Dynamic Music

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Dynamic Music

Postby Travis » Thu Jul 12, 2018 12:38 am

what's up ZDOOM FORUMS, it's been like 8 years or something.

anyways, here's a dynamic music engine i'm working on. more coming later...sometime. PEACE

User avatar
Travis
 
Joined: 29 Jul 2006

Re: Dynamic Music

Postby R4L » Thu Jul 12, 2018 6:50 am

Pulllll meeeee from the void.

Sounds pretty cool so far.
User avatar
R4L
Barry Burton - I have THIS
 
Joined: 03 Mar 2017
Discord: R4L#4655
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Dynamic Music

Postby KarolineDianne » Thu Jul 12, 2018 7:39 am

This is probably just about the coolest thing I've seen in a while. I've been hoping for a dynamic music setup like this for ages, a way to do the Doom2016 thing of 'subtle atmospheric tunes' vs 'amped up metal' between exploration and combat.
User avatar
KarolineDianne
The Squid Princess
 
Joined: 05 Jan 2014

Re: Dynamic Music

Postby Gez » Thu Jul 12, 2018 8:19 am

iMUSE for Doom would be cool.
Gez
 
 
 
Joined: 06 Jul 2007

Re: Dynamic Music

Postby StroggVorbis » Thu Jul 12, 2018 9:21 am

Reminds me of Marshmallow Doom's Doom DJ.
User avatar
StroggVorbis
Donut eat me pls!
 
Joined: 08 Nov 2017
Location: Germany
Discord: StroggVorbis#2466
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Dynamic Music

Postby kars » Thu Jul 12, 2018 11:50 am

Add a transition accents to mark the transitions to the different environments / moments. For instance the invulnerability could start with a cool sucking in sound effect, and sucking out when it stops. Other powerups such as megasphere could also use an special audio accent. Killing a boss or entering a level section could also have the music change, maybe ramp up to a faster rhythm?
kars
 
Joined: 08 May 2016

Re: Dynamic Music

Postby FFFFRRRR » Thu Jul 12, 2018 12:05 pm

Could be used for a Banjo-Kazooie-like project. Smooth transition between water-themes or caves. I always wondered whether something like this was possible or not.
User avatar
FFFFRRRR
🍋🍋🍋🍋
 
Joined: 04 Nov 2017

Re: Dynamic Music

Postby armymen12002003 » Mon Nov 05, 2018 3:06 pm

This is looking nice i'll be keeping an eye on this
User avatar
armymen12002003
Feel THIS, demon!
 
Joined: 01 Jun 2011
Location: Anywhere
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Dynamic Music

Postby elCreyo » Mon Nov 05, 2018 6:00 pm

I usually play without music but this is definitely worth trying.
User avatar
elCreyo
elanimator
 
Joined: 07 Jul 2018
Discord: elcreyo#3831
Twitch ID: elcreyo

Re: Dynamic Music

Postby PRIMEVAL » Sat Nov 10, 2018 5:31 pm

This is really frggin' cool, would love to work with something like this as a musician.
User avatar
PRIMEVAL
 
Joined: 13 Jan 2012
Location: Cleveland
Discord: Primeval#4268
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Dynamic Music

Postby MetroidJunkie » Mon Nov 12, 2018 1:36 pm

If I'm not mistaken, Doom 2016 uses that kind of system as well. When you're actively killing enemies, it shifts into a higher octane version of the song.
User avatar
MetroidJunkie
 
Joined: 19 Aug 2011

Re: Dynamic Music

Postby BROS_ETT_311 » Tue Nov 13, 2018 12:51 am

MetroidJunkie wrote:If I'm not mistaken, Doom 2016 uses that kind of system as well. When you're actively killing enemies, it shifts into a higher octane version of the song.


Something tells me that was the main inspiration behind this, but I could be wrong. On that note, however, can this script use the music files from Doom2k16? I'm pretty sure the files are already separated into different parts, so theoretically this script would be able to play them back in similar fashion by swapping out the current music...dear lord I hope that's true!

P.S. Hoping for compatibility with viewtopic.php?f=43&t=62335 , please :).
User avatar
BROS_ETT_311
I've got somethin' and it goes thumpin' like this
 
Joined: 03 Nov 2017


Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: SpiffyInfo and 6 guests