Brutal Wolfenstein 3D V5.0[W.I.P.]

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Brutal Wolfenstein 3D V5.0[W.I.P.]

Postby ZioMcCall » Tue Mar 03, 2015 4:24 pm

Spoiler:


Brutal Wolfenstein V5.0 is finaly under work after a year the release of the last version.
In difference of the previous versions,that always used as base Brutal Doom v18 and Laz Rojas/Afadoomer maps,this will be completely different.All will be remade,and for all I mean ALL;Maps will be build from zero,new arsenal,new list of enemies,new sprites and a lot of new difference from what was Brutal Wolfenstein until now.The mod will use now as base the simple Ketchup mod V5.0,for have more liberty during the work.

Some works done for now for my remake of E1M1
Spoiler:


This is all for the new version,more information will be add with the time of the work,but I ask to avoid all the suggestions about the old Brutal Wolfenstein,see this new version will have different material from the old one.

As “price-of-waiting”,I prepared a little “remastered” for the last version of BW,outdated see have more of an year and in one year are out a lot of new GzDoom ,incompatible with this version until now.Changement informations are in the “Changes” spoiler.


V4.5 remastered Showacase
Spoiler:


Changes:
Spoiler:


Credits:
Spoiler:


Download:

http://www.mediafire.com/file/4tbng4j1k ... or_V50.zip

Be sure to have the last GzDoom devs.
https://devbuilds.drdteam.org/gzdoom/
Last edited by ZioMcCall on Sat Dec 10, 2016 3:43 pm, edited 25 times in total.
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Re: Brutal Wolfenstein v4.0 Beta

Postby Clownman » Tue Mar 03, 2015 4:57 pm

I'll take a look at this later. By the looks of it, it seems you are trying to improve your mod atleast. ((Even though I'm not a huge fan of "Brutal Mods" personally, but still it's nice to see that you are accepting criticism unlike some other users I've seen.))

Although I need to note some things based on the screenshots and from the last version I played...

-Be sure to fix up the rather sloppy Nazi "Death Animations" (Curb Stomp/Fatalities)

-The Brutal Doom Nazis honestly seem... out of place when you compare them to the SS. I could try recommending some other sprites like the Lost Missions one I guess.

-This is VERY Important: Credit each individual person who made/ripped the resources. Don't just say what mods you took it from and call it a day.

-I honestly think you should keep Dr. Schabbs and Gretel Grosse the same as their original source appearances. I get you might be wanting to try something "Interesting" for them but... They aren't really that good.

-((Rather Personal but still)) Please remove that Dumb Creeper Girl thing... Wasn't the map based on Pac-Man originally anyway? Please put back the ghost, they made much more sense and they honestly weren't facepalm worthy.
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Re: Brutal Wolfenstein v4.0 Beta

Postby ZioMcCall » Tue Mar 03, 2015 5:12 pm

Is yet on my program to remove Cupa the Creeper and Replace the Pac-Man level with a new level.For the rest you are right,i must create a better credits and that I should ask their authors if I can use them or change them, but know that I asked permission to Sgt_Mark_Iv and other people to use their stuff before get my hands in his work.The boss i would love to redo from scratch because I did not like the style that they have in Wolfenstein 3D(In wolfenstein 3d i only don't like boss look,the other is amazing!), then I still have to add to them the dismemberment and a better look.
Unlike the 3.0 I'm trying to pay more attention to my work and do not rush to publish a mod made in half. I put this beta like test to know what things annoy as sprites made bad or bugs to fix..I'm sorry very much for my horrible English.
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Re: Brutal Wolfenstein v4.0 Beta

Postby demo_the_man » Tue Mar 03, 2015 5:51 pm

Its time for another terminus stream, but it does look like you have done a lot more work on this than that versoin. Also, work to optimize your blood effects it cuases much lag.
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Re: Brutal Wolfenstein v4.0 Beta

Postby Ultimate Freedoomer » Tue Mar 03, 2015 7:31 pm

Will this work with the Wolf3dTC? If not, will this eventually become compatible?
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Re: Brutal Wolfenstein v4.0 Beta

Postby Ma77 » Tue Mar 03, 2015 8:41 pm

other than some weird sprites this is a MASSIVE improvement from the last one the new weapons look and feel nice (reload for the luger is odd and stg has weird looking hand in iron sights)
The music is a nice touch too.
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Re: Brutal Wolfenstein v4.0 Beta

Postby ZioMcCall » Wed Mar 04, 2015 7:31 am

demo_the_man wrote:Its time for another terminus stream, but it does look like you have done a lot more work on this than that versoin. Also, work to optimize your blood effects it cuases much lag.


Well,in my computer the blood don't lag friend.This required a better video card or a better processor.
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Re: Brutal Wolfenstein v4.0 Beta

Postby ZioMcCall » Wed Mar 04, 2015 7:35 am

Ultimate Freedoomer wrote:Will this work with the Wolf3dTC? If not, will this eventually become compatible?


I will do in future a version compatible with ALL the wad that you want,like Brutal Doom.
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Re: Brutal Wolfenstein 3D

Postby Mr.Enchanter » Sat Mar 21, 2015 4:26 pm

I love this mod, keep working also I redid a few sprites that were not Brutal-Hand converted, for example the STG
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Re: Brutal Wolfenstein v4.0 Beta

Postby Mr.Enchanter » Sun Mar 22, 2015 5:43 pm

Image

I'm working on the fists, would you be interested in these sprites? I need to make a few changes to the Panzershreck reload, but its pretty much done.
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Re: Brutal Wolfenstein v4.0 Beta

Postby Mr.Enchanter » Sun Mar 22, 2015 5:46 pm

Image

Also here's my STG iron sights sprite.
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Re: Brutal Wolfenstein v4.0 Beta

Postby BFG » Mon Mar 23, 2015 7:36 pm

I thought this was a gorier version of Wolf, but it doesn't really look much like Wolf, I thought you'd use that AFADoomer's mod as a base.
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Re: Brutal Wolfenstein v4.0 Beta

Postby Tormentor667 » Thu Mar 26, 2015 5:16 am

After Brutal Doom, this must be one of the worst things I have ever seen in my life.
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Re: Brutal Wolfenstein v4.0 Beta

Postby AFADoomer » Fri Mar 27, 2015 4:21 pm

BFG wrote:I thought this was a gorier version of Wolf, but it doesn't really look much like Wolf, I thought you'd use that AFADoomer's mod as a base.


He is, kind of. An ancient, bastardized version that someone hacked apart to work with Skulltag. I'm not sure why he hasn't pulled from the last version, if only for the resources.

He still hasn't acknowledged me by name, of course.
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Re: Brutal Wolfenstein v4.0 Beta

Postby wildweasel » Fri Mar 27, 2015 4:40 pm

AFADoomer wrote:He still hasn't acknowledged me by name, of course.

Yes, this is rather a big problem. Could the original poster kindly give credit to all involved parties?
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