This mod is compatible with GZDoom g2.1.1, and does not work with newer versions of GZDoom. Sorry, I don't know how to make it compatible, so you have to play with with GZDoom g2.1.1 https://zdoom.org/files/gzdoom/src/gzdoom-g2.1.1.zip.
Edit: People report it working fine with newer versions. Doesn't work for me though, so I guess you can try both. I tested with freedoom and GZDoom g2.1.1.
This is a completely playable remake of Catacomb Abyss for the GZDoom engine.
I started this mod a long time ago, but due to the circumstances I was not able to finish it in the time I wanted to.
Even now, I think the mod is not fully finished, there is still polishing that can be done, but with compatibility errors for newer versions of gzdoom and my lack of modding knowledge, I have lost the motivation to keep working on it.
But I did make a thread about it earlier, and I feel bad for not releasing it up until now.
So I thought I would just upload what I have for now. It's completely playable, but it has some minor annoying bugs.
If you notice them, you can let me know, but I don't know how long it will take me to fix them, to be honest.
If anyone wants to update the mod, work on it, add new features, or make Catacomb Apocalypse and Armageddon using this mod as a base, please feel free to do so, just send me a message so I can see it
[*]You have to set the controls for Zappers and Xterminators in the control settings page. Don't set the potions, they already work without the keybinding (it's on space)
[*]There's a hidden difficulty in the skill selection screen. Try to beat that one.
[*]I tried to make the game true to the original, I included some 'bugs' or actually consequences of software limitations in this mod that are visible in the original game, but in order to make the game fun, and not just a display of what Catacomb was, I shuffled the numbers a bit to make the game harder.
https://mega.nz/#!ifR3GA6R!Sq8doPDzEPk_ ... MWBSCWuuOY