ZScript! The player has dedicated checks for jumping and crouching, and you might be able to override the default behavior by checking if the player has the jetpack on.
Gonna need help with that one, I have absolutely no idea how zscript works.
Anyhow, I'll have a new version up
tomorrow, probably not with new levels in a few days with tweaked levels, weapons and monsters. Weapons feel better now IMO, like the shotgun now uses the altfire as the primary, and the new altfire is a grenade-like attack which can deal some nice damage. And monsters are tweaked a bit to be more fun to fight against, and the tire enemy isn't a buggy mess anymore (though it still could use some rewriting with its attack)
Till then, here's a screenie.
