Version - 1.0
Cosmetically replaces the Chainguns with Rifles, for those that like sleek pew pew gnus over giant multi-barrel gnus.
Version - 1.0.1
LDLITE + HIDEOUS DESTRUCTOR PATCH
A patch to make LegenDoom Lite work correctly with Hideous Destructor. This patch was kindly made by Accensus, and requires LDL 4.0+.
I'm not sure if this even works properly anymore, to be perfectly honest.
Version - 1.0
LEGENDOOM BABEL MONSTER PATCH
A compatibility patch made by Xangi for using LegenDoom with his Babel Monsters mod.
Public Discord for those interested.
Interested in donating to give me a drink or two?
My Kofi page, a website that lets you easily donate to people.
[Click on images for fullsize screenshots]
The premise of this mod is quite simple; bringing the Legendary mechanics from Fallout 4 to Doom. If you are unfamiliar with those, here's basically what happens.
Random enemies on the map are chosen to be Legendary enemies, with increased health. Bringing them down to half will cause them to fully heal and transform (kinda) into a more powerful form, attacking you relentlessly and with even more damage than normal. Killing a Legendary enemy at any point will cause them to drop a completely random Legendary weapon, which will have an extra effect altering its behaviour! There are currently 180 different effects, ranging from things like increasing the effectiveness of healing items, firing bouncing projectiles, doubled explosion size, or even a triple shot attack! These effects are seperated into four tiers of general awesomeness, with each tier having a different color representing it, as well as cool weapon sprites. The tiers are fairly rough, so don't expect a Common weapon to be much worse than an Epic one, it's more of a guideline than a set of rules.
On the ground, Legendary weapons will glow brightly the color of their rarity.
- [Green] is Common, and has a bunch of slick, chrome metal weaponry for looks.
[Blue] is Uncommon, and are the old Demon Eclipse weapons.
[Purple] is Rare, and are the new Demon Eclipse weapons.
[Orange] is Epic, and are the Doom64 weapons.
When you pickup a Legendary for the first time, it'll display a large set of graphics onscreen, showing the name, effect and rarity of the weapon, as well as a cool close up look at it. It'll fade out slowly over time, but you can cancel it instantly by pressing Fire, Use or AltFire. Keep that in mind while running over one when firing at enemies!
You can't carry multiple versions of the same weapon, your arsenal is restricted to the standard Doom weaponry.
Obviously if you find a Legendary gun you already have a Legendary of, you can't pick it up straight away, you'll have to drop your previous gun first.
To drop a gun, so you can pick up a different Legendary weapon or whatever, hold down AltFire.
The Hud section in the top right shows what weapons you have, what tier of Legendary they are, and has a little icon representing what they do. For new players, it can be hard to remember the effects for each icon, so press L, or bind a key to Weapons Effect Info, at the bottom of Customize Controls. By pressing this button, you'll bring up a screen detailing the effects and names of all your currently held weaponry.
And of course, this mod comes with a ton of menu options! There you can set a whole variety of options, from toggling particles, recoil scaling, starting weapons, even the health and damage of Legendary enemies! I hope these options will allow you to customize your game just the way you want it!
One option enabled by default reminds you how to drop weapons when you walk over Legendaries you cannot pick up; remember to disable it once you've got the hang of swapping weapons.
One of the biggest, most important features of this mod, is that it is almost 100% compatible with any monsters, even custom ones added by other mods! I say almost because there are some Legendary weapon effects that need monsters to be modified in order to work with them, but there is infact an option to toggle those weapon effects off, leaving the mod completely compatible with custom monsters! One mod that is already 100% compatible with LegenDoom is CactusHege's Colorful Hell, which has a huge variety of color-themed murder minions ready to kick your face in. Any mod that doesn't have compat resistances done, it'll still work 100% fine if you disable the monster-specific weapon effects in the options menu! Try em out, especially with LegenDoomLite!
And be warned; Legendary enemies are very, very dangerous, bosses even more so! A Mastermind will become a force to be reckoned with if it ends up Legendary!
LegenDoom is not only compatible with Mikk's Champions mod, but it actually has stuff specifically to work with it, just as it has stuff to work with LegenDoom!
I thoroughly recommend it! The combination of both mods can take a simple Cyberdemon fight to a terrifying final boss encounter!
Current known Issues:
Scrambling prevents you from turning invisible, but you still receive the benefits of monster inaccuracy. It is a cosmetic bug only, gameplay is unaffected.