MightyKnight (WIP)

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MightyKnight (WIP)

Postby Waru » Sun Sep 10, 2017 5:51 am

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hy everybody! First, i dont speak really good neglish because i'm hungarian.
This is my new (first) mod for doom 2 the "Mighty Knight". Wolf3d styled gameplay, whit various levels "Mine,Boiler House,Lumber Camp,Marsh,Haunted Castle ect."
-15 levels + 3 secret
-8 Enemies (Guards,Troopers,ThunderKnight ect.)
-5 Weapon
https://www.youtube.com/watch?v=H8vOZYjR4Sc
I hope they like it.

Here some image from the game:
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Rehosted images. Link to full album: http://imgur.com/a/zn1Xv -Lud
Last edited by Waru on Fri Oct 27, 2017 4:25 am, edited 1 time in total.
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Re: MightyKnight (WIP)

Postby Tormentor667 » Sun Sep 10, 2017 3:25 pm

This looks charming :) Keep up the good work!
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Re: MightyKnight (WIP)

Postby CeeJay » Mon Sep 11, 2017 10:43 am

I'm digging the art style, it has a certain charm to it. Keep it up.
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Re: MightyKnight (WIP)

Postby Waru » Mon Sep 11, 2017 1:33 pm

Thanks Guys :)
I try to make the most varied maps.
each map will have a unique texture package. So the game will not be boring

the first two maps are displayed on the images (Abbadoned MIne,Wine Cellar,And The Beta "lumber Camp")
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Re: MightyKnight (WIP)

Postby Waru » Sun Oct 15, 2017 7:15 am

Hy guys!. News!
This is the lumber camp short test run.
I thanks any feedback. :)

https://youtu.be/PRkYOofqLwM
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Re: MightyKnight (WIP)

Postby Zen3001 » Mon Oct 23, 2017 3:24 pm

looks nice
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Re: MightyKnight (WIP)

Postby Cherno » Mon Oct 23, 2017 5:02 pm

Some nice texturework there :)
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Re: MightyKnight (WIP)

Postby Waru » Fri Oct 27, 2017 4:09 am

Hi guys! (Thanks for the feedbacks)
These are the enemies you can encounter during the game

Spoiler:
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Re: MightyKnight (WIP)

Postby Zen3001 » Fri Oct 27, 2017 2:23 pm

no projectile monsters?
I don't like hitscan monsters.
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Re: MightyKnight (WIP)

Postby Waru » Sat Oct 28, 2017 11:28 am

Thats all projectile monsters. ;) check the gameplay videos. You can see the enemies with gun, shoots projectiles. Not hitscan attack.
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