Just played through this and thought it was great. Thematically quite different to other Doom mods I've played. It does have a scary feel, in a strangely almost funny kind of way, and definitely creepy.
Anyway, feedback:
I noticed that the chainsaw has no animation whilst idle. Intentional or a bug?
You can pick up stamina and will (health and armour) even when they are maxed out. I imagine this is intentional, but considering the damage that the monsters do, it is a pain if you've accidentally picked them up already.
The player character model only seems to have one animation, a kick. Do you plan to add in other sprites and/or animations, to show the player holding other weapons and such, considering there are quite a few mirrors and such?
I take it that jumping is required, as one time I was in an area where I had to jump to get out, and some pickups only seemed reachable if you jump.
With the latest GZDoom, within the OpenGL preferences under “Display Options” I set it to the Dark sector light mode, but there is no setting for ambient lighting. I found these threads about it:
viewtopic.php?f=12&t=57864https://forum.drdteam.org/viewtopic.php?t=7598Am I missing something, maybe? The mod never seemed too dark, so I'm not sure I experienced it quite how you intended.