The Inquisitor 3D v1.3

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The Inquisitor 3D v1.3

Postby Jake Crusher » Fri Nov 25, 2016 3:01 pm

Archibald, the King of Deyja Krondor, who suddenly from a kind ruler turned into enemy.
Ternis, the King of Khorus - who later turned into the Cursed Lich King.
Blacknore, the Dark Wizard, who got the Staff of Zharduk with Archibald's blessing and made Ternis into who he is now.
How is everything related?
... all fell before you. Slained by you, each time in a difficult battle.
A battle between Good and Evil.
And twice you passed through mysterious Portal in hope this time it will send you back home.
... but you were wrong.
Still, the powerful forces unknown decided that there will be another trial for you.
That either will make you triumph and will mark your return back to the place you came from...
... either will bring you to your Doom.

http://i67.tinypic.com/d65t.png

OK, sorry for such long introduction - I'll get straight to the point.
You've heard about The Inquisitor and The Inquisitor II, right?
(... well, even if you don't - now you do. :D )

Spoiler: ... for the info about original wad's release


Additionally, some hotkeys are already set.
J - quest journal,
P - shows hero's characteristics,
M - opens menu with defensive spells,
T - casts chosen defensive spell.

UPDATE 03.24.2020.
Alas, another update :)
The Inquisitor v 1.3 has been released today.

The main changes compared to version 1.2 are following:
- Fixed a quest that could not be completed in version 1.2 due to a technical error;
- fixed errors on some maps, which did not allow to finish them with 100/100/100;
- the fire cannon now requires STR + DEX + VIT> = 40 to use; all attacks are now equally depending on these three stats;
- sword attacks now restore life, provided that VIT> = 19; life restoration depends on both the VIT value and the harm done by the sword, so increasing STR also has an effect;
- the protection of most game's armors has been increased;
- crossbow damage reduced;
- also, the damage of "fire hands" has been slightly reduced;
- mines' exploded door has been redone;
- added a model of a dying girl in the church as well as some models in the dungeon of the royal castle and on other maps;
- other miscellaneous minor fixes.
===============================
Direct link to download:
https://yadi.sk/d/ptd-Zp6L-DKvXw

To play this version, GZDOOM 4.3.1 IS ABSOLUTELY NECESSARY, NO JOKING HERE.

UPDATE 25.01.2020.
Inquisitor 3D has been updated to version 1.2.
Download: https://yadi.sk/d/YiDReTM4RQTSSw

General changes:
- armor models were added;
- a model of the Bogdan's flail was added;
- some models were fixed;
- alternative attack of Zharduk's staff (causing insufficient damage) was fixed;
- many small edits on maps;
- when switching between locations, the temporary effects of spells and items are saved;
- the transition between locations now does not require re-casting power up’s;
- the maximum number of bags with additional arrows increased from 2 to 4;
- menu for displaying breath under water was added.

Gameplay changes:
- Crossbow rate now depends on Dexterity.
- Ordinary arrows of a light crossbow, when hit, bounce and with some probability can be picked up for reuse.
- Explosive bolts of a heavy crossbow with their explosions attract the attention of surrounding monsters (the effect does not distract monsters who have already reacted to the player).
- Attack with the sword spends stamina, the speed of recovery of which depends on Strength. The more stamina is spent, the longer it will recover. With reduced stamina, the speed of attack with the sword drops.


UPDATE 02.09.2019.
A new wad's version has been released by Shadowman & Guest, now named The Inquisitor 3D.
What's the difference between old and new versions?
... well, one of them is plain simple - you don't need to have doom2.wad to play The Inquisitor 3D; now you can play it as a standalone game, just use inqstr3d.wad as an iwad in command line.
Another one (and a BIG one at the same time) - now most of the sprite objects are replaced by 3D-models; additionally some visuals have been added.
And yes, fixed bugs.
(more info located here.)


New wad's version requires GZDoom 3.7.2. SERIOUSLY.

Download The Inquisitor 3d from Yandex-disk.
Being a bit too old, this info doesn't represent this wad's current state as necessary.
For those who still plays/want to play wad's first ready version, use GZDoom 2.2.0 for it.

... oopsie, did I forget screenshots?
(sorry, but it seems that forum is not allowing me to post screens here as pictures for some reason.)
http://darkwatcher.freevar.com/DoomWads ... nq3-01.png
http://darkwatcher.freevar.com/DoomWads ... nq3-02.png
http://darkwatcher.freevar.com/DoomWads ... nq3-03.png
http://darkwatcher.freevar.com/DoomWads ... nq3-04.png
http://darkwatcher.freevar.com/DoomWads ... nq3-05.png

As always, your feedback is always welcomed!
Have a great game!

