Alien Trilogy TC

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Alien Trilogy TC

Postby Lex Safonov » Mon Oct 03, 2016 1:44 pm

And so, without hesitation, I decided to create a theme with a project on this game. Because the remaining conversion no one likes, can be a topic with strangers go up the hill?)
What is currently done:
-All weapons from the Original game.
-Most monsters \ people \ android
-Test hud, fonts
-Sound Steeps.

In the future, I think to finish the rest of the monsters that something to do with shaking the camera and try to either transfer or restore the game models.
Maps is a separate issue, we can talk about them for a long time, but they are not very complex geometry. High-rise a little, the problem is probably only in size)

Immediately I noticed one problem, very sore until the twitching sprites - sprites discrepancy between PC and PS1. PS1 still sprites cut, usually by 1-2 frames. It is clearly visible on the bambi's sprites. On the PC there is 8 frames, but PS1 have 7. Shots from the pulsator to the console is smaller than on a computer.
It features a very robust design palette. On the computer more "faded" colored than PS1. Saturn's palette is almost the same as that on the computer. In principle, food for thought.

Link for mod(latest build):
http://www.mediafire.com/file/wpptiam8v ... y.pk3/file
And music for mod:
http://www.mediafire.com/file/fyignb5eq ... c.pk3/file

My other conversions:
Spoiler:
Last edited by Lex Safonov on Wed Aug 01, 2018 1:18 am, edited 3 times in total.
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Re: Alien Trilogy TC

Postby Captain J » Mon Oct 03, 2016 9:31 pm

Very retrospective! I love it! But i have to ask you why every ballistic weapons always inaccurate than a crosshair? It pretty make me hard to shoot the xenos.

Also gunned human enemies don't drop their weapons at all. Was all of this intentional in the original game or something? Other than that it's one cool TC.
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Re: Alien Trilogy TC

Postby Vostyok » Tue Oct 04, 2016 1:15 am

Captain J wrote:Very retrospective! I love it! But i have to ask you why every ballistic weapons always inaccurate than a crosshair? It pretty make me hard to shoot the xenos.

Also gunned human enemies don't drop their weapons at all. Was all of this intentional in the original game or something? Other than that it's one cool TC.


IIRC correctly most enemies drops were preset. Sometimes you'd get a dermapatch (health bonus equivalent) or a single magazine of ammo. Sometimes you'd get a map specific item, like the ID passes you had to collect in some missions. Most of the time you'd get nothing. Ammo was pretty plentiful though, as long as you didn't spray too much.

Not sure about accuracy. Apart from shotgun, most weapons fired really slow tracers with perfect accuracy. Hard to do angled projectiles with actually marry up with crosshair in zdoom.

I used to love this game, coincidently.
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Re: Alien Trilogy TC

Postby Captain J » Tue Oct 04, 2016 1:23 am

Vostyok wrote:IIRC correctly most enemies drops were preset. Sometimes you'd get a dermapatch (health bonus equivalent) or a single magazine of ammo. Sometimes you'd get a map specific item, like the ID passes you had to collect in some missions. Most of the time you'd get nothing. Ammo was pretty plentiful though, as long as you didn't spray too much.
Yes, now i get it. But i'm not a big fan of starting with many guns and plentiful ammo, though. It makes the game much easier and making xenos really weak.

Vostyok wrote:Not sure about accuracy. Apart from shotgun, most weapons fired really slow tracers with perfect accuracy. Hard to do angled projectiles with actually marry up with crosshair in zdoom.
Hard to do angled projectiles with actually marry up with crosshair in zdoom.
Yes. This thing's bothers me. Also still inaccurate to me.

