[Deprecated] Quake-style strafe tilting

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

[Deprecated] Quake-style strafe tilting

Postby Nash » Wed Feb 11, 2015 1:44 pm

03/03/2017: This mod has been deprecated. Please use Tilt++ instead.
Last edited by Nash on Thu Mar 02, 2017 1:37 pm, edited 4 times in total.
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: Quake-style strafe tilting (GZDoom)

Postby xenoxols » Wed Feb 11, 2015 1:47 pm

Nash wrote:Open source released under GPL 3.0.


So I can't release sell this on my totally locked down quake strafing simulator(TM)?GPLv3 is best GPL.
User avatar
xenoxols
 
Joined: 19 Mar 2013
Location: Americopolis

Re: Quake-style strafe tilting (GZDoom)

Postby Nash » Wed Feb 11, 2015 1:48 pm

I don't release sources, people bitch, I release sources, people bitch. LOL
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: Quake-style strafe tilting (GZDoom)

Postby xenoxols » Wed Feb 11, 2015 1:49 pm

I was joking. I like the GPLv3. Also the post had the wrong part crossed out before.
User avatar
xenoxols
 
Joined: 19 Mar 2013
Location: Americopolis

Re: Quake-style strafe tilting (GZDoom)

Postby Zanieon » Wed Feb 11, 2015 1:59 pm

GG
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Quake-style strafe tilting (GZDoom)

Postby Enjay » Wed Feb 11, 2015 2:02 pm

Nice. When I first saw this feature was a possibility I wondered if Quake style tilt-strafing might be possible. I thought I might have a go at implementing it myself. However, having now seen how you did it, I'm pretty sure I'd have made a mess of it.

To me this feels pretty good. It's there enough to be noticed but not so much that it becomes too obtrusive. Mind you, if you just strafe back and forth for a while, I'm pretty sure you'd get sea sick sooner or later. ;)
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Quake-style strafe tilting (GZDoom)

Postby Sgt. Shivers » Wed Feb 11, 2015 3:58 pm

Oh wow, this is really getting me Psyched! Think of all the cool new stuff you can do with the camera tilting! Duke 3d/half life style death cams! Action Rolls! Really makes gzdoom feel more 3d, I love it!
User avatar
Sgt. Shivers
 
Joined: 22 Jun 2012
Discord: Sgt. Shivers #4769

Re: Quake-style strafe tilting (GZDoom)

Postby YukiHerz » Wed Feb 11, 2015 4:02 pm

Nash strikes again.

I'm loving this, immediately gave a check to the source and it was easy to implement so i did to a mod, you deserve all the credits.

Nash ftw.
User avatar
YukiHerz
Expensive pasta dude
 
Joined: 03 Dec 2013
Location: Where corruption is redefined daily.
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: Quake-style strafe tilting (GZDoom)

Postby rsl » Wed Feb 11, 2015 4:18 pm

Wow! :D This is something I always dreamed about having...
Now I can stop envying modifications in Build Engine games! :P

Kudos :!:
User avatar
rsl
Thou-Fart-A-ShiteMeister!
 
Joined: 04 Dec 2010
Location: Meet me. On Faced|ck!

Re: Quake-style strafe tilting (GZDoom)

Postby Armaetus » Wed Feb 11, 2015 8:24 pm

Interesting mechanic added to Doom :)
User avatar
Armaetus
Maps of Chaos/RDND/DVV Overseer
 
Joined: 13 Mar 2009
Location: North Babylon, NY
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Re: Quake-style strafe tilting (GZDoom)

Postby Ral22 » Wed Feb 11, 2015 10:36 pm

Wonderful! Thanks for this, and all the other work related to the camera roll, Nash!
User avatar
Ral22
stoneshipMapper
 
Joined: 05 Sep 2010
Location: Land of Dawn and Thunder

Re: Quake-style strafe tilting (GZDoom)

Postby MG_Man » Thu Feb 12, 2015 7:59 am

Nice! I see that GZDoom's aspect ratio correction is fixed too! (no longer stretched when looking all the way up or down)

Did you fix this or was it a separate change?
User avatar
MG_Man
TarviS
 
Joined: 28 Jul 2007

Re: Quake-style strafe tilting (GZDoom)

Postby Matsilagi » Thu Feb 12, 2015 8:55 am

The QStuff mod could use something like this.
Nice work.
Matsilagi
 
Joined: 01 Nov 2014

Re: Quake-style strafe tilting (GZDoom)

Postby Nash » Thu Feb 12, 2015 10:51 am

Glad you're all liking it, everyone. Can't wait to see what other people are going to come up with. I'm currently cleaning up a "car physics*" demo where a 3D car model will properly orient itself to sloped terrain instead of just remaining flat and clipping through the slopes. It's a little inaccurate at the moment but for the most part it's working. I'll post that in a new thread soon.

*not sure if physics is the right word for it

MG_Man: Graf Zahl recently implemented PixelRatio for MAPINFO (GZDoom only) which allows you to set the pixel ratio to whatever you want... that "fix" you notice may be a benefit of that new feature (I think he fixed the wrong projection too while he was at it).
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: Quake-style strafe tilting (GZDoom)

Postby Seidolon » Thu Feb 12, 2015 11:02 am

I was actually thinking about a feature like this lately and how it would make the game feel. Glad someone was able to do it.
Seidolon
Zombie suicide is a non-issue
 
Joined: 10 Oct 2013
Location: No Jokes Allowed on ZDForum
Discord: NunOfYaBiznis
Twitch ID: DonkeyChonkey
Github ID: Ihavecancerplssuckmydfick
Operating System: Other OS Not Listed Here
Graphics Processor: Not Listed

Next

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 1 guest