Dynamic Music
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Dynamic Music
what's up ZDOOM FORUMS, it's been like 8 years or something.
anyways, here's a dynamic music engine i'm working on. more coming later...sometime. PEACE
anyways, here's a dynamic music engine i'm working on. more coming later...sometime. PEACE
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Re: Dynamic Music
Pulllll meeeee from the void.
Sounds pretty cool so far.
Sounds pretty cool so far.
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Re: Dynamic Music
This is probably just about the coolest thing I've seen in a while. I've been hoping for a dynamic music setup like this for ages, a way to do the Doom2016 thing of 'subtle atmospheric tunes' vs 'amped up metal' between exploration and combat.
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Re: Dynamic Music
iMUSE for Doom would be cool.
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Re: Dynamic Music
Reminds me of Marshmallow Doom's Doom DJ.
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Re: Dynamic Music
Add a transition accents to mark the transitions to the different environments / moments. For instance the invulnerability could start with a cool sucking in sound effect, and sucking out when it stops. Other powerups such as megasphere could also use an special audio accent. Killing a boss or entering a level section could also have the music change, maybe ramp up to a faster rhythm?
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Re: Dynamic Music
Could be used for a Banjo-Kazooie-like project. Smooth transition between water-themes or caves. I always wondered whether something like this was possible or not.
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Re: Dynamic Music
This is looking nice i'll be keeping an eye on this
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Re: Dynamic Music
I usually play without music but this is definitely worth trying.
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Re: Dynamic Music
This is really frggin' cool, would love to work with something like this as a musician.
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Re: Dynamic Music
If I'm not mistaken, Doom 2016 uses that kind of system as well. When you're actively killing enemies, it shifts into a higher octane version of the song.
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Re: Dynamic Music
Something tells me that was the main inspiration behind this, but I could be wrong. On that note, however, can this script use the music files from Doom2k16? I'm pretty sure the files are already separated into different parts, so theoretically this script would be able to play them back in similar fashion by swapping out the current music...dear lord I hope that's true!MetroidJunkie wrote:If I'm not mistaken, Doom 2016 uses that kind of system as well. When you're actively killing enemies, it shifts into a higher octane version of the song.
P.S. Hoping for compatibility with viewtopic.php?f=43&t=62335 , please
