Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2

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Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2

Postby jazzmaster9 » Tue Aug 01, 2017 4:47 am

Jazzmaster9 Presents:

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This is 13 Level Wolfenstein TC for Doom 2.
This Total Conversion is a homage to my favorite Wolfenstein 3d mods, specifically Spear: End of Destiny, and all the WOlfenDoom TC throughout the years.
I hope you enjoy playing this Wolfenstein adventure.

Get Psyched!

Thank you to all who played and participated on beta testing of this project. 

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Idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/wolf_shd
Dropbox: https://www.dropbox.com/s/er2p41a3gxhehnb/wolf_shd.zip?dl=0

Here are some screenshots!

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Last edited by jazzmaster9 on Tue Dec 12, 2017 8:46 am, edited 11 times in total.
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I wish you good luck and happy hunting.
 
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby Tormentor667 » Tue Aug 01, 2017 5:50 am

This looks awesome Jazz :)
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needs more detail
 
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby LkMax » Tue Aug 01, 2017 9:23 am

This looks pretty good, reminds me of Spear Ressurrection and EoD (for obvious reasons haha), but the mac weapon sprites look too low when used without a full statusbar.
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby Ozymandias81 » Tue Aug 01, 2017 11:05 am

Looks promising man, really in line with Wolf3d vanilla mods!
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby armymen12002003 » Wed Aug 02, 2017 12:16 am

this looks good im gonna half to give it playthrough
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby jazzmaster9 » Wed Aug 02, 2017 5:51 am

Minor update:
- Fixed some the death animations for the bosses so that they play faster.
- Also fixed one of the boss' death frame that was not playing.
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I wish you good luck and happy hunting.
 
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby CeeJay » Wed Aug 02, 2017 11:30 am

I get the following error

Spoiler:


I'm running the latest build of ZDoom
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby QuakedoomNukem Cz » Wed Aug 02, 2017 12:10 pm

CeeJay wrote:I get the following error

Spoiler:


I'm running the latest build of ZDoom

Once again, this is one of his work for GZDoom only, but very enjoyable and stays true to those amazing mods, although that mine field section can go f**k itself. Maybe some sprites for the mines?
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby CeeJay » Wed Aug 02, 2017 1:48 pm

Quote from text file:

Spoiler:
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby JohnnyTheWolf » Wed Aug 02, 2017 3:07 pm

Spotted a typo in the opening screen: "Accodring".
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby jazzmaster9 » Wed Aug 02, 2017 7:24 pm

CeeJay wrote:Quote from text file:

Spoiler:

Oh man. Didn't realize i left that there.
Gotta change that to GZDoom/QZDoom

JohnnyTheWolf wrote:Spotted a typo in the opening screen: "Accodring".

Thanks for reporting that.
Gonna fix these on the next minor update
EDIT: Which is now uploaded.
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby EddieMann » Wed Aug 02, 2017 9:54 pm

The weapon sprites look a bit tiny, mind scaling them up a bit?
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby jazzmaster9 » Wed Aug 02, 2017 10:10 pm

EddieMann wrote:The weapon sprites look a bit tiny, mind scaling them up a bit?

I actually did that at one point in development, but in IMO they look much better scaled the way they are right now.
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby Zaratul » Thu Aug 03, 2017 2:52 am

Its just me or player camera is too low? With this view enemies look bigger than you.
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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

Postby jazzmaster9 » Thu Aug 03, 2017 5:25 am

Zaratul wrote:Its just me or player camera is too low? With this view enemies look bigger than you.

Thanks for the suggestion.
Ill play around with the player's hight value a bit and see what im comfortable with.
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