Spoiler: Old Thread
Screenshot using Zandronum (Coop).Spoiler: ScreenshotsWorks in all resolutions and aspect ratios on ZDoom & Zandronum.
Zandronum, CTF (on blue team)
Zandronum, CTF (on red team)
ZDoom, SP
Customisable, the code is very easy to read and understand. The HUD does have a backdrop, but it's fully transparent by default. It's included in case you want it.Spoiler:Download (ZDoom): http://www.mediafire.com/download/cfosp ... rs_HUD.pk3
ZDoom, SP, customised to remove mugshot and changed backdrop alpha from 0.00 to 0.33
Download (Zandro): http://www.mediafire.com/download/pg8vs ... _HUDmp.pk3
Supports TeamGameHUDSupport.wad
ALT VERSION (ZDoom only): http://www.mediafire.com/download/ugdjg ... s_HUDx.pk3
Original Style Fullscreen HUD for ZDoom & Zandronum
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Original Style Fullscreen HUD for ZDoom & Zandronum
Obsolete, please use Peter's Sexy HUD.
Spoiler: Old Thread
Last edited by DTDsphere on Sun Dec 11, 2016 6:34 pm, edited 6 times in total.
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
Hey, not bad! It combines the transparency of the ZDoom's alternate HUD, at the same time that keeps the classic Doom flavour...
Nice job man!

Nice job man!

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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
Thanks!Hexereticdoom wrote:Hey, not bad! It combines the transparency of the ZDoom's alternate HUD, at the same time that keeps the classic Doom flavour...![]()
Nice job man!
Does anyone miss the mugshot? It's actually still in the code, just commented out.
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
Its nice looking hud and i like the frags in dm on bottom of hud. But in ctf i dont see score. You probably dont care about ctf but if yes you could add code for display ctf score something like that http://i.imgur.com/keueaRo.png .
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
Means I'd have to have a separate version for Zandronum and ZDoom.FennelFetish wrote:Its nice looking hud and i like the frags in dm on bottom of hud. But in ctf i dont see score. You probably dont care about ctf but if yes you could add code for display ctf score something like that http://i.imgur.com/keueaRo.png .
Anyway, how do I get this blue HUD to work just for the blue team without ACS?

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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
Hello. I am getting an error message with newest build of Gzdoom.
Unknown texture patch in HUD 1 etc
If this is to vague i am sorry. Just don't know how to ask it.
Unknown texture patch in HUD 1 etc
If this is to vague i am sorry. Just don't know how to ask it.
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
It works in ZDoom! It works in Zandro! Why the hell would it not work in GZDoom? Guess what, I have NO IDEA why it didn't.Johnyledger1 wrote:Hello. I am getting an error message with newest build of Gzdoom.
Unknown texture patch in HUD 1 etc
If this is to vague i am sorry. Just don't know how to ask it.
Anyway, I fixed it, and also removed a pixel from one of the Ls in CELL.
The CTF support for the Zandronum exclusive version is on hold until the colour changing HUD works. Either by working it out myself or if someone helps.
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
Thanks man! Awesome HUD!!
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
I gave up and added a workaround. The hud will only turn blue (if you're on blue team of course) if this is loaded as well on the server.
Hopefully this little thing will become commonplace on teamgame servers.
Hopefully this little thing will become commonplace on teamgame servers.
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
I honestly like the idea, mainly being of the ease of telling which team your on without having to open the scoreboard. It'll work best for if you picked a random team via autoselect. Here's an odd question though. Would it be possible to have a variation that uses your color defined via player setup?
Last edited by SuperSomariDX on Thu Oct 22, 2015 3:56 pm, edited 1 time in total.
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
That's what I originally would have gone for but I couldn't get it to work. It'd mean I wouldn't have to make the HUD know what team you're on, just tell it to change to your player colour on team games.SuperSomariDX wrote:Would it be possible to have a variation that uses your color defined via player setup?
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
I am in love with this HUD, pretty good HUD for competitive playing duel/ctf. Only what i think should be a fixed is the score text in ctf its bottom left now, but when i press my say key, the chat will unreadable bcz the score line is exactly same as the chat. The score line could be moved a bit higher on bottom or somewhere to the top center of screen. (this i could like more) Overall good job. 

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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
I know what you mean but I personally feel it's a non issue. There's no point chatting in CTF anyway where there's a million "x was splattered by y's super shotgun." every second. Also the chat text is over the hud rather than under it, so it's still readable.FennelFetish wrote:I am in love with this HUD, pretty good HUD for competitive playing duel/ctf. Only what i think should be a fixed is the score text in ctf its bottom left now, but when i press my say key, the chat will unreadable bcz the score line is exactly same as the chat. The score line could be moved a bit higher on bottom or somewhere to the top center of screen. (this i could like more) Overall good job.
Spoiler: WIP screenshotsEDIT 3
Ok, how's this?
http://i.imgur.com/3XY6jBh.png
http://i.imgur.com/QHkaOl9.png
It's very easy to change the alpha.

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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
Sorry for the double post. Just saying this HUD is now finished. I've updated the OP with new links to the final versions of this HUD. Enjoy!
EDIT:
ZDoom version, uhhh, the Mugshot isn't consistently centred between resolutions. Is there a way to fix this? I don't think DrawMugShot supports centring.
EDIT:
ZDoom version, uhhh, the Mugshot isn't consistently centred between resolutions. Is there a way to fix this? I don't think DrawMugShot supports centring.
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Re: Original Style Fullscreen HUD for ZDoom & Zandronum
Yay perfect HUD.