viewtopic.php?style=12&f=19&t=63766&start=150#p1153749
Original thread. Please read this if you aren't familiar with what Doom RPG is.
viewtopic.php?style=12&t=33292

Introduction:
Greetings!
This is a unoffical bugfix-ish continuation of DRPG.
In early 2017, after playing DRPG for a while and encountering quite a few bugs and with no devs in sight, I decided to.. become the dev!
In late 2017, with some knowledge of decorate and C, I started working on it and have been since. I've even received help from a few collaborators, yay!
The main goal of this fork is bugfixing/stability & optimisations.
Also some usability/gameplay tweaks have been made here and there.
Installation:
Compatible source ports:
GZDoom v3.7.0 or higher
LZDoom v3.83a or higher
Delta Touch (Android) v3.1 or higher (includes the above versions or higher)
None of the compatible mods are included, you must download those separately. Links to those are included under "Compatible Mods".
DRPG's launcher is the recommended method. Found here: https://github.com/Forevener/DRPGSEL/releases
It can download the mod for you and get it launched easy!
Manually:
https://github.com/Sumwunn/DoomRPG
- The mod itself, click "Clone or download" -> "Download ZIP", extract it, then read the wiki for help.
https://github.com/Sumwunn/DoomRPG/wiki
Compatible mods:
DoomRL Arsenal - [1.1.4] [MP-B7.3]
LegenDoom v2.7
Colourful Hell v0.97ccc
Custom version of Jimmy's Jukebox Instant Randomizer has been included which allows DRPG's map events and Outpost music to play.
Testing/Experiments:
There is an experimental branch where new (potentially unstable) features/settings are tested before they are merged into master.
Some of these may require feedback

https://github.com/Sumwunn/DoomRPG/tree/experimental
Changelog:
For all the changes:
Read my (now retired) CHANGELOG.txt, https://github.com/Sumwunn/DoomRPG/blob ... NGELOG.txt
And all commits past Mar 26, 2018
https://github.com/Sumwunn/DoomRPG/comm ... 16ecf46+69
Credits:
There's a lot of credits so I've provided links instead.
https://github.com/Sumwunn/DoomRPG/blob ... REDITS.txt
Notes:
I will of course attempt to keep mod compatibility up-to-date as quick as possible.
Only OpenGL renderer works properly, all others will crash in outpost, not sure why.
Consider all mods incompatible with DRPG unless stated otherwise.
Why "SE" you ask? It means "Sumwunn's Edition", it's just for differential proposes.
Probably forgot something.