[DM] Morgenstern - Released!

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

[DM] Morgenstern - Released!

Postby Siberian Tiger » Wed Feb 10, 2016 3:30 pm

Returning Readers


ImageImageImage

ImageImageImage

Morgenstern is a project that focuses on the Deathmatch game mode while utilizing GZDoom's OpenGL specific features, such as lighting, 3D sloped floors, and rendering optimizations. This project tries to reimagine the Deathmatch scene in Doom by importing some of the ideas from Quake 3 Arena, such as weapons that the players use and how the maps are structured. In addition, this project contains maps of various sizes. To elaborate further, some maps can fit eight players nicely while others requires a larger audience of at least sixteen players. Though, there does exist some maps that are designed for two players or four players.

Feel free to share your feedback, I will try to routinely check this topic while the project is still in active development.


Requirements:


Links:
Last edited by Siberian Tiger on Sat Sep 01, 2018 5:03 am, edited 26 times in total.
User avatar
Siberian Tiger
 
Joined: 13 Jun 2009
Location: United States

Re: [DM] Morgenstern {WIP}

Postby Matt » Thu Feb 11, 2016 11:08 pm

This looks so tasty I just shamelessly broke my "if you're not willing to shrink and optimize your screenies I'm not interested" rule. :shock:

Looking forward to this!
User avatar
Matt
Putting the XD into *xdeath since 2007
 
 
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [DM] Morgenstern {WIP}

Postby Siberian Tiger » Sun Feb 28, 2016 5:45 am

Just letting everyone know that this project is still going strong. I only have one last map to build and complete, this project is officially at 90% completion rate. I am hoping to have an official beta build near the end of next month.
User avatar
Siberian Tiger
 
Joined: 13 Jun 2009
Location: United States

Re: [DM] Morgenstern {WIP}

Postby CWolf » Sun Feb 28, 2016 9:29 am

Morgenstern


Eh, what a glorious days I had in Saints...yeah, sweet memories. :D
===

Screenshots looks amazing. Unfortunately ZDoom\Zandro-format MP-maps that use its features... so rare...
User avatar
CWolf
Mankind require be cleansed
 
Joined: 07 Oct 2013
Location: Volker realm (where Hell is just another part of bloodlust celebration)

Re: [DM] Morgenstern {WIP}

Postby Siberian Tiger » Sun Mar 06, 2016 6:03 pm

Hallo,

Just letting everyone know that I am targeting Monday 14.March.2016 for the first beta release.

TODO List:
  • Finish working on the last map. <MILESTONE>
  • Update compiler to work with Bootless Star 1.5.4; implement Git functionality
  • Plan patches and beta rollouts; ease transitions with minimal effort for end-users.



What to expect in First Beta:

Regards,
User avatar
Siberian Tiger
 
Joined: 13 Jun 2009
Location: United States

Re: [DM] Morgenstern NOW WITH A FRICKIN' BETA! {WIP}

Postby Siberian Tiger » Sat Mar 12, 2016 5:26 pm

GOOD NEWS, EVERYONE! I recently uploaded the first developmental build of my invention! You can check it out here!
User avatar
Siberian Tiger
 
Joined: 13 Jun 2009
Location: United States

Re: [DM] Morgenstern NOW WITH A FRICKIN' BETA! {WIP}

Postby Matt » Sat Mar 12, 2016 8:09 pm

.........140 megabytes!???!??!?!??!?
User avatar
Matt
Putting the XD into *xdeath since 2007
 
 
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [DM] Morgenstern NOW WITH A FRICKIN' BETA! {WIP}

Postby Siberian Tiger » Tue Mar 22, 2016 11:57 am

Thank you everyone for testing the beta build; the final build might be released within the coming months.
User avatar
Siberian Tiger
 
Joined: 13 Jun 2009
Location: United States

Re: [DM] Morgenstern NOW WITH A FRICKIN' BETA! {WIP}

Postby Siberian Tiger » Fri Apr 01, 2016 3:32 pm

I am pleased to announce that the B11-ND is now a requirement! Now we can have a fully immersive deathmatch environment that everyone can enjoy!

User avatar
Siberian Tiger
 
Joined: 13 Jun 2009
Location: United States

Re: [DM] Morgenstern NOW WITH A FRICKIN' BETA! {WIP}

Postby Siberian Tiger » Sat Apr 02, 2016 8:34 pm

Since the last beta release, there has been innumerous changes within the project - which most came from the feedback that everyone has provided. I would like to give everyone a new modern beta build for everyone to test and share thoughts on its current state.

Some changes:
  • Jumping pads no longer adds momentum towards the player.
  • Added Smooth Weapons
  • High-Def sounds
  • High-Res sprites [for some items]
  • Pretty jump pads
  • Pretty torches
  • Maps are now atmospheric
  • Generalized bug-fixes


Spoiler: "Engine Bugs and Reported Issues"


I might have to raise the requirements to GZDoom 2.2 and GZDoom 1.10, but I am not exactly quite sure yet.

I hope everyone enjoys this new beta build :smile:
User avatar
Siberian Tiger
 
Joined: 13 Jun 2009
Location: United States

Re: [DM] Morgenstern - Atmospheric Beta {WIP}

Postby Matt » Sat Apr 02, 2016 11:19 pm

from that feedback, has anyone actually tried playing this as a DM level!?
User avatar
Matt
Putting the XD into *xdeath since 2007
 
 
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [DM] Morgenstern - Atmospheric Beta {WIP}

Postby Catastrophe » Sat Apr 02, 2016 11:51 pm

Vaecrius wrote:from that feedback, has anyone actually tried playing this as a DM level!?


Yep.
Catastrophe
 
Joined: 30 Aug 2013

Re: [DM] Morgenstern - Atmospheric Beta {WIP}

Postby Siberian Tiger » Sun Apr 03, 2016 7:05 am

Vaecrius wrote:from that feedback, has anyone actually tried playing this as a DM level!?


Is there something wrong with the project? If so, would you kindly elaborate.

Thanks,
User avatar
Siberian Tiger
 
Joined: 13 Jun 2009
Location: United States

Re: [DM] Morgenstern - Atmospheric Beta {WIP}

Postby Matt » Mon Apr 04, 2016 1:09 am

It is a 160-megabyte mapset (for reference: all of D2 is <20 megs uncompressed; my entire DM collection containing multiple megawads is just over 40 megs) with the feature descriptions and non-bugfix updates almost exclusively dedicated to aesthetics.

I haven't even had the time or bother to use that kind of bandwidth and these red flags aren't helping.
User avatar
Matt
Putting the XD into *xdeath since 2007
 
 
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: [DM] Morgenstern - Atmospheric Beta {WIP}

Postby Siberian Tiger » Mon Apr 04, 2016 6:42 am

Thank you for your feedback; I'll see what I can do in the future.
User avatar
Siberian Tiger
 
Joined: 13 Jun 2009
Location: United States

Next

Return to Levels

Who is online

Users browsing this forum: No registered users and 3 guests