Each class has its own specific traits and although single player playthroughs are a possible and fun challenge, the mod was created with Coop multiplayer mode in mind.
I used many of the community's resources so thanks to you this mod is possible.
However I have not compiled a full credits list yet, feel free to ask if you want to know where something came from.
link to the gallery:
Human Mercenary. Has extensive knowledge of firearms, explosives and field healing. He doesn't have much health or cybernetic implants and relies mostly on his resourcefulness.
> Ammo managment
Rearrange ammo pool in 15 or 30 round mags.
Craft improvised explosive devices from detonators and 40mm grenade ammo.
> Drug System
Empty syringes and several compound chemicals (red, blue and yellow) can be found scattered in the field.
Marid can combine these agents to inject himself and get boosts in strength, agility, health, accuracy, defense, and attack speed.
1- Punch Dagger
4- Manstopper (Double barreled shotgun)
5- Copkiller (Pump Action Shotgun)
6- SCAR H (Heavy Assault Rifle)
7- M79 (Grenade Launcher)
Cyborg Outlaw. Focuses on melee weapons, but can be devastating with firearms as well. Has cybernetic implants to boost his habilities.
Batou starts with 3 modules: Health Regeneration, Infrared Vision and EMP shockwave.
most of them have an active ability and a passive bonus.
Aditional modules can be found and upgraded (up to 3 times each) which affect gameplay style.
Not all modules are compatible and up to 3 can be installed. Incompatible modules are listed in pairs:
Strength (+ Melee damage) / Speed (+ Movement speed)
Heavy Frame (+ Damage resistance; Unarmed Block) / Light Frame (+ Attack speed; Quick draw)
Energy Recycling (Energy Regeneration) / Visual Hack (Invisibility; scanner)
> Weapon Upgrades
Five upgrade packs can be found and applied to firearms. Match Trigger (+ Accuracy), Recoil Spring (+ Rate of Fire), Extended Mags (+ Ammo), Heavy Barrel (+ Damage), Advanced Mod kit (Unique Upgrade).
> HV Rounds
High Velocity Ammo is available for the Uzi and the Kimber Pistol.
2- Steel bar
5- Khukri (Nepalese Heavy Blade)
6- .40 Sub-Compact Pistol
7- Kimber Pistol
some enemies are resistant to some types of damage and vulnerable to others:
for example basic zombies are resistant to shock damage while more cyborgized assault and copkiller zombies are vulnerable to bludgeoning.
Drones are resistant to sharp damage and Dreads are vulnerable to fire.
enemies will also need to reload and some of them can fall to the ground and get up, the more badass zombies have a secondary weapon.
Drones will run out of ammo and dreads will keep fighting even after you chop both arms off.
Now the download, current version is 0.7:
https://drive.google.com/file/d/0B5R5c8 ... sp=sharing enjoy