ZArmyofDarkness [Beta]

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ZArmyofDarkness [Beta]

Postby GoldMod » Sat Mar 23, 2019 7:39 pm

Army of Darkness Doom released somewhere around 1995, and hasn't aged... perfectly, like most 94/95 mods.

My goal is to fix the mod and it's problems (eventually).

My first step (seen in the first build) is add to slowly remove the use
of the .deh file (which for now is in the .wad file) and add new versions
of the older weapons.

Progress:
Spoiler:


Images:
Spoiler:


Download:
https://tinyurl.com/aoddoomrev1

Credits are in zip file.
GoldMod
 
Joined: 22 Feb 2019
Discord: #1993

Re: ZArmyofDarkness [Beta]

Postby Tormentor667 » Sat Mar 23, 2019 9:39 pm

Good idea, maybe even replace some of the textures
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needs more detail
 
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Re: ZArmyofDarkness [Beta]

Postby CeeJay » Sun Mar 24, 2019 11:07 pm

This seems like quite a big undertaking, as that ol' mod would need a hefty amount of work to bring it up to more modern standards. Though it could be pretty damn sweet if done right.

I could recomend tracking down the voice overs from one of the official Evil Dead games, doing away with many of the movie clips. Also, the shotgun shoud be probably be single-handed, to get around the whole hand issue (Ash having hand, Ash losing hand, Ash replacing hand with robotic gauntlet).
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Re: ZArmyofDarkness [Beta]

Postby Dude27th » Mon Mar 25, 2019 4:13 pm

There is a tool that can convert some dehacked stuff into Decorate , it may be worth checking out to speed some things up: viewtopic.php?f=44&t=61042

Also , not doom hands if possible ?
There's some resources already available in the forum and I think that Blood hands would be a better fit
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Re: ZArmyofDarkness [Beta]

Postby Enjay » Mon Mar 25, 2019 4:27 pm



There was probably quite a bit of cunning Dehacked work in the original mod. I mean, nothing that couldn't be done pretty easily with DECORATE or ZScript these days, but probably quite involved for "back in the day". As I recall, Linguica did the DEHACKED work and he was something of a wizard with it. So even with an early mod like this, there may well be something that a converter struggles with.
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: ZArmyofDarkness [Beta]

Postby GoldMod » Mon Mar 25, 2019 5:05 pm

Tormentor667 wrote:Good idea, maybe even replace some of the textures


On the backburner

CeeJay wrote:This seems like quite a big undertaking, as that ol' mod would need a hefty amount of work to bring it up to more modern standards. Though it could be pretty damn sweet if done right.

I could recomend tracking down the voice overs from one of the official Evil Dead games, doing away with many of the movie clips. Also, the shotgun shoud be probably be single-handed, to get around the whole hand issue (Ash having hand, Ash losing hand, Ash replacing hand with robotic gauntlet).


Great suggestions.

Dude27th wrote:There is a tool that can convert some dehacked stuff into Decorate , it may be worth checking out to speed some things up: viewtopic.php?f=44&t=61042

Also , not doom hands if possible ?
There's some resources already available in the forum and I think that Blood hands would be a better fit


Thanks, will use when ready.

Enjay wrote:There was probably quite a bit of cunning Dehacked work in the original mod. I mean, nothing that couldn't be done pretty easily with DECORATE or ZScript these days, but probably quite involved for "back in the day". As I recall, Linguica did the DEHACKED work and he was something of a wizard with it. So even with an early mod like this, there may well be something that a converter struggles with.


Will take that in.

Thanks for the help and suggestions!
GoldMod
 
Joined: 22 Feb 2019
Discord: #1993


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