I'm not against it, though. They just once again, bothers me a bit.
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Re: Alien Trilogy TC

Postby Dynamo » Tue Oct 04, 2016 4:06 am

nice one. might be more interesting than the actual game, which I played and honestly found to be really boring.
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Re: Alien Trilogy TC

Postby Vostyok » Tue Oct 04, 2016 5:19 am

It had great atmosphere and soundtrack, especially with proper licenced sfx. Problem was with the mechanics. Bullet sponge enemies (especially in the Lead Mould level), poor enemy placement, lack of environmental interaction after first episode. Boneship levels - jesus christ it was Xen without the jumping. That and slow, plodding movement and combat. I agree, it wasnt exactly white knuckle stuff.

If you could make this a more frantic affair, you would deffo get thumbs up from me!

Edit: deleted double-post on mobile. Sorry :(
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Re: Alien Trilogy TC

Postby Lex Safonov » Tue Oct 04, 2016 6:28 am

Captain J wrote:Very retrospective! I love it! But i have to ask you why every ballistic weapons always inaccurate than a crosshair? It pretty make me hard to shoot the xenos.

Also gunned human enemies don't drop their weapons at all. Was all of this intentional in the original game or something? Other than that it's one cool TC.

offsets weapons taken from the original game. Apparently in doom are not quite correct.
This version of the test modifications, is laid out as a demonstration. Chucks \ Weapons with people falling in the original game, but I was not accepted for the original model and is not taken into account.
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Re: Alien Trilogy TC

Postby Espilonarge » Tue Oct 04, 2016 8:25 am

If you need the textures, I ripped them a while back from the PSX version using some VRAM-savestate trickery (also why they're "slapped together" so you'll need to separate them manually).

http://imgur.com/a/ITc9P
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Re: Alien Trilogy TC

Postby Lex Safonov » Tue Oct 04, 2016 8:44 am

Espilonarge wrote:If you need the textures, I ripped them a while back from the PSX version using some VRAM-savestate trickery (also why they're "slapped together" so you'll need to separate them manually).

http://imgur.com/a/ITc9P

I'm use EPSXE OpenGL plugin, for rip sprites.
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Re: Alien Trilogy TC

Postby BFG » Tue Oct 04, 2016 12:51 pm

very nice! my favorite game on the ps1!
is this the first time the humanoid enemy sprites have been used in a Doom wad?
Hope you'll do Redneck Rampage next!
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Re: Alien Trilogy TC

Postby Lex Safonov » Tue Oct 04, 2016 1:14 pm

BFG wrote:is this the first time the humanoid enemy sprites have been used in a Doom wad?

Yep, i'm rip part sprites on PSX version.
BFG wrote:Hope you'll do Redneck Rampage next!

If i'm finished PowerSlave and Alien Trilogy)
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Re: Alien Trilogy TC

Postby edgymemester » Tue Oct 04, 2016 4:27 pm

Lex Safonov wrote:
BFG wrote:is this the first time the humanoid enemy sprites have been used in a Doom wad?

Yep, i'm rip part sprites on PSX version.
BFG wrote:Hope you'll do Redneck Rampage next!

If i'm finished PowerSlave and Alien Trilogy)


Didn't you say you started a Blood mod for Doom a while back? Nice TC, by the way. I always did wish someone would come up with a good Aliens mod, and now you've done it! I like your other mods too, they're very accurate to the original sources.
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Re: Alien Trilogy TC

Postby Lex Safonov » Wed Oct 05, 2016 7:15 am

edgymemester wrote:Didn't you say you started a Blood mod for Doom a while back?

blood on the game, I have only a technical demo, there's nothing really there)
Game Alien Trilogy move I wanted for a long time, when I started to work with decorate
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Re: Alien Trilogy TC

Postby Lex Safonov » Sun Nov 13, 2016 11:12 am

Ok guys, i'm create programm for convert models geometry. Big thanks for ZZYZX, He was very helpful in parsing format. It remains to understand where lies the textured mesh)

screen:
Image
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Re: Alien Trilogy TC

Postby Kontra Kommando » Sun Feb 05, 2017 9:44 am

What a great mod! May I use the sprites you ripped from the game, and make a version of ALIENS: The Ultimate Doom with Aliens Trilogy Sprites? Of course I will give you full credit for ripping the sprites; and will link this thread.
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