The Adventures of Square for Zandro/K8Vavoom

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The Adventures of Square for Zandro/K8Vavoom

Postby TDRR » Sat Jun 23, 2018 1:08 pm

99.9% OF THE CONTENT IN THIS MOD WAS MADE BY BIGBRIK GAMES, CREDIT GOES TO THEM

The Adventures of Square except now you can load it as a Doom mod and it now works in Zandronum (And K8Vavoom too, though this has not been tested extensively).
That's it, nothing else changed (Besides Shadius losing his/her/it's arms and gaining a teleport ability)

Made a new thread specifically for this one so that all bug reports seen in this version go to me, not the guys at BigBrik games
(But if the bug isn't specific to this version i will forward the bug report to them)

Here's a screenshot to prove that it indeed is Square 2.0 in GZDoom 1.8.6 (Zandronum too)
Image

As usual, click on this red text to download
Last edited by TDRR on Wed Apr 22, 2020 3:07 pm, edited 2 times in total.
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TDRR
A living work in progress
 
Joined: 11 Mar 2018
Location: Venezuela
Discord: TDRR#5820
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: The Adventures of Square for Zandro/1.8.6

Postby Chloroxite » Fri Jul 06, 2018 9:54 am

Interesting... Might have to try this sometime...
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Joined: 01 Jun 2017
Discord: #8429

Re: The Adventures of Square for Zandro/1.8.6

Postby TDRR » Fri Jul 06, 2018 7:55 pm

Version 1 has a critical bug, E2A1 is unfinishable due to a bug on the elevator, this will be fixed on the next update.
(Note that the rest of Episode 2 works fine)

EDIT: It works fine in 2.8.1, and something i forgot to mention, when playing in 1.8.6/Zandronum some 3D Floors might dissapear, i have no idea why this happens, because 1.8.6 already supported 3D Floor stacking, i will have to see if the devs have been using some weird different method for these 3D Floors.
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TDRR
A living work in progress
 
Joined: 11 Mar 2018
Location: Venezuela
Discord: TDRR#5820
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Modern GZDoom)


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