The Inquisitor 3D

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The Inquisitor 3D

Postby Jake Crusher » Fri Nov 25, 2016 4:01 pm

Archibald, the King of Deyja Krondor, who suddenly from a kind ruler turned into enemy.
Ternis, the King of Khorus - who later turned into the Cursed Lich King.
Blacknore, the Dark Wizard, who got the Staff of Zharduk with Archibald's blessing and made Ternis into who he is now.
How is everything related?
... all fell before you. Slained by you, each time in a difficult battle.
A battle between Good and Evil.
And twice you passed through mysterious Portal in hope this time it will send you back home.
... but you were wrong.
Still, the powerful forces unknown decided that there will be another trial for you.
That either will make you triumph and will mark your return back to the place you came from...
... either will bring you to your Doom.

http://i67.tinypic.com/d65t.png

OK, sorry for such long introduction - I'll get straight to the point.
You've heard about The Inquisitor and The Inquisitor II, right?
(... well, even if you don't - now you do. :D )

Spoiler: ... for the info about original wad's release


Additionally, some hotkeys are already set.
J - quest journal,
P - shows hero's characteristics,
M - opens menu with defensive spells,
T - casts chosen defensive spell.

UPDATE 02.09.2019.
A new wad's version has been released by Shadowman & Guest, now named The Inquisitor 3D.
What's the difference between old and new versions?
... well, one of them is plain simple - you don't need to have doom2.wad to play The Inquisitor 3D; now you can play it as a standalone game, just use inqstr3d.wad as an iwad in command line.
Another one (and a BIG one at the same time) - now most of the sprite objects are replaced by 3D-models; additionally some visuals have been added.
And yes, fixed bugs.
(more info located here.)

New wad's version requires GZDoom 3.7.2. SERIOUSLY.
For those who still plays/want to play wad's first ready version, use GZDoom 2.2.0 for it.

Download The Inquisitor 3d from Yandex-disk.

... oopsie, did I forget screenshots?
(sorry, but it seems that forum is not allowing me to post screens here as pictures for some reason.)
http://darkwatcher.freevar.com/DoomWads ... nq3-01.png
http://darkwatcher.freevar.com/DoomWads ... nq3-02.png
http://darkwatcher.freevar.com/DoomWads ... nq3-03.png
http://darkwatcher.freevar.com/DoomWads ... nq3-04.png
http://darkwatcher.freevar.com/DoomWads ... nq3-05.png

As always, your feedback is always welcomed!
Have a great game!

P.S. Also, archive contains English .PDF-manual as well (in case there are lore aficionados out there :)).
Last edited by Jake Crusher on Thu Mar 14, 2019 4:37 pm, edited 10 times in total.
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Re: The Inquisitor III

Postby IvanDobrovski » Fri Nov 25, 2016 6:36 pm

This is looking really sophisticated! Expect my comments this weekend.
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Re: The Inquisitor III

Postby chronoteeth » Fri Nov 25, 2016 8:14 pm

bout the only thing i'd say from the images is that side view weapons dont mesh well with center view weapons

you're in luck tho, ravage made a center aimed blood shotgun for yer convenience~

Spoiler: here
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Re: The Inquisitor III

Postby ZioMcCall » Sat Nov 26, 2016 5:38 am

Oh my god,i love the maps.Unluck that this mod lag a little on my pc :(
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Re: The Inquisitor III

Postby Ozymandias81 » Sat Nov 26, 2016 6:28 am

Reminds to me of my freezed Gore: Horde of Titans huge project... If I'll get some free time I'll surely try this one, lovin' creepy grinny maps!
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Re: The Inquisitor III

Postby Shadowman » Sat Nov 26, 2016 11:52 am

chronoteeth wrote:bout the only thing i'd say from the images is that side view weapons dont mesh well with center view weapons
you're in luck tho, ravage made a center aimed blood shotgun for yer convenience~

It looks good! But we used doomguy hands with this weapon. If you've added the hands of doomguy, it would be great!
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Re: The Inquisitor III

Postby Captain J » Sat Nov 26, 2016 1:01 pm

Uboa's The Mega Master Hand Sheets thread has slightly big version of shell-grabbing hand sprite on the right. And yet, there's more, tons of them!

Anyway, this one's really good and decent looking gothic doom mod! I'll try this out and i'll tell you some thoughts later!
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Re: The Inquisitor III

Postby HorrorMovieGuy » Sun Nov 27, 2016 10:46 am

Oh nice, another Inquisitor mod! I'll definitely play this.
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Re: The Inquisitor III

Postby Shadowman » Sun Nov 27, 2016 2:01 pm

We have fixed a bug on map 07...
New links are:
https://yadi.sk/d/IQ9PJmwY322nv2
http://www.megafileupload.com/cdL5/inqstr3.zip

The bug is not critical, so that someone started playing the first version, can continue to play it (with saves, of course :)
Last edited by Shadowman on Fri Dec 02, 2016 12:04 pm, edited 1 time in total.
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Re: The Inquisitor III

Postby ramon.dexter » Mon Nov 28, 2016 11:18 am

This just magnificent. Well, I'm all out of words. Just...wow. This is like a completely new game, using gzdoom as engine. The beginning town is just beautiful.

Well done!
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Re: The Inquisitor III

Postby Shadowman » Mon Nov 28, 2016 12:12 pm

Unfortunately, when placed on /idgames, the wad was rejected because of exceeding limits. Who do we need to coordinate this matter? To whom should we send a e-mail?
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Re: The Inquisitor III

Postby Tormentor667 » Tue Nov 29, 2016 1:25 pm

All text is russian for me, what can I do?
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Re: The Inquisitor III

Postby Captain J » Tue Nov 29, 2016 1:34 pm

You should load the mod without russian(RU) translation packages, if i can remember. Even though russian voices still plays, but at least it's all english besides that.
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Re: The Inquisitor III

Postby Shadowman » Tue Nov 29, 2016 2:32 pm

Tormentor667 wrote:All text is russian for me, what can I do?

You have to choose English only version and run it:
gzdoom -iwad doom2.wad -file inq3res.pk3 inqstr3e.wad

Do not add inqstr3r.wad in this case.

We spent a lot of work on compression resources of the wad and now it weighs 50.2 MB. Is that enough? or is it necessary to remove another 200 kb? )
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Re: The Inquisitor III

Postby wildweasel » Tue Nov 29, 2016 2:51 pm

If I remember correctly, /idgames archivers will accept files larger than 50 MB if you alert them ahead of time and don't have any copyrighted MP3s in the file. You'll need to find one of their email addresses - Bloodshedder or The Green Herring are the people to contact, I think.
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