MightyKnight (WIP)

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MightyKnight (WIP)

Postby Waru » Sun Sep 10, 2017 5:51 am

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hy everybody! First, i dont speak really good neglish because i'm hungarian.
This is my new (first) mod for doom 2 the "Mighty Knight". Wolf3d styled gameplay, whit various levels "Mine,Boiler House,Lumber Camp,Marsh,Haunted Castle ect."
-15 levels + 3 secret
-7 Enemies (Guards,Troopers,ThunderKnight ect.)
-5 Weapon
https://www.youtube.com/watch?v=H8vOZYjR4Sc
I hope they like it.

Here some image from the game:
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Rehosted images. Link to full album: http://imgur.com/a/zn1Xv -Lud
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Waru
 
Joined: 10 Sep 2017

Re: MightyKnight (WIP)

Postby Tormentor667 » Sun Sep 10, 2017 3:25 pm

This looks charming :) Keep up the good work!
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Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: MightyKnight (WIP)

Postby CeeJay » Mon Sep 11, 2017 10:43 am

I'm digging the art style, it has a certain charm to it. Keep it up.
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Joined: 14 Mar 2010

Re: MightyKnight (WIP)

Postby Waru » Mon Sep 11, 2017 1:33 pm

Thanks Guys :)
I try to make the most varied maps.
each map will have a unique texture package. So the game will not be boring

the first two maps are displayed on the images (Abbadoned MIne,Wine Cellar,And The Beta "lumber Camp")
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Waru
 
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Re: MightyKnight (WIP)

Postby Waru » Sun Oct 15, 2017 7:15 am

Hy guys!. News!
This is the lumber camp short test run.
I thanks any feedback. :)

https://youtu.be/PRkYOofqLwM
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Waru
 
Joined: 10 Sep 2017


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