Worlds collide in this extensive Hexen mod
Berlin, 1945. Things are heating up and Inside an old church a cabal of Nosferati begin opening portals, looking for another realm to evacuate to. Unfortunately for them they come across an arachnid-infested mausoleum, where a hero awakens...
DOWNLOAD:
http://www.mediafire.com/file/ftbl3pbsc ... te_448.rar (.RAR)
http://www.mediafire.com/file/oxo4tubu6 ... te_448.zip (.ZIP)
Runs in GZDoom or Zdoom with the hexen.wad. GZDoom is recommended.
Note this mod is made for seasoned Hexen players. It will be difficult on higher difficulty settings. Be prepared to actually use your items if you want to survive - even those discs of repulsion!
Features:
- 3 new hubs. 15 maps in total.
- New Weapons: Revolver, MP40, MG42, Winchester, Recharging Apotheosis, Panzerfaust, and a Scoped Mosin Nagant.
- Custom Monsters: 4 types of spider, Nosferati, MP 40 wielding Nosferati, Crocodiles, 3 Types of Wehrmacht soldier, Panzer IIIs,
T-34/85s, 3 types of Cultist, faster and more powerful versions of normal Hexen enemies, 'Caleb' Winchester sniper complete with voice acting, Attack Dogs, and a few others who I wont spoil. - Custom Sound effects and Music for each level
- Custom Textures, many from Blood, Outlaws and Realms of the Haunting. Some taken from real life images.
- All Hexen weapons and items retained, mod is about the combination of traditional Hexen items and firearms.
- Secrets
- Full difficulty and class support, 4 player starts for co op play. (I plan to add more monsters and balance for co op eventually)
- Swimmable deep water/lava/sewage
- Fast paced gameplay, more emphasis on dangerous combats than puzzle solving, but still with some traditional hexen puzzles and the odd "what the hell did that switch do?" moment
- Many scripted events and cross-map triggers, including a massive battle with ~20 tanks, buildings being destroyed, and multiple polyobject crushers with player-controlled timing.
- Destroyable walls
- Custom voice acting for bosses and the player. Voice acting is much less frequent than Blood or Realms of the Haunting.
- Tested on Zdoom and GZdoom with dynamic lights.
- Realistic weapon magazine sizes and reload animations.
- Enemies have to reload
- Most maps designed to be wand-started for more challenging one-off missions
Notes about Current Version:
- The mod complete. Could do with a bit more playtesting and possibly some balance (Also plan to balance for Co Op at some stage)
- (Zipped) File size is 39MB.
- You may need to set keys "5" and "6" to weapon slots 5 and 6 in your controls menu. Make sure you have a reload and altfire bound as well.
Spoiler:GZDoom Screenshots with Dynamic Lights:
Spoiler:Gameplay:
Spoiler:Weapon Layout:
Spoiler:Map Layout:
Spoiler:About the Author:
I'm a trained composer and have been making maps in doom builder for a couple of years now. I've been learning as much as I can about ACS, DECORATE and SNDINFO, and playing a lot of retro FPS' to get some inspiration. I learned a lot making this mod, and am now pretty comfortable with DECORATE, ACS and SNDINFO, as well as MAPINFO. I even learned the ZSDF for this project!
Credits:
I've used a lot of elements from Realm667 and various sprite sheets I found online. Here is the current list of credits:
http://pastebin.com/H4J31mXB
Also used some textures from Zblood, the outlaws texture wad and the ROTHTEX.wad