MightyKnight (WIP)

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MightyKnight (WIP)

Postby Waru » Sun Sep 10, 2017 5:51 am

hy everybody! First, i dont speak really good neglish because i'm hungarian.
This is my new (first) mod for doom 2 the "Mighty Knight". Wolf3d styled gameplay, whit various levels "Mine,Boiler House,Lumber Camp,Marsh,Haunted Castle ect."

Demo Trailer:
https://youtu.be/7xRnTSuoNZA

DEMO VERSION DOWNLOAD:
http://www.mediafire.com/file/jzcp12eaw ... t.wad/file

ModDb site:
https://www.moddb.com/mods/mighty-knigh ... -the-storm


I hope they like it.

STORY:
The piece had been a fregile thing for a long long time for the kingdomes of Domun. In the year of the great storm, an unknown army revealed itself from the deepest places of the giant mountains - and forces the world into total chaos. Enzo, the lonely mercenary, famous for his inhuman tolerance makes his way to encounter the danger. Based on his sources, the invaders are attampting to transform the observatory of the great mountain into a weapon, that utilizes the energy of the thunder, they call it the "thunder tower". By colletcing the lightnings, focused strikes can be executed against the main strategic locations of the resistance with no risk of serious military loss. Shortly after getting in the fights, our hero realizes who he has to face, the "Homoculus" army, created by the long time disappeared "Thousand year emperor".

Rehosted images. Link to full album: http://imgur.com/a/zn1Xv -Lud
Attachments
Screenshot_Doom_20190324_195133.png
Last edited by Waru on Fri Jun 28, 2019 12:06 pm, edited 7 times in total.
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Re: MightyKnight (WIP)

Postby Tormentor667 » Sun Sep 10, 2017 3:25 pm

This looks charming :) Keep up the good work!
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Re: MightyKnight (WIP)

Postby CeeJay » Mon Sep 11, 2017 10:43 am

I'm digging the art style, it has a certain charm to it. Keep it up.
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Re: MightyKnight (WIP)

Postby Waru » Mon Sep 11, 2017 1:33 pm

Thanks Guys :)
I try to make the most varied maps.
each map will have a unique texture package. So the game will not be boring

the first two maps are displayed on the images (Abbadoned MIne,Wine Cellar,And The Beta "lumber Camp")
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Re: MightyKnight (WIP)

Postby Waru » Sun Oct 15, 2017 7:15 am

Hy guys!. News!
This is the lumber camp short test run.
I thanks any feedback. :)

https://youtu.be/PRkYOofqLwM
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Re: MightyKnight (WIP)

Postby Zen3001 » Mon Oct 23, 2017 3:24 pm

looks nice
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Re: MightyKnight (WIP)

Postby Cherno » Mon Oct 23, 2017 5:02 pm

Some nice texturework there :)
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Re: MightyKnight (WIP)

Postby Waru » Fri Oct 27, 2017 4:09 am

Hi guys! (Thanks for the feedbacks)
These are the enemies you can encounter during the game

Spoiler:
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Re: MightyKnight (WIP)

Postby Zen3001 » Fri Oct 27, 2017 2:23 pm

no projectile monsters?
I don't like hitscan monsters.
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Re: MightyKnight (WIP)

Postby Waru » Sat Oct 28, 2017 11:28 am

Thats all projectile monsters. ;) check the gameplay videos. You can see the enemies with gun, shoots projectiles. Not hitscan attack.
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Re: MightyKnight (WIP)

Postby Waru » Sat Mar 16, 2019 4:59 pm

Check the DEMO TRAILER!:

https://www.youtube.com/watch?v=7xRnTSuoNZA

Are you ready guys/girls???
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Re: MightyKnight (WIP)

Postby Bread Knight » Tue Mar 26, 2019 12:50 pm

this actually looks really charming, keep it up my guy
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Re: MightyKnight (WIP)

Postby Waru » Fri Mar 29, 2019 10:37 am

Thanks. Dont forget, tomorrow released the demo(beta) version :).

Also im addet the story, check the first post.
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Re: MightyKnight (WIP)

Postby Waru » Sat Mar 30, 2019 2:40 pm

Added the download link of demo version. Check it!!!
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Re: MightyKnight (WIP)

Postby Bread Knight » Sat Mar 30, 2019 3:03 pm

just tried the demo, this shits insane, great job for a first mod, the only complaint i have so far is everything having collision(i guess this is a pretty personal thing) look forward to trying the rest
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