Nash's Blood Mod [discontinued]
-
-
- Posts: 17462
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Nash's Blood Mod [discontinued]
It's been almost 10 years since I made nashgore, my how time flies! Anyway, here's the blood-only portion of nashgore. The goal, from 2006, has always been to recreate Blood's trail FX. I may have been shooting at some gargoyle statues for the past 10 years to recreate this effect in ZDoom.
Screenshots don't do it justice, you have to see it in motion. I hope you agree that this is the closest anyone's ever come to Blood's blood trails without source code!
Do whatever you want, no need to ask me for permission if you want to use this in your mods, have fun!
[This contains blood effects ONLY. No colourized blood, no gib splats, no other junk. The REAL version of nashgore will be released another time... not that it's of much relevance with all of the Br00tal mods around here]
> Download Nash's Blood Mod <
27 November 2018: this mod is discontinued and is now replaced with Nash's Gore Mod: Vengeance Edition
Last edited by Nash on Mon Nov 26, 2018 10:04 pm, edited 4 times in total.
-
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: Nash's Blood Mod
Glad to see a new Nash gore mod. I like this way better than Brutal Doom in terms of blood effects and gibs. Now all we need is some violent death sprites...
Last edited by Carbine Dioxide on Thu Jan 14, 2016 10:34 pm, edited 1 time in total.
-
- Posts: 1153
- Joined: Fri Jan 17, 2014 7:16 pm
Re: Nash's Blood Mod
just tried it, really nice!
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Nash's Blood Mod
ahh, good to be seeing it again! it might be a good resource to everyone!
-
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
Re: Nash's Blood Mod
Wonderful, thank you!
I was always wondering how the "flat model on floor for blood" thing worked, and this is a wonderfully simple demonstration.
I was always wondering how the "flat model on floor for blood" thing worked, and this is a wonderfully simple demonstration.
-
-
- Posts: 17462
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Blood Mod
You're welcome! :D
I tried to make the blood splats voxels at first, so that software renderer users can enjoy it too, but it turned out to be a real system hog - to make the blood look convincing, I had to make huge, high res voxels and then scale them down - otherwise they'd just look like this huge blocky red gunk.
Performance seems to scale really poorly with 50-100 of those high res voxels littered around on the screen...
I tried to make the blood splats voxels at first, so that software renderer users can enjoy it too, but it turned out to be a real system hog - to make the blood look convincing, I had to make huge, high res voxels and then scale them down - otherwise they'd just look like this huge blocky red gunk.
Performance seems to scale really poorly with 50-100 of those high res voxels littered around on the screen...
-
- Posts: 5
- Joined: Mon Jan 11, 2016 4:18 am
Re: Nash's Blood Mod
Looks especially awesome when combined with other blood effects.
-
- Posts: 3728
- Joined: Wed Sep 22, 2010 9:35 am
- Location: Apathetic Limbo
Re: Nash's Blood Mod
Looks a lot like the shit I did quite a while ago for burl tumd, except with less actor spam and more 3D floor splats.
-
- Posts: 511
- Joined: Tue Feb 05, 2013 9:31 pm
- Location: In the unknown void of all-surpassing emptiness
Re: Nash's Blood Mod
Romero's first level in 21 years, and now this. Today is a good day. Thank you kind sir.
-
- Posts: 136
- Joined: Mon Dec 28, 2015 7:04 pm
Re: Nash's Blood Mod
the screen map name ? (Nice Mod )
-
-
- Posts: 17462
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Blood Mod
Miguel: Alien Vendetta... but I forgot which map number :S One of the later maps, 15 - 20+ I think
-
- Posts: 661
- Joined: Thu Aug 08, 2013 1:30 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Spain
Re: Nash's Blood Mod
Very cool job!
I've been using Droplets v13 so far in my gaming and mod development, but this one is also a big alternative! Hoping to see the complete version with more blood colours, hehehe!
I've been using Droplets v13 so far in my gaming and mod development, but this one is also a big alternative! Hoping to see the complete version with more blood colours, hehehe!
-
- Global Moderator
- Posts: 2727
- Joined: Sun Jun 25, 2006 4:43 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Citadel Station
Re: Nash's Blood Mod
Very good! Though I noticed that the blood seems floaty (unless that's what you're aiming for!). But very good work.
-
-
- Posts: 17462
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Nash's Blood Mod
Argh, that must have been that old mesh from 2006 or whatever where it was too high off the ground. :/ I have a better mesh that's much more flush to the floor but I must've included the wrong .md3. Will fix!Hellser wrote:Very good! Though I noticed that the blood seems floaty (unless that's what you're aiming for!). But very good work. :)
-
- Posts: 1256
- Joined: Fri Mar 13, 2009 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: New York State
Re: Nash's Blood Mod
This is always a good thing!