
What? Huh?
Tomb Fetus is a free-for-all party arena shooter total conversion for Zandronum! The mod is inspired by a variety of shooters, including Quake 3 and Team Fortress. Get together with some friends and duke it out in a variety of environments with an odd cast of brand new and vaguely familiar characters, including a handful of special guest characters! The number of maps and characters in the initial release version has yet to be decided, but I can promise a minimum of 12 entirely unique weapons to decimate your friends with! Tomb Fetus will also provide a diverse selection of FFA gamemodes, including adaptations of Instagib and Last Man Standing.
The mod is balanced to be comfortable to play at a range of 2-8 players, with the reason being that player counts seem to be pretty low these days. Server hosts will be able to host more than 8 players, of course. A good amount of maps will be able to support a larger number of players, in case the other maps cannot sustain that amount.
Why Tomb Fetus?
Originally, the mod was a platform to prototype concepts for a Team Fortress mod. This lasted about a few days, as the Tomb Fetus-to-be quickly grew into its own monster. As the mod mutated, so did the name! (honorable mentions include Tbomfus and Too Muchress...) Legends claim, however, that when the stars align on an unholy night, a sacred ritual will take place, transforming a willing victim into a mysterious, massive monster known only as...the Tomb Fetus! That's only a legend, though...
Will this support Software?
Unfortunately, due to the limitations of Zandronum's software renderer, and the restrictions of the Doom palette, the mod will only support OpenGL. A custom palette could be created to alleviate palette issues, but maps that make use of sloped 3D floors and sector portals will likely cause issues for software players. Players will be free to try Tomb Fetus in the software renderer, but be warned!
When will it be done?
The mod still requires a lot of work before it is ready to be played by the public, but I'm shooting for sometime in 2019. There is currently a lot of placeholder and borrowed content that needs to be replaced with proper assets, and as we speak, the weapons and characters are undergoing a heavy renovation, receiving new models, animations, and sounds. I will update this thread periodically to showcase new information and content, so stay tuned!
Got some screenshots?
You bet! You'll definitely notice that the mod is in an unfinished state, with a decent amount of placeholders here and there, but I feel these pictures give a pretty good glimpse at the action.









That's all for now, but I look forward to revealing more information about Tomb Fetus in the future!