Daytime Drama [VERSION 1.02 FINALLY HERE]

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Daytime Drama [VERSION 1.02 FINALLY HERE]

Postby SanyaWaffles » Tue Feb 28, 2017 10:26 am

Three years in the making, this crossover, standalone TC based on the GZDoom engine is finally here and is now at Stable Version 1.00.

Image

Video by ICARUSLIV3S (of an older build)


Video by leodoom85 (of an older build)


DOWNLOADS
VERSION 1.02 (Bundled with GZDoom 3.6pre Git Modern Version)
Standalone IPK3, gzdoom.ini with some setting changed, and readme.txt
My composer has put out the unedited, full soundtrack for Daytime Drama on his Bandcamp.[/size]

You are Sanya K. Waffles, SSA of the recently de-funded Boredomdai Civil Defence. Your friends are captured by terrorists who storm a local TV station.

You just happen to be the only cop in the area not in on the terrorists' plan. You decide to cut them down, and quickly you find they're not your usual mooks. With deranged dolphin demons, facsimilies of cartoon characters and other denizens helping this seige, you know this isn't a typical coup d'etat.

You were supposed to be on vacation. Now you're gonna make them pay. Plus the government has alot to answer for in the end, but that's not your place. Your place: make the fuckers who did this attack pay.

These screenshots will be updated to more modern versions, but more or less represent the current state of the game outside some cosmetic changes.

Image
Image

Spoiler: More Screenshots


Spoiler: Items


Spoiler: Weapons


Spoiler: Enemies


The game also features a unique soundtrack by RodScorpion, with a really neat chiptune feel to it.

I hope you all enjoy this. It still needs some polishing (some sound effects need replacing and the original soundtrack isn't complete) but it's at a stage where I'm content to release it.
Last edited by SanyaWaffles on Sat Sep 22, 2018 4:10 pm, edited 29 times in total.
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Re: Daytime Drama [Initial Public Beta]

Postby spoone » Tue Feb 28, 2017 11:07 am

Ok first of all I have to say as much as I love this so far, what the heck is this mod about actually? It seems to take inspiration from the modern Cartoon Network with the enemies (funny seeing ice bear in this by the way) and Duke Nukem 3d. Honestly i kinda like how original this Tc is and I would like to see you finish this.
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Re: Daytime Drama [Initial Public Beta]

Postby leodoom85 » Tue Feb 28, 2017 12:51 pm

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Re: Daytime Drama [Initial Public Beta]

Postby grouchbag » Tue Feb 28, 2017 10:09 pm

That was pretty cute!Enjoyed very much! :D
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Re: Daytime Drama [Initial Public Beta]

Postby MSPaintR0cks » Wed Mar 01, 2017 2:05 am

Finally! :D
I had the pleasure of testing this little gem a while ago and its so great to finally see it being shown to public now^^
Loved the entire wackiness of it and just how much work and care you put into everything... the graphics, the textures etc. I remember stopping during the levels, just to look at all the magazines and posters that you can find everywhere. Can`t wait to see what all the other guys and gals on Zdoom will say about it. :3
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Re: Daytime Drama [Initial Public Beta]

Postby SanyaWaffles » Wed Mar 01, 2017 8:50 am

leodoom85 wrote:Here's a few screenshots of mine:
https://www.dropbox.com/sh/ar3u74b6nus3 ... BA1La?dl=0
:)


Thank you for those, since mine had a bit of linear filter BS going on (I need to take some better ones).

Image

I like this screencap alot that you took. Kind of shows the detail i put into certain areas of the TC. also IDubbbz and Filthy Frank.

spoone wrote:Ok first of all I have to say as much as I love this so far, what the heck is this mod about actually? It seems to take inspiration from the modern Cartoon Network with the enemies (funny seeing ice bear in this by the way) and Duke Nukem 3d. Honestly i kinda like how original this Tc is and I would like to see you finish this.


I was going a bit with the Rise of the Triad development style: go all out. Go crazy with stuff to make some of the limitations not seem so... limiting. As for the actual plot, as I alluded to, a cop is stuck behind enemy lines and has to save her friends from a coup d'etat lead by some crazy cult lady. And a polar bear helps her out.

grouchbag wrote:That was pretty cute!Enjoyed very much! :D


Thank you! :D

MSPaintR0cks wrote:Finally! :D
I had the pleasure of testing this little gem a while ago and its so great to finally see it being shown to public now^^
Loved the entire wackiness of it and just how much work and care you put into everything... the graphics, the textures etc. I remember stopping during the levels, just to look at all the magazines and posters that you can find everywhere. Can`t wait to see what all the other guys and gals on Zdoom will say about it. :3


Some of your advice really helped the game. Specifically the size of certain pickups did make them hard to see. Plus you, along with a few others, motivated me to post it here. I was kind of shy to the idea but I decided to go ahead.

Thank you for your help again btw.
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Re: Daytime Drama [Initial Public Beta]

Postby SanyaWaffles » Wed Mar 01, 2017 11:05 am

I am currently uploading a new build and PK7 file that fixes several issues, including the missing objects in maps MAP05 and MAP06 (and possibly MAP07) - the police lamp object got lost in the transition to ZScript. I have re-implemented it.

It also fixes in a secret level a long troll corpse.

I also updated the bundled wigzdoom executable to the last dev-build code.
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Re: Daytime Drama [Initial Public Beta]

Postby leodoom85 » Wed Mar 01, 2017 1:08 pm

Sanya, the video. You can add the video in the OP. :thumb:
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Re: Daytime Drama [Initial Public Beta]

Postby SanyaWaffles » Thu Mar 02, 2017 10:04 am

Added your video to the original post. :D
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Re: Daytime Drama [Initial Public Beta]

Postby Lud » Thu Mar 02, 2017 5:06 pm

I had the fortune of testing this and I plan on testing the new build again tomorrow.

This is a really well done TC, despite the simplicity of the graphics. Don't underestimate the references, gameplay and overall 'wtf lol' factor that I encountered during playthrough. The weapons are balanced, even though I did play on Easy the first time. Monster variety is not big and the sprites do not have angled versions, BUT you hardly notice that when you're running away from flying dolphin heads or crazy shotgun-wielding Gumballs who can't wait to bash ye fookin 'ead in. There is a lot of fun in this mod. It's a jokewad done right. Give it a try. You'll be impressed after the first time you shoot a cartoon character in the face and actually be proud of it.
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Re: Daytime Drama [Initial Public Beta]

Postby xenixsystemv » Thu Mar 02, 2017 7:34 pm

Hello! Played a bit of the TC earlier, and I recorded a video where I attempted to speedrun MAP01. For some reason it wouldn't work on the previous Git build but it worked fine after I updated to the new GZDoom build.

The only other bug I found was when picking up a Doritos nade I got several ACS errors (specifically "I don't know what "nukage" is").

Anyway, here's the video I recorded in 60 FPS (accidentally loaded SynthDoom... oops):



edit: whoops, bbcode.
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Re: Daytime Drama [Initial Public Beta]

Postby SanyaWaffles » Fri Mar 03, 2017 7:51 am

xenixsystemv wrote:The only other bug I found was when picking up a Doritos nade I got several ACS errors (specifically "I don't know what "nukage" is").


Gonna watch the video here but I wanted to address I'll look into the ACS error. I haven't ran into it personally, but that doesn't mean much. Lud did find you can launch yourself out of an otherwise secure arena, so I maybe you inadvertantly triggered something.

EDIT: Wow. Very fast work done there. I never thought people would be doing speedruns of my TC so soon.
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Re: Daytime Drama [Initial Public Beta]

Postby SanyaWaffles » Fri Mar 03, 2017 8:32 am

New builds are up! The following fixes are implemented (since the initial release):

  • Lud reported you can launch yourself out of the MAP02 arena. I have capped the area off with Block Player lines.
  • Replaced the cartoonish chaingun sound with a more appropriate one.
  • Added another music track to MAP05 and SECRET01
  • I added Tags to the Weapons, so they should show a nicer name than their class name.
  • The version bundled with WIGZDoom is now up to date (as of this typing) with the GZDoom master branch.

I couldn't find the ACS errors, but I'm gonna do some more testing to be sure.

EDIT: ddrama.pk7 file should have forced update. I don't think robocopy is copying the dates properly.
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Re: Daytime Drama [Updated 03 March 2017]

Postby Ed the Bat » Sat Mar 04, 2017 10:27 pm

I'm trying to play MAP02 but am finding an invisible wall blocking me here.
I can't find anywhere else to go next, so I presume this is my destination, and see no actual reason I wouldn't be able to go forward, but...

If it's useful to know, I'm playing with the standalone version (ddrama.pk7).
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Re: Daytime Drama [Updated 03 March 2017]

Postby leodoom85 » Sat Mar 04, 2017 10:38 pm

Ed the Bat wrote:I'm trying to play MAP02 but am finding an invisible wall blocking me here.
I can't find anywhere else to go next, so I presume this is my destination, and see no actual reason I wouldn't be able to go forward, but...

If it's useful to know, I'm playing with the standalone version (ddrama.pk7).


That's strange. But I used the recommended way (using all the files in the .zip) and it has no problems...
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