NAHDS Project (ZDoom HD item sprites)

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NAHDS Project (ZDoom HD item sprites)

Postby Jekyll Grim Payne » Sat Dec 26, 2015 4:02 am

Hello!

NAHDS Project (Not Another HD Sprites Project) is a set of HD (around x4) sprites for ZDoom that works with any wad and uses standard sprite names.

Image

HD PICKUP SPRITES DOWNLOAD

In this folder you'll be able to find the latest version of the mod as well as some other sprites which might have not been included in the mod per se, but are still good enough to be put next to it.


Originally this project was a part of HD pickup items created for my Beautiful Doom mod. But recently it has become a rather independent endeavor and thus it has its own name.

The sprites are mostly created by Death Egg. Some of them were partly made by me. The weapon sprites are based on drawings by Franco Tieppo (with the author's permission).

Death Egg is now the mod's manager. It's only logical since he made most of the sprites and has a pretty good idea of how it works.

Note that these are actually HD, not just hi-res. I.e. they have higher level of detail compared to original sprites.

Also note that sprites are PNG using only Doom palette colors (weapon sprites aren't technically paletted because something weird kept happening to them unles I imported them as RGB; but they still only use colors from Doom palette). Hard edges and Doom coloring helps them not stand our much if used in the game. They also try to stay as close to originals as possible. Examples of small deviations are: Rocket, Clip, Skull Keys, Armor Bonus.
Last edited by Jekyll Grim Payne on Tue Jan 05, 2016 4:29 am, edited 8 times in total.
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Re: HD pickups (contributions appreciated

Postby D2JK » Sat Dec 26, 2015 5:03 am

Amazing stuff, well done all!
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Re: HD pickups (contributions appreciated)

Postby Captain J » Sat Dec 26, 2015 10:58 am

i really liking those! except armors, though. they looks bland unlike the others.
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Re: HD pickups (contributions appreciated)

Postby Skrell » Sat Dec 26, 2015 11:37 am

I'm trying to open this pk3 using 7zip and it keeps telling me that i can't open it as an archive....any suggestions?
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Re: HD pickups (contributions appreciated)

Postby Jekyll Grim Payne » Sat Dec 26, 2015 2:53 pm

Skrell wrote:I'm trying to open this pk3 using 7zip and it keeps telling me that i can't open it as an archive....any suggestions?


Sorry, I uploaded wrongly-composed PK3. Now it's editable and works properly.
But I still recommend using SLADE3. Here's an installer. It's very easy to use, just open and edit.
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Re: HD pickups (contributions appreciated)

Postby Death Egg » Sat Dec 26, 2015 7:30 pm

It should probably also be noted some of the sprites I did were based off of HD sprites from the SKulltag HD pack by DoomJedi, though only a few of the ammo boxes, the visor, and the keycards.
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Re: HD pickups (contributions appreciated)

Postby Silentdarkness12 » Tue Dec 29, 2015 5:29 pm

Nuts. I thought this was a mod for HD : P

Still good, tho.
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Re: HD pickups (contributions appreciated)

Postby doony » Thu Dec 31, 2015 5:25 pm

nothing could be better this year, this sprites are very well done, I can't stop looking to they, because they are really awesome
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Re: HD pickups (contributions appreciated)

Postby Slax » Fri Jan 01, 2016 2:00 pm

Pretty. Armors could do with some more detail.
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Re: HD pickups (contributions appreciated)

Postby Death Egg » Fri Jan 01, 2016 10:58 pm

Image

I've gotten around to doing the health bonuses now. Now only the health packs, armors, and berserk remain of the hi-res items in the post.

In regards to the armor, I'm not sure how to approach it. The Doomguy's armor appears different in most of the pictures he's in.

Ultimate Doom title

Episode 4 ending

In-game sprite, which looks like the armor pickup sprite

If anyone has suggestions/opinions I'd be glad to hear them!
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Re: HD pickups (contributions appreciated)

Postby Captain J » Fri Jan 01, 2016 11:13 pm

can you do just like in episode 4 ending one? with bright color, of course. also would be nice if you can follow its shading, too.
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Re: HD pickups (contributions appreciated)

Postby Skrell » Sat Jan 02, 2016 12:00 am

Captain J wrote:can you do just like in episode 4 ending one? with bright color, of course. also would be nice if you can follow its shading, too.

I second this!
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Re: HD pickups (contributions appreciated)

Postby Redfox123 » Sat Jan 02, 2016 12:27 am

Captain J wrote:i really liking those! except armors, though. they looks bland unlike the others.


i agree
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Re: HD pickups (contributions appreciated)

Postby Slax » Sat Jan 02, 2016 1:12 am

Here's a rough mockup to illustrate what I mean when I say the armor could do with more detail.
Image
Needs texture.
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Re: HD pickups (contributions appreciated)

Postby Death Egg » Sat Jan 02, 2016 9:09 pm

Skrell wrote:
Captain J wrote:can you do just like in episode 4 ending one? with bright color, of course. also would be nice if you can follow its shading, too.

I second this!


I'll base it on the Episode 4 armor then when I get to working on it. I'll take some liberties in the fact I'll still make it similar in shape and color as the original sprite.

Also, stimpack and medikit is done:

Image
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