Temple of the Lizard Men 4 Project Thread (UPDATE PATCH!)

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Temple of the Lizard Men 4 Project Thread (UPDATE PATCH!)

Postby Alando1 » Sun Jul 26, 2015 6:17 pm

Hello everyone, welcome to the Temple of the Lizard Men 4 project thread!

I am proud to announce that the project is done and I'm really excited to share some details with all of you.






OFFICIAL TRAILER





My goal with TOTLM4 is to bring an invigorating experience to the player. I've decided to combine the action style gameplay of TOTLM2, and the atmospheric, detailed level design of TOTLM3. What this means is that you will be able to wield awesome weapons and take on adrenaline-fueled Classic DOOM style combat while navigating the breathe-taking, immersive environment around you. The levels will provide more exploration for the player and will be slightly less linear. TOTLM4 will also have some new gameplay features which will be discussed below. More information will be listed as the project progresses.

What will be included in TOTLM4 that is new:

- A weapon upgrade system
- A flashlight that can be activated/deactivated while still wielding your weapon
- Some new enemies to join the cast from TOTLM3
- A new soundtrack with awesome adventure style music
- Six player classes to choose from; each have their own story-line
- Some new items and power-ups
- Up to four player coop compatibility
- Higher quality voice acting (Hoping...)


What will not be included in TOTLM4:

- No more Duke Nukem-ish stuff (Maybe just a smidgen... mural textures will remain, though)
- The Shadow Serpent, Asudem, and Spectra will not be returning
- No major cut scenes (Only intermission narratives)


What Weapons will be included:

Slot 1: Fists & Knife
Slot 2: Enforcer / Double Enforcers (Double Enforcers replace the single one when you pick up another Enforcer)
Slot 3: Semi-Auto Shotgun / Double Barrel Shotgun
Slot 4: Assault Rifle / Minigun
Slot 5: Quad-Shot Rocket Launcher
Slot 6: Sniper Rifle
Slot 7: Dragon Sceptre
Slot 8: The Eye of the Serpent

What Items and Power-Ups will be included:

Personal Lantern
Invisibility Rune
Serpent Amulet
Berserker Rune
Invulnerability Amulet



If any of you have questions, suggestions, or cool ideas, feel free to post them in this thread. I also want to thank all of those who have enjoyed my TOTLM series; your support is very much appreciated and it makes me very happy to see all of you enjoying my wads. I also would like to remind all of you that there are updated versions of TOTLM2 & 3 available if any of you are interested. It's mostly bug fixes; below are the links:


**Temple of the Lizard Men 4 DOWNLOAD:**
ENJOY!
PLEASE USE GZDOOM 1.8.2 or ZANDRONUM 3.0 FOR BEST RESULTS


https://www.doomworld.com/idgames/level ... s/lmtmple4


**UPDATE PATCH 1**
**Fixes some dynamic light issues and other little bugs - This patch, too, will allow compatibility for GZDoom 3.0.0**

https://www.dropbox.com/s/s79ui5jh7k1g0 ... 1.wad?dl=0




NEW!

TOTLM1:
https://www.dropbox.com/s/08dmogpx1dmks ... h.zip?dl=0

TOTLM2:
https://www.dropbox.com/s/7twiifjvlhncy ... 2.zip?dl=0

TOTLM3:
https://www.dropbox.com/s/ulob1hsu69b74 ... 3.zip?dl=0

I'll be sure to keep all of you posted on anything new with the progress of the project.


-Alando1
Last edited by Alando1 on Sat Jun 10, 2017 9:11 am, edited 29 times in total.
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Re: Temple of the Lizard Men 4 Project Thread

Postby grouchbag » Sun Jul 26, 2015 7:22 pm

The video was beautiful.Best of luck,Alando 1! :D
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Re: Temple of the Lizard Men 4 Project Thread

Postby Ed the Bat » Sun Jul 26, 2015 7:44 pm

If I had known the old episodes were getting updates, I would have offered up the bugfix versions I did.

