For Total Conversions and projects that don't otherwise fall under the other categories.
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If you want to follow this mod's progress, it's hosted by the HellForge Studios, meaning I'll be posting more often there. If there's a particular question you have about the mod, feel free to ask there! I'll probably be able to show off work or answer your question more quickly. https://discord.gg/hellforge
I disabled the footstep sound for the time being until I can figure out where to go from here. In the meanwhile if you like footsteps and immersive camera movement, try playing with viewtopic.php?f=43&t=61915. It's really good!) (Oct. 18 2021)
Please Read
Spoiler:
I've noticed some people may get the impression that this is supposed to be some type of silent hill mod in terms of gameplay and story. Yes, it does have slow moments of exploration and creepy environments, however, that does not immediately translate to silent hill. In truth, it's more so inspired by games such as bloodborne, blood, system shock 2, and darkest dungeon. To describe what you'll expect from this mod, I'd say it's a weird, dark adventure game with lite RPG elements, pseudoscience, and gore. Thanks for reading
Features
Spoiler:
You'll also get to shoot things. And do generic cool stuff. Like dodging, or - Upgrade weapons and base stats - Going on a quest to give a man a chicken - Feel dread from literally nothing happening - Die from status effects - Harvesting the souls of your enemies for selfish reasons - Experience the bliss of what happens when rainspawner is optimized with line actions
Q&A
Spoiler:
-The Shaders make my eyes bleed. Can I disable them? Yes. They can be disabled in the Option Menu.
-The damage number kills immersion, can I disable them too? Yes. I recommend keeping them on since they're fairly useful for gauging enemy's resistance to damage. But again, also completely optional.
Last edited by Ghost Prototype on Mon Oct 18, 2021 5:06 am, edited 89 times in total.
YukesVonFaust wrote:when are you going to release this, i mean seriously man
i'm eager to playtest
Probably when the first and second map finished being polished. They're really long maps lol. After that I'll probably release a demo, take a break, then work on the second episode.