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Castlevania : Simon's Destiny is a standalone non-profit GZDOOM based fan game born as a love letter to this legendary franchise.
This mod aims to reinvent the very first NES title of the franchise with a nostalgic yet brand new first person gameplay.
All the levels from the classic NES era game have been reimagined like never before, experience the tale of Simon's fight against Dracula and his army of the night! V1.4 Trailer
* Download Gzdoom (Version 3.4.1 or newer) at https://zdoom.org/downloads
* Put Castlevania.ipk3 in the same folder of Gzdoom
* Open Gzdoom and select "Castlevania: Simon's Destiny" in the game window (Make sure video settings below the selection box are set on "Hardware (OpenGL)")
* Play!
* Standalone? So i don't need Doom2 to run it, right?
Correct! Just grab Gzdoom, drop Castlevania.ipk3 in and you're ready to start your quest! * Thing X isn't working properly.
Please report it in this thread: viewtopic.php?f=19&t=57800, it's the main development thread, i can help you, and if it's a bug, i'll fix it! * Is this supposed to be accurate to the NES Castlevania?
It's not a 1:1 3D port of the original game, it's more of a reimagining of it. * Are you gonna make a 3D Symphony Of The Night?
No, simply because that game is a masterpiece, it's perfectly crafted in every single possible way, and even getting remotely close to it would be a really hard task. * If SOTN is not an option, what about Simon's Quest, Dracula Curse, Bloodlines or Rondo Of Blood?
If i had to work on a sequel, it would probably be Simon's Quest, but i have no plans for that at the moment * Can i use your mod as a base to make my own Castlevania mod? Can i make addons for your mods?
Sure! You can do whatever you want with it, just put me in the credits! * I like your stuff, are you working on other mods?
Yes! I'm working on Doom: The Golden Souls 2, a mix of oldschool games and Doom! Check it out here: https://www.facebook.com/goldensouls2/
Spoiler:
[[ THINK YOU SHOULD BE IN THE CREDITS BUT ARE NOT LISTED? SEND ME A PRIVATE MESSAGE AND I'LL ADD YOU TO THIS README AND THE INGAME CREDITS ]]
Toyoch wrote:Looks awesome and faithful to the original series! Can't wait to play it!
How is the development progress so far?
Right now one level out of six is done, all the subweapons and half of the monsters are in, this project was born as a small 72 hour coding speedrun i did last week so things have just started, stay tuned
Recently I've been eagerly awaiting Dusk's release on Halloween but if this is ready by then (and no worries if it isn't I'll still wait) then I'll probably be playing this instead because it's a Castlevania Doom by one of the masters of making Doom like other games thank you so much
That aside, mother of Belmont, does this look promising. As was noted earlier, it's definitely faithful to the Castlevania franchise, even down to the awesome music. Good work!
P.S. Do you plan on doing symphony of the night after this?
by any chance, what did you take more inspiration from: pink baron's nightmare of sin, Combinekeegan's GMOTA or just straight up the original castlevania?
insightguy wrote:
P.S. Do you plan on doing symphony of the night after this?
by any chance, what did you take more inspiration from: pink baron's nightmare of sin, Combinekeegan's GMOTA or just straight up the original castlevania?
I don't think so, SOTN is a masterpiece and it would be really hard to recreate it, if i'll ever make a Metroidvania in Doom i'll probably do my own thing.
I know both of those mods you mentioned, but my main inspiration was just the original game because I didn't want to get influenced by any existing work, I wanted to do something completely from scratch
i know it seems silly, but for as great as this project looks, i was hoping that you were gonna continue the dante's inferno mod, only reason why is because it felt more your own creation instead of something based on another game property. I love your mods but i'd love to see something thats more your own vibe
I'm not even a castlevania fan and i'm already excited for this project. I think you really did a good job on translating castlevanias's 2D gameplay to 3D. Also, did you use tiles from the games for textures?
chronoteeth wrote:i know it seems silly, but for as great as this project looks, i was hoping that you were gonna continue the dante's inferno mod, only reason why is because it felt more your own creation instead of something based on another game property. I love your mods but i'd love to see something thats more your own vibe
I was unhappy with that Dante mod, that's why i decided to stop working on it, but if you want to see something completely of my own, i'd recommend to check Beneath The Oaks, it's incomplete but i will continue the development after GS2.
Jared Deberjerak wrote:I'm not even a castlevania fan and i'm already excited for this project. I think you really did a good job on translating castlevanias's 2D gameplay to 3D. Also, did you use tiles from the games for textures?
Just the curtains and windows are from the games, everything else is custom stuff and heretic 2 textures
Ozymandias81 wrote:This is amazing, can't say more. Grandeh!
Thanks!
I've started working on the second map, here's a screenie
Last edited by Blue Shadow on Sat Sep 09, 2017 6:36 am, edited 1 time in total.
Reason:Shrunk screenshots (https://forum.zdoom.org/viewtopic.php?f=48&t=56065).