MightyKnight (WIP)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 18
- Joined: Sun Sep 10, 2017 3:11 am
MightyKnight (WIP)
hy everybody! First, i dont speak really good neglish because i'm hungarian.
This is my new (first) mod for doom 2 the "Mighty Knight". Wolf3d styled gameplay, whit various levels "Mine,Boiler House,Lumber Camp,Marsh,Haunted Castle ect."
Demo Trailer:
https://youtu.be/7xRnTSuoNZA
DEMO VERSION DOWNLOAD:
http://www.mediafire.com/file/jzcp12eaw ... t.wad/file
ModDb site:
https://www.moddb.com/mods/mighty-knigh ... -the-storm
I hope they like it.
STORY:
The piece had been a fregile thing for a long long time for the kingdomes of Domun. In the year of the great storm, an unknown army revealed itself from the deepest places of the giant mountains - and forces the world into total chaos. Enzo, the lonely mercenary, famous for his inhuman tolerance makes his way to encounter the danger. Based on his sources, the invaders are attampting to transform the observatory of the great mountain into a weapon, that utilizes the energy of the thunder, they call it the "thunder tower". By colletcing the lightnings, focused strikes can be executed against the main strategic locations of the resistance with no risk of serious military loss. Shortly after getting in the fights, our hero realizes who he has to face, the "Homoculus" army, created by the long time disappeared "Thousand year emperor".
Rehosted images. Link to full album: http://imgur.com/a/zn1Xv -Lud
This is my new (first) mod for doom 2 the "Mighty Knight". Wolf3d styled gameplay, whit various levels "Mine,Boiler House,Lumber Camp,Marsh,Haunted Castle ect."
Demo Trailer:
https://youtu.be/7xRnTSuoNZA
DEMO VERSION DOWNLOAD:
http://www.mediafire.com/file/jzcp12eaw ... t.wad/file
ModDb site:
https://www.moddb.com/mods/mighty-knigh ... -the-storm
I hope they like it.
STORY:
The piece had been a fregile thing for a long long time for the kingdomes of Domun. In the year of the great storm, an unknown army revealed itself from the deepest places of the giant mountains - and forces the world into total chaos. Enzo, the lonely mercenary, famous for his inhuman tolerance makes his way to encounter the danger. Based on his sources, the invaders are attampting to transform the observatory of the great mountain into a weapon, that utilizes the energy of the thunder, they call it the "thunder tower". By colletcing the lightnings, focused strikes can be executed against the main strategic locations of the resistance with no risk of serious military loss. Shortly after getting in the fights, our hero realizes who he has to face, the "Homoculus" army, created by the long time disappeared "Thousand year emperor".
Rehosted images. Link to full album: http://imgur.com/a/zn1Xv -Lud
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Last edited by Waru on Fri Jun 28, 2019 11:06 am, edited 7 times in total.
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Re: MightyKnight (WIP)
This looks charming
Keep up the good work!

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Re: MightyKnight (WIP)
I'm digging the art style, it has a certain charm to it. Keep it up.
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- Posts: 18
- Joined: Sun Sep 10, 2017 3:11 am
Re: MightyKnight (WIP)
Thanks Guys 
I try to make the most varied maps.
each map will have a unique texture package. So the game will not be boring
the first two maps are displayed on the images (Abbadoned MIne,Wine Cellar,And The Beta "lumber Camp")

I try to make the most varied maps.
each map will have a unique texture package. So the game will not be boring
the first two maps are displayed on the images (Abbadoned MIne,Wine Cellar,And The Beta "lumber Camp")
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- Posts: 18
- Joined: Sun Sep 10, 2017 3:11 am
Re: MightyKnight (WIP)
Hy guys!. News!
This is the lumber camp short test run.
I thanks any feedback.
https://youtu.be/PRkYOofqLwM
This is the lumber camp short test run.
I thanks any feedback.

https://youtu.be/PRkYOofqLwM
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- Joined: Fri Nov 25, 2016 7:17 am
- Location: some northern german shithole
Re: MightyKnight (WIP)
looks nice
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Re: MightyKnight (WIP)
Some nice texturework there 

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Re: MightyKnight (WIP)
Hi guys! (Thanks for the feedbacks)
These are the enemies you can encounter during the game
These are the enemies you can encounter during the game
Spoiler:
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- Posts: 412
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- Location: some northern german shithole
Re: MightyKnight (WIP)
no projectile monsters?
I don't like hitscan monsters.
I don't like hitscan monsters.
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- Posts: 18
- Joined: Sun Sep 10, 2017 3:11 am
Re: MightyKnight (WIP)
Thats all projectile monsters.
check the gameplay videos. You can see the enemies with gun, shoots projectiles. Not hitscan attack.

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- Posts: 38
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Re: MightyKnight (WIP)
this actually looks really charming, keep it up my guy
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- Posts: 18
- Joined: Sun Sep 10, 2017 3:11 am
Re: MightyKnight (WIP)
Thanks. Dont forget, tomorrow released the demo(beta) version
.
Also im addet the story, check the first post.

Also im addet the story, check the first post.
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- Posts: 18
- Joined: Sun Sep 10, 2017 3:11 am
Re: MightyKnight (WIP)
Added the download link of demo version. Check it!!!
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- Posts: 38
- Joined: Fri Nov 11, 2016 2:34 pm
Re: MightyKnight (WIP)
just tried the demo, this shits insane, great job for a first mod, the only complaint i have so far is everything having collision(i guess this is a pretty personal thing) look forward to trying the rest