Do you have a changelog so I can know what needs to be updated in my bugfix revisions?
Last edited by Ed the Bat on Wed Jul 29, 2015 1:49 pm, edited 1 time in total.
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Re: Temple of the Lizard Men 4 Project Thread

Postby Ixnatifual » Sun Jul 26, 2015 8:00 pm

Black Tarantulas. Very dangerous. You go first.
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Re: Temple of the Lizard Men 4 Project Thread

Postby kodi » Mon Jul 27, 2015 3:01 am

Really looking forward to it!
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Re: Temple of the Lizard Men 4 Project Thread

Postby armymen12002003 » Mon Jul 27, 2015 4:26 am

man that video looks good, but i still would love to see a prequel wad in hexen style.
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Re: Temple of the Lizard Men 4 Project Thread

Postby Tormentor667 » Mon Jul 27, 2015 5:14 am

I was and I am a big fan of your projects Alando :) Just make sure to stay close to your style. The big thing about this was always the heavy influence of Unreal, the music, the look, the feeling. Stick to that and I will love the fourth part :D
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Re: Temple of the Lizard Men 4 Project Thread

Postby Ozymandias81 » Mon Jul 27, 2015 4:06 pm

Image
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Re: Temple of the Lizard Men 4 Project Thread

Postby jdagenet » Mon Jul 27, 2015 7:58 pm

My day just got a hell of a lot better once I saw this thread :D

Since you already have someone on the soundtrack, I could help out with the sound design for weapons, items, enemies, etc, if needed.
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Re: Temple of the Lizard Men 4 Project Thread

Postby Cyberdemon2006 » Tue Jul 28, 2015 8:07 am

I'm looking forward to this already

Aww.. I liked the nsfw sprites
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Re: Temple of the Lizard Men 4 Project Thread

Postby Janus3003 » Tue Jul 28, 2015 1:16 pm

Glad to see that it'll be more like TotLM2! That one's my favorite of the series by far.
Alando, if you'd like someone to help with writing/editing/proofreading, I'm more than happy to help.

Cyberdemon2006 wrote:Aww.. I liked the nsfw sprites

Yeah.... me, too. :oops: I'm a fan of the whole "rescue the sexy damsel" thing. I blame Return of the Jedi.
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Re: Temple of the Lizard Men 4 Project Thread

Postby rsl » Tue Jul 28, 2015 3:46 pm

It's great to see this being announced! :D

As a long-time fan of the series, I can only patiently wait for the release to happen. Also, it's good to hear that you will combine the second and third chapter in terms of style - IMHO the third chapter had a more developed progression, but its linearity limited a bit the replayability factor. And perhaps the second one remains the most enjoyable fights-wise... :wink:

So, keep up the good work :!: :!: :!:
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Re: Temple of the Lizard Men 4 Project Thread

Postby Vaecrius » Tue Jul 28, 2015 8:01 pm

I have no words, so here is proverbially 3000 words.
Temple of the Lizard Men 4
http://members.shaw.ca/vaecrius/reactio ... danomg.gif
- No more Duke Nukem-ish stuff (No more NSFW sprites; mural textures will remain, though)
http://members.shaw.ca/vaecrius/reactio ... onster.gif
- No major cut scenes (Only intermission narratives)
http://members.shaw.ca/vaecrius/reactio ... nicame.gif
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Re: Temple of the Lizard Men 4 Project Thread

Postby kmxexii » Wed Jul 29, 2015 11:24 am

i look forward to seeing where you are taking the fourth iteration, especially based on

The levels will provide more exploration for the player and will be slightly less linear.
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Re: Temple of the Lizard Men 4 Project Thread

Postby kodi » Wed Jul 29, 2015 3:57 pm

Two suggestions/requests if I may be so bold:

1)It'd be great if you considered sector light levels and player light sources carefully. TOTLM 3 was too dark in many areas for me and responded inconstently to the ambient light level gzdoom setting (often not at all). I didn't much care for the flashlight but I absolutely loved the flares, and cheated myself to a ton of them.

2) Your maps get a lot of their great ambience from sounds - with judicious use of SoundEnvironments they'd become incredibly immersive.
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