Nash's Blood Mod [discontinued]

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Nash
 
 
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Nash's Blood Mod [discontinued]

Post by Nash »


Image

It's been almost 10 years since I made nashgore, my how time flies! Anyway, here's the blood-only portion of nashgore. The goal, from 2006, has always been to recreate Blood's trail FX. I may have been shooting at some gargoyle statues for the past 10 years to recreate this effect in ZDoom.

Screenshots don't do it justice, you have to see it in motion. I hope you agree that this is the closest anyone's ever come to Blood's blood trails without source code!

Do whatever you want, no need to ask me for permission if you want to use this in your mods, have fun!

[This contains blood effects ONLY. No colourized blood, no gib splats, no other junk. The REAL version of nashgore will be released another time... not that it's of much relevance with all of the Br00tal mods around here]

> Download Nash's Blood Mod <

27 November 2018: this mod is discontinued and is now replaced with Nash's Gore Mod: Vengeance Edition
Last edited by Nash on Mon Nov 26, 2018 10:04 pm, edited 4 times in total.
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Carbine Dioxide
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Re: Nash's Blood Mod

Post by Carbine Dioxide »

Glad to see a new Nash gore mod. I like this way better than Brutal Doom in terms of blood effects and gibs. Now all we need is some violent death sprites...
Last edited by Carbine Dioxide on Thu Jan 14, 2016 10:34 pm, edited 1 time in total.
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raymoohawk
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Re: Nash's Blood Mod

Post by raymoohawk »

just tried it, really nice!
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Captain J
 
 
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Re: Nash's Blood Mod

Post by Captain J »

ahh, good to be seeing it again! it might be a good resource to everyone!
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TerminusEst13
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Re: Nash's Blood Mod

Post by TerminusEst13 »

Wonderful, thank you!
I was always wondering how the "flat model on floor for blood" thing worked, and this is a wonderfully simple demonstration.
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Nash
 
 
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Re: Nash's Blood Mod

Post by Nash »

You're welcome! :D

I tried to make the blood splats voxels at first, so that software renderer users can enjoy it too, but it turned out to be a real system hog - to make the blood look convincing, I had to make huge, high res voxels and then scale them down - otherwise they'd just look like this huge blocky red gunk.

Performance seems to scale really poorly with 50-100 of those high res voxels littered around on the screen...
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RedRoyalGuard
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Re: Nash's Blood Mod

Post by RedRoyalGuard »

Looks especially awesome when combined with other blood effects.
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Blox
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Re: Nash's Blood Mod

Post by Blox »

Looks a lot like the shit I did quite a while ago for burl tumd, except with less actor spam and more 3D floor splats.
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Ctrl+Alt+Destroy
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Re: Nash's Blood Mod

Post by Ctrl+Alt+Destroy »

Romero's first level in 21 years, and now this. Today is a good day. Thank you kind sir.
Miguel371xd
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Re: Nash's Blood Mod

Post by Miguel371xd »

the screen map name ? (Nice Mod :D)
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Nash
 
 
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Re: Nash's Blood Mod

Post by Nash »

Miguel: Alien Vendetta... but I forgot which map number :S One of the later maps, 15 - 20+ I think
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Hexereticdoom
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Re: Nash's Blood Mod

Post by Hexereticdoom »

Very cool job! :)

I've been using Droplets v13 so far in my gaming and mod development, but this one is also a big alternative! Hoping to see the complete version with more blood colours, hehehe! :thumb:
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Hellser
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Re: Nash's Blood Mod

Post by Hellser »

Very good! Though I noticed that the blood seems floaty (unless that's what you're aiming for!). But very good work. :)
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Nash
 
 
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Re: Nash's Blood Mod

Post by Nash »

Hellser wrote:Very good! Though I noticed that the blood seems floaty (unless that's what you're aiming for!). But very good work. :)
Argh, that must have been that old mesh from 2006 or whatever where it was too high off the ground. :/ I have a better mesh that's much more flush to the floor but I must've included the wrong .md3. Will fix!
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Re: Nash's Blood Mod

Post by Armaetus »

This is always a good thing! :)

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