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CeeJay wrote:EDIT: And Max... from Sam & Max. Rabbits or bunnies are probably the most over-used animals in cartoons, I've no idea why. I've never understood the appeal.
Alekv wrote:Unfortunately, in the gloom and GZDoom differently stretched 3D model of the coordinate Z, the game was made for gzdoom before, now I rewrote the whole modeldef under gloome and 3D models there is quite a lot
CeeJay wrote:Tiny Toon Adventures?
Looks interesting, though if it is meant to be something entirely original and not a game/mod adaptation of said show, a cartoon rabbit is probably not the most unique character to use in place of the player. Bugs Bunny, Buster Bunny, Roger Rabbit and Jazz Jackrabbit comes to mind.
EDIT: And Max... from Sam & Max. Rabbits or bunnies are probably the most over-used animals in cartoons, I've no idea why. I've never understood the appeal.
BFG wrote:this is stunning, had no idea it could be pulled off so well, i've seen some other 2D mods which always look buggy but this one looks complete for the most part and the gameplay is very consistent, but I agree about a rabbit not being an original character, I would make it a Guniea Pig or Chinchilla or something less used
YukesVonFaust wrote:The bunny looks adorably cute.
If i can only do Voice Acting to the Bunny..
The Zombie Killer wrote:You can undo the model Z scaling in GZDoom by setting the "pixelratio" property to 1.0 in MAPINFO.
Nash wrote:Very cool and cute project. Are the level tiles made entirely out of 3D meshes? How are you handling the collision? I see that there are curved level tiles but models do not have any collision... are you making the level collision using invisible sectors?
kodi wrote:Are you using gzdb's export to .obj function to create the base for your models?
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