http://www.moddb.com/mods/final-neodoom/downloads/final-neodoom
Newer version, from May 2020:
https://www.moddb.com/mods/final-neodoom/downloads/final-neodoom-14
Doomguy 2000 wrote:I wonder how a sequel to NeoDoom manages to become worse that what it should be?
wildweasel wrote:Isn't that a bit extreme?
It's always like that. This shows exactly why I was reluctant to disclose this mod in english-speaking forums. There are always those harsh comments from superficial evaluations that absolutely don't help in nothing, in which contrasts totally with the vast positive majority. This is not constructive criticism, and leads to think that it's personal. This time, I'll simply fade away.
wildweasel wrote:Doomguy 2000 wrote:I wonder how a sequel to NeoDoom manages to become worse that what it should be?
Isn't that a bit extreme? Why not start with, "Hey, I've got a bug to report..." instead of "This is worse"?
Jblade wrote:The pistol zombies can snatch your pistol out of your hand if you get up close, that's what's happening.
Anyway, NeoDoom was one of my favourite wads so I was really glad to see this. I'll play through it and try and get a review done for it.
Jblade wrote:It's always like that. This shows exactly why I was reluctant to disclose this mod in english-speaking forums. There are always those harsh comments from superficial evaluations that absolutely don't help in nothing, in which contrasts totally with the vast positive majority. This is not constructive criticism, and leads to think that it's personal. This time, I'll simply fade away.
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