P.S. Also, archive contains English .PDF-manual as well (in case there are lore aficionados out there :)).
Last edited by Jake Crusher on Tue Mar 24, 2020 11:21 am, edited 15 times in total.
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Re: The Inquisitor III

Postby IvanDobrovski » Fri Nov 25, 2016 5:36 pm

This is looking really sophisticated! Expect my comments this weekend.
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Re: The Inquisitor III

Postby chronoteeth » Fri Nov 25, 2016 7:14 pm

bout the only thing i'd say from the images is that side view weapons dont mesh well with center view weapons

you're in luck tho, ravage made a center aimed blood shotgun for yer convenience~

Spoiler: here
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Re: The Inquisitor III

Postby ZioMcCall » Sat Nov 26, 2016 4:38 am

Oh my god,i love the maps.Unluck that this mod lag a little on my pc :(
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Re: The Inquisitor III

Postby Ozymandias81 » Sat Nov 26, 2016 5:28 am

Reminds to me of my freezed Gore: Horde of Titans huge project... If I'll get some free time I'll surely try this one, lovin' creepy grinny maps!
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Re: The Inquisitor III

Postby Shadowman » Sat Nov 26, 2016 10:52 am

chronoteeth wrote:bout the only thing i'd say from the images is that side view weapons dont mesh well with center view weapons
you're in luck tho, ravage made a center aimed blood shotgun for yer convenience~

It looks good! But we used doomguy hands with this weapon. If you've added the hands of doomguy, it would be great!
Image
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Re: The Inquisitor III

Postby Captain J » Sat Nov 26, 2016 12:01 pm

Uboa's The Mega Master Hand Sheets thread has slightly big version of shell-grabbing hand sprite on the right. And yet, there's more, tons of them!

Anyway, this one's really good and decent looking gothic doom mod! I'll try this out and i'll tell you some thoughts later!
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Re: The Inquisitor III

Postby HorrorMovieGuy » Sun Nov 27, 2016 9:46 am

Oh nice, another Inquisitor mod! I'll definitely play this.
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Re: The Inquisitor III

Postby Shadowman » Sun Nov 27, 2016 1:01 pm

We have fixed a bug on map 07...
New links are:
https://yadi.sk/d/IQ9PJmwY322nv2
http://www.megafileupload.com/cdL5/inqstr3.zip

The bug is not critical, so that someone started playing the first version, can continue to play it (with saves, of course :)
Last edited by Shadowman on Fri Dec 02, 2016 11:04 am, edited 1 time in total.
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Re: The Inquisitor III

Postby ramon.dexter » Mon Nov 28, 2016 10:18 am

This just magnificent. Well, I'm all out of words. Just...wow. This is like a completely new game, using gzdoom as engine. The beginning town is just beautiful.

Well done!
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Re: The Inquisitor III

Postby Shadowman » Mon Nov 28, 2016 11:12 am

Unfortunately, when placed on /idgames, the wad was rejected because of exceeding limits. Who do we need to coordinate this matter? To whom should we send a e-mail?
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Re: The Inquisitor III

Postby Tormentor667 » Tue Nov 29, 2016 12:25 pm

All text is russian for me, what can I do?
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Re: The Inquisitor III

Postby Captain J » Tue Nov 29, 2016 12:34 pm

You should load the mod without russian(RU) translation packages, if i can remember. Even though russian voices still plays, but at least it's all english besides that.
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Re: The Inquisitor III

Postby Shadowman » Tue Nov 29, 2016 1:32 pm

Tormentor667 wrote:All text is russian for me, what can I do?

You have to choose English only version and run it:
gzdoom -iwad doom2.wad -file inq3res.pk3 inqstr3e.wad

Do not add inqstr3r.wad in this case.

We spent a lot of work on compression resources of the wad and now it weighs 50.2 MB. Is that enough? or is it necessary to remove another 200 kb? )
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Re: The Inquisitor III

Postby wildweasel » Tue Nov 29, 2016 1:51 pm

If I remember correctly, /idgames archivers will accept files larger than 50 MB if you alert them ahead of time and don't have any copyrighted MP3s in the file. You'll need to find one of their email addresses - Bloodshedder or The Green Herring are the people to contact, I think.
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