Zombies Ate My Neighbors TC! (NEW DEMO COMING IN AUGUST ?)

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Zombies Ate My Neighbors TC! (NEW DEMO COMING IN AUGUST ?)

Postby Dude27th » Tue Jun 21, 2016 10:57 pm

Old Alpha Stuff:
Spoiler:


So , finally the time has come to update this thread.

This is my "Zombies Ate My Neighbors TC" mod:



Zombies Ate My Neighbors TC is a Total Conversion mod that aims to recreate the videogame by LucasArts "Zombies Ate My Neighbors" as a first person shooter, recreating the levels of the game as maps in a pseudo 3D environment.
Not always beign 1:1 but regularly aiming for a good 1:1 conversion as long as it doesn't detract for the pace of the game.
And if there is a way to remake something in GZDoom then I'll surely give it chance c:

More unnecesary development info:
Spoiler:


Screenshots:





More Videos:

Spoiler: "Latest Demo"



Spoiler: "Last Year Demo"




Credits:
Spoiler:


And yes , if you want to try it here are the download links ^^: (Please use the latest GZDoom versions, at least GZDoom 4.3.3 on onward should work fine but some older versions may work as well, it's up for testing)

DOWNLOAD:

ZamnTC Beta 8 (4/55):
----------------------------
ModDB Latest Demo: https://www.moddb.com/mods/zombies-doom ... march-demo
Mirror in Mega: https://mega.nz/#!fAEzjYoL!iqQwif6OX5KS ... RF7HvtU9ng

Spoiler:



Also if you want to contact me directly you can send me a message in my Twitter: https://twitter.com/Dude27th
Thanks for reading! ^^
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Last edited by Dude27th on Fri Jul 24, 2020 7:49 am, edited 10 times in total.
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby BFG » Wed Jun 22, 2016 4:44 am

I also had this idea, so i'm, glad you made this. I think it would need some sort of radar to know where the monsters are (to make up for not being birds eye view). Also I know you want to maintain the pixelated style but maybe put on an option to toggle on for new monster and decoration sprites, and recreate all the monsters by mixing different FPS monster sprites together, that would be neat to be able to have that option!
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby Dude27th » Wed Jun 22, 2016 6:18 am

BFG wrote: Also I know you want to maintain the pixelated style but maybe put on an option to toggle on for new monster and decoration sprites, and recreate all the monsters by mixing different FPS monster sprites together, that would be neat to be able to have that option!



Yeah, but why ? That will make to lose all the point of the mod :|

EDIT: Well maybe some customs monsters would be nice if they still fit the style , but what do you mean with "mixing different FPS monster sprites together" ? It sound like a frankestein abomination but probably I just get it wrong.
Last edited by Dude27th on Sat Jul 16, 2016 11:15 am, edited 1 time in total.
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby afguynwh » Wed Jun 22, 2016 3:00 pm

This actually looks really cool. I would help you, but I have no idea how to code or anything like that. Hopefully, some people will step up to help you! I think this mod could become awesome once the ball actually starts rolling. :D
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby twinkieman93 » Wed Jun 22, 2016 7:16 pm

This looks pretty cool, but I've gotta ask: why're you using Skulltag in 2016 when Zandronum exists? S'kinda weird, dude.

Also, why did you just dump your entire Skulltag folder into a zip, iwad included? That's kinda slightly illegal... and also makes me wonder if the other posters so far even downloaded your mod to try it... >.>

And a final edit, you didn't even put the actual mod in the zip, just a shortcut to wherever the mod is on your computer. Uh...
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby wildweasel » Wed Jun 22, 2016 7:21 pm

twinkieman93 wrote:This looks pretty cool, but I've gotta ask: why're you using Skulltag in 2016 when Zandronum exists? S'kinda weird, dude.

Also, why did you just dump your entire Skulltag folder into a zip, iwad included? That's kinda slightly illegal... and also makes me wonder if the other posters so far even downloaded your mod to try it... >.>

And a final edit, you didn't even put the actual mod in the zip, just a shortcut to wherever the mod is on your computer. Uh...

Not necessarily illegal; the Doom2.wad included with it is Freedoom.
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby twinkieman93 » Wed Jun 22, 2016 7:22 pm

wildweasel wrote:Not necessarily illegal; the Doom2.wad included with it is Freedoom.

Really? Guess you would have to rename it for it to work with Skulltag... still, there's no actual mod here, pls fix modder. I did mean it when I said this looks pretty cool, hehe.
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby Dude27th » Thu Jun 23, 2016 12:04 pm

twinkieman93 wrote:
wildweasel wrote:Not necessarily illegal; the Doom2.wad included with it is Freedoom.

Really? Guess you would have to rename it for it to work with Skulltag...

Yeah , I renamed it so Skulltag take it by default , I aimed it to skulltag because I started with a old computer working on it and Skulltag was the best source port which work, so that's why.
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby Dude27th » Thu Jun 23, 2016 12:24 pm

twinkieman93 wrote:
... still, there's no actual mod here, pls fix modder.


...... What ? .....

I guess did you mean that is not properly packed and I'll gonna fix that in a proper release of the mod, but "there's no actual mod here" .... dude , that's rude. I could say that you don't exist too, but that would lead to nothing. It's better face it and accept that; I exist, you exist, and this mod also exist too.
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby VGAce » Thu Jun 23, 2016 12:47 pm

hah! this looks great

keep in mind zombies ate your neighbors is basicaly a sequel to ghoul patrol
another game with the same mechanics and nice sprites
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby wildweasel » Thu Jun 23, 2016 1:13 pm

VGAce wrote:keep in mind zombies ate your neighbors is basicaly a sequel to ghoul patrol
another game with the same mechanics and nice sprites

I thought Ghoul Patrol was the sequel? *shrug*
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby twinkieman93 » Thu Jun 23, 2016 1:43 pm

El_Sombrerero wrote:
twinkieman93 wrote:
... still, there's no actual mod here, pls fix modder.


...... What ? .....

I guess did you mean that is not properly packed and I'll gonna fix that in a proper release of the mod, but "there's no actual mod here" .... dude , that's rude. I could say that you don't exist too, but that would lead to nothing. It's better face it and accept that; I exist, you exist, and this mod also exist too.


No, no, I'm not saying your mod doesn't exist, but, there's not an actual mod file in the file you uploaded, is what I mean. Like, take a look; there is no actual mod file anywhere in that archive.
Image
...On a second look, though, it looks like you just put everything in the skins folder. I apologize, but, you know, I think my confusion is justified. >.>
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby wildweasel » Thu Jun 23, 2016 2:02 pm

Yeah, um...maybe it'd be better if you only uploaded the files specifically related to the mod instead?
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby Dude27th » Thu Jun 23, 2016 6:38 pm

Yeah, I'm gonna do that
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Re: Zombies Doomed My Neighbors !- Zombies Ate My Neighbors

Postby Dude27th » Thu Jun 23, 2016 6:50 pm

VGAce wrote:hah! this looks great

keep in mind zombies ate your neighbors is basicaly a sequel to ghoul patrol
another game with the same mechanics and nice sprites



I think that Ghoul Patrol is the sequel. But maybe I could be wrong. :?
But what was the point by the way?
I mean, I know Ghoul Patrol and also like a that game, but what was the motive to mention it?
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