[New download demo 1.0.1 available] Paradise Rebirth

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[New download demo 1.0.1 available] Paradise Rebirth

Postby gwHero » Sun Feb 18, 2018 6:18 pm

Update info

March 23, 2020: Demo version 1.0.1 ready for download.
Spoiler:


Installation info:
Spoiler:


Official screenshots demo version:
Spoiler:


Previous updates:
Spoiler:

Info

'Paradise Rebirth' is a game that’s being made for the GZDoom engine. Since modern games tend to evolve to realistic or even hyperrealistic, leaving less room to imagination, I decided to give it a try in creating my own game in a large abstract world scenery.

Game characteristics:
Single player exploration/puzzle game
(with no fighting so if you only like slaughtering demons this might not be the game for you but yes I do like killing monsters in Doom)


Progress
First development phase March 2017 - October 2018.
Second development phase February 2020 - as long as it takes :-)
Demo release 1.0.0 March 14, 2020 Map01-02
Demo release 1.0.1 March 23, 2020 Map01-02 (update)

Old Screenshots
Spoiler:


Disclaimer
Please note that all info posted here may be subject to change.


Credits:
Spoiler:
Last edited by gwHero on Mon Mar 23, 2020 6:41 pm, edited 18 times in total.
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel with Vulkan Support

Re: [WIP] MooD

Postby Soul Sucka » Mon Feb 19, 2018 12:36 am

I love the simplistic plain colours for textures, and the geometry doesn't even look like Doom engine stuff! Definitely excited for this.
Soul Sucka
 
Joined: 05 Apr 2010

Re: [WIP] MooD

Postby Scripten » Mon Feb 19, 2018 11:21 am

I honestly expected this to be a mod that mirrored everything in the game.

The aesthetic is really neat and I'm excited to see where this goes.
User avatar
Scripten
Oh, that's simply delicious!
 
Joined: 31 May 2009
Discord: Scripten#3195

Re: [WIP] MooD

Postby Batandy » Tue Feb 20, 2018 3:33 am

Looks very cool, the aesthetic is top notch :)
User avatar
Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Re: [WIP] MooD

Postby JimmyJ » Sat Feb 24, 2018 12:33 pm

In love with what your screenshots show, I will be very eager to download this when it comes out. Good luck with the development!
User avatar
JimmyJ
AKA Catweasel
 
Joined: 10 Nov 2009

Re: [WIP] MooD

Postby gwHero » Sat Feb 24, 2018 2:35 pm

Thank you all for the encouraging feedback. I really hope that when I release the game, people will enjoy it as much as I did in creating it.

The good news is that a great part of the scripting is done, so for the upcoming months I will be able to focus mainly on the mapping aspects: story, scenery, actors and such.
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel with Vulkan Support

Re: [WIP] MooD

Postby R4L » Tue Feb 27, 2018 9:08 am

Definitely excited for this. It looks very unique and inspired!
User avatar
R4L
Ordinary Vanity
 
Joined: 03 Mar 2017
Discord: R4L#4655
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] MooD

Postby ReX » Tue Feb 27, 2018 10:24 am

This has a fabulous visual appeal, with an excellent color palette and simple lines.

Best wishes!
User avatar
ReX
Title? I don't need no steenkin' title!
 
Joined: 05 Aug 2003
Location: Quatto's Palace

Re: [WIP] MooD

Postby Naniyue » Tue Feb 27, 2018 7:41 pm

Very interesting premise! I'm looking forward to walking the path!
User avatar
Naniyue
TTThhppttt!!!
 
Joined: 14 Mar 2009

Re: [WIP] MooD

Postby shadstarn » Tue Mar 06, 2018 5:36 am

i absolutely love thsi look! again as action oriented as i am i wish someon make an action game out of this style
i offer my spriting skills help if you want... i am starting to learn how to make weapon sprites
shadstarn
Banned User
 
Joined: 23 Dec 2017

Re: [WIP] MooD

Postby gwHero » Tue Mar 06, 2018 4:52 pm

Again I am very pleased with the comments. I started this because being occupied with creating a game is one of the most satisfying things to do in my spare time, but now the first screenshots are received so well it really motivates me even more.

shadstarn wrote:i absolutely love thsi look! again as action oriented as i am i wish someon make an action game out of this style
i offer my spriting skills help if you want... i am starting to learn how to make weapon sprites


Thanks for the offer :) I'll keep that in mind. At the moment I have some sprites created but I have to find out for myself which kind of sprites best fit in the environment, but this is an aspect for which I haven't made up my mind yet. I'm very busy with environment & scenery at the moment.

The game btw. will not lean heavy on action, exploring will be certainly as important.
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel with Vulkan Support

Re: [WIP] MooD

Postby ReX » Wed Mar 07, 2018 8:06 am

gwHero wrote:... exploring will be certainly as important.

My kind of game, then.
User avatar
ReX
Title? I don't need no steenkin' title!
 
Joined: 05 Aug 2003
Location: Quatto's Palace

Re: [WIP] MooD

Postby gwHero » Fri Mar 09, 2018 6:45 am

Some technical info.

Renderer.
At this moment, it's only possible to run the game in GZDoom OpenGL. Unfortunately I had to stop keeping it compatible with the software renderer. There are some features the software renderer does not support, like flat sprites and 3d slopes. However, the developers added free mouselook after I started creating MooD, so who knows what else they have in stock for us, it will take quite some time before this game will be released.

Performance.
I myself really hate it when games are laggy, so I closely monitor the frame rate. I 've made so many mistakes in previous mods I worked on that I finally know how to keep performance acceptable. And I don't hesitate to kick out nice features that cost too much.

Iwad
MooD has it's own Iwad, so it's not necessary to have a Doom Iwad. It uses no Doom resources; only GZDoom itself is required to play.

Information Screens.
The game will have separate information screens, like an inventory screen, a photo album and a history overview of messages and story. To avoid remembering too many keys, I'm currently adding buttons and mouse support (see attached screenshot). (credits to the GZDoom developers for creating ZScript, because I don't think I would have managed this with ACS only).
Image
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel with Vulkan Support

Re: [WIP] MooD

Postby ReX » Fri Mar 09, 2018 8:01 am

gwHero wrote:MooD has it's own Iwad, so it's not necessary to have a Doom Iwad. It uses no Doom resources; only GZDoom itself is required to play.

Holy crap! That's a boat-load of work. I take my hat off to you.
User avatar
ReX
Title? I don't need no steenkin' title!
 
Joined: 05 Aug 2003
Location: Quatto's Palace

Re: [WIP] MooD

Postby gwHero » Fri Mar 09, 2018 9:34 am

ReX wrote:
gwHero wrote:MooD has it's own Iwad, so it's not necessary to have a Doom Iwad. It uses no Doom resources; only GZDoom itself is required to play.

Holy crap! That's a boat-load of work. I take my hat off to you.

Thank you kindly! But again also credits to the devs here that have add so many features to the engine that make all this possible.

Yes, it's a lot of work but so much fun and satisfying to do :)
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel with Vulkan Support

Next

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Twitter [Bot], Viscont23 and 14 guests