[WIP] Might & Magic VII in DOOM

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[WIP] Might & Magic VII in DOOM

Postby AlpacaNox » Sat Jul 07, 2018 11:42 pm

Latest video:

OVERVIEW

Might & Magic games (VI-VII-VIII) got a lot of resources that are pretty compatible with DOOM in general, it just takes a little bit of work to make them usable. I always loved both DOOM and M&M series and that is my attempt to give another breath to the art that is otherwise collecting dust.

Why VII? 3 games are relatively similar, although 6 doesn't have side attack frames for monsters, meaning that infighting will look not very nice. While 7 and 8 got the frames needed. And so to not disrupt the art style I decided to go completely with just 7, at least for now. In future anything can be done, I just feel like 7 will provide a good start.

The state of the project is "proof of concept", with the intent to evolve it into something bigger in future.

The archive contains: [outdated]
  • 18 Monsters scripted with DECORATE in attempt to resemble the vanilla Doom monsters in behavior
  • A set of high resolution (128x256) wall textures (around 1k in total). All of them are scaled down using TEXTURES lump
  • Terrain tiles (Dirt (+Road), Grass, Snow, Desert, Badlands, Shore, Swamp)
  • A lot of misc actors such as trees, flowers, bushes, rocks, torches and etc with entries in GLDEFS and DECORATE
  • Ambient sounds
Image
preview of wall textures included in the archive (zoomable)
mini version here

Spoiler: General Information

Spoiler: Screenshots

Spoiler: Videos


Requires GZDoom and DOOM2.wad
UI is tied to 16:9. The native resolution is 720p (1024) if you want a crispy picture. The fonts rely on that quite a lot.
Anything bigger then that will require "Use Linear Scaling" enabled in Video Mode options, texture filtering should be enabled as well.

Everything Doom related including the test map was made using solely SLADE.

SpriteShadow by Nash is included in the archive and works more or less as intended.

LINKS

Download the latest version: MM7_71.PK3 [166MB]

A completely scripted Unicorn from M&M 8
Is not yet included so keeping the link here just in case.
Got it from BFG. Thanks a lot!

Screenshot gallery with images from the original title

YouTube There are some small videos regarding the project.

Special thanks to Sergey "GrayFace" Rozhenko for making and keeping most of the software I used to extract the resources.
Thanks to StormCat for making MM7View which allowed to access the string tables of the original game.
Make sure to also visit Ettingrinder, who made a lot of things regarding Witchaven, especially JOETOOLS which made possible to extract the sounds and music from the games.

Spoiler: Extracting resources on your own

Usage of anything in this post requires no permission (at least from me).
Last edited by AlpacaNox on Fri Feb 15, 2019 3:55 pm, edited 73 times in total.
User avatar
AlpacaNox
 
Joined: 07 Jul 2018
Discord: Alpaca#3603

Re: [WIP] Might & Magic VII in DOOM

Postby Amuscaria » Sat Jul 07, 2018 11:58 pm

Screenshots look fantastic. :O
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [WIP] Might & Magic VII in DOOM

Postby Nash » Sun Jul 08, 2018 12:08 am

Those levels look amazing! The Doom items spoil it for me though.
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Might & Magic VII in DOOM

Postby ramon.dexter » Sun Jul 08, 2018 3:07 am

Looks really sweet, but the stock doom weapons just break the atmosphere...

Fantasy MMVII themed shooter would be nice tho :wub:
User avatar
ramon.dexter
rudebwoy
 
Joined: 20 Oct 2015
Location: Kozolupy, Bohemia

Re: [WIP] Might & Magic VII in DOOM

Postby Dynamo » Tue Jul 10, 2018 2:52 am

Looks lovely! Looking forward to more!
User avatar
Dynamo
It's a jungle out there.
 
Joined: 07 Jun 2008
Location: Lygon Street, Carlton

Re: [WIP] Might & Magic VII in DOOM

Postby Cherno » Tue Jul 10, 2018 4:04 am

Good work. It begs for inclusion into some Heretic/Hexen mod.

I guess the glittering cloud enemies summoned by the wizards need the +NOBLOOD flag ;)
User avatar
Cherno
 
Joined: 06 Dec 2016

Re: [WIP] Might & Magic VII in DOOM

Postby MaxRideWizardLord » Sat Jul 14, 2018 9:05 am

That looks like something a lot of effort put in to... Would be so lovely to play these maps as some extremely overpowered Wizard and eternally respawning monsters. :o
User avatar
MaxRideWizardLord
 
Joined: 26 Jan 2016

Re: [WIP] Might & Magic VII in DOOM

Postby Benito » Mon Aug 06, 2018 10:04 am

Sweet jesus christ on a bicycle, this is the single greatest thing I've seen in my entire life. Good work my dude.
Benito
 
Joined: 16 Jun 2018
Discord: BENITO#1607

Re: [WIP] Might & Magic VII in DOOM

Postby Tormentor667 » Mon Aug 06, 2018 2:12 pm

Fantastic Screenshots! But it needs medieval weapons
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [WIP] Might & Magic VII in DOOM

Postby Hipnotic Rogue » Mon Aug 06, 2018 2:57 pm

This would make for a fantastic Heretic texture replacement pack. :)
User avatar
Hipnotic Rogue
 
Joined: 15 Jul 2016

Re: [WIP] Might & Magic VII in DOOM

Postby Zan » Mon Aug 06, 2018 3:37 pm

Incredible, you're doing God's work, mate
Shadowman, I hope you're seeing this :^)
User avatar
Zan
 
Joined: 22 Oct 2016
Location: The depths of Hedon.

Re: [WIP] Might & Magic VII in DOOM

Postby felipesaldes » Tue Aug 07, 2018 3:56 am

Can't play, gives me this error message:
Unknown texture SFPNLONA
tested on Debian Stretch and GZDoom 3.5.0 (legacy version)
felipesaldes
 
Joined: 07 Aug 2018

Re: [WIP] Might & Magic VII in DOOM

Postby AlpacaNox » Tue Aug 07, 2018 2:19 pm

Thank you! Somehow forgot to playtest the latest build. Everything should be working now.
MM7_49_1.PK3
Amuscaria, Nash, ramon.dexter, Dynamo, Cherno, MaxRideWizardLord, Benito, Tormentor667, Hipnotic Rogue, Zan, felipesaldes

Thank you so much for your feedback, really appreciate it. Makes me want to continue working on it asap but can't really commit myself completely to that right now. :D
Image
User avatar
AlpacaNox
 
Joined: 07 Jul 2018
Discord: Alpaca#3603

Re: [WIP] Might & Magic VII in DOOM

Postby Horrorfreak106 » Mon Nov 26, 2018 1:39 am

Keep up the good work! This looks really neat :)
Horrorfreak106
 
Joined: 19 Aug 2018

Re: [WIP] Might & Magic VII in DOOM

Postby sinaptica » Mon Nov 26, 2018 4:39 pm

Great work. This looks fantastic!
User avatar
sinaptica
 
Joined: 31 Jan 2017

Next

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Google [Bot], Semrush [Bot] and 10 guests