I'm sure some people are probably aware of some of my other smaller mods (hookshot, jphud). I've decided to post the rest of the others I have made here.
Smooth water
Replaces Doom's water with smoother animated water textures. Doesn't require the main file.
Main file (*required)
Provides the menu, CVars, and stuff needed for the scripts. Required to use any of the below mods.
Hover
Hover for a short duration when in mid-air. This can be activated manually or automatically. Sound effect by Nintendo.
Lock-on
Lock-on to your targets and track their movements. Works great with joysticks. Sound effect by Rare.
Grapple
Use a grappling hook on enemies and reel them in, or use it on terrain to reach new heights. Unlike hookshot, this comes bundled with sounds and sprites by Rogue Entertainment.
Extra Start Weapon
Simulates the coop shotgun start dmflag from Skulltag and applies it to other games as well. To use it, add 2048 to dmflags2 or enable sv_shotgunstart. Not mod friendly
Multi-jump
I know this has been done multiple times, but it can't hurt to do it again. Jump multiple times in mid-air. Now properly resets when landing on objects.
See the controls menu to bind necessary keys.
Options:
The mod options menu will be populated by items that are relevant to what you have loaded. Don't be surprised if you find an empty menu.
Player options
- hover activation (cl_hover_activationtype) - Use a custom key, hold jump, or automatic activation for hovering. See controls menu for binding the custom key.
- smart auto-hover (cl_hover_smartauto) - When using automatic hovering, control when it activates. Dumb always activates, smart activates when you drop over a certain height, smarter includes smart and also activates when above certain surfaces.
- lock-on targeting (cl_lockon_toggle) - Hold/toggle lock-on targeting, or disable it completely. See controls menu to bind a key for lock-on targeting.
- maximum mid-air jumps (sv_maxjumps) - Adjust how many mid-air jumps can be performed by all players. Use a value of 0 to disable.
- hover duration (sv_hovertime) - Adjust the maximum length of time that any player can hover. Use a value of 0 to disable.
- allow hookshot (sv_allowhookshot) - Enable/disable grappling hook for all players.
- allow lock-on (sv_allowlockon) - Enable/disable lock-on targeting for all players.
- start with extra weapon (sv_shotgunstart) - Start with an extra weapon in cooperative games. Changing this does not reflect on the dmflags.
Enjoy!
Mediafire mirror links:
Spoiler: