After posting continuosly patches for Batman Doom through this thread, I've decided to make a totally pk3'ed version of ACE Team's Batman Doom (yep, everything you need is here), bringing new life to this wonderful PWad for Doom2.
My aim is to completely revive Batman Doom with modern implementations like special effects, lights effects, new sounds, new musics, new weapons, new HUD, new graphics, new foes etc. etc.
The story and its background will never change, that's for sure, but maybe a titlemap, an intermap and an endmap will appear inside the project in future.
For now I'm just trying to fix all the glitches encountered playing old BD with ZDoom/GZDoom, expecially DEHACKED and DECORATE warnings and, also, some modified good screens from Batman: Arkham City, in order to give more appeal to the entire project.
Once this PWad will be released you'll have everything "DoomBuilder ready", all maps in "GZDoom in Doom Format" with 3d compatible Legacy floors etc., tons of various effects like Gore, more versatile resources (I will change ALL inheritances & doomednums until DEHACKED become useless ), all actors GL friendly and much, much more.
HERE YOU ARE SOME NICE FOOTAGE THROUGH REBORN MAPS:
Some screenshots showing lights, properly scaled actors, map fixes, special effects and much more:
Ozymandias81's Batman Doom: Reborn (v0.4.6)
Ozymandias81's Reborn additional stuff (v0.3)
ACE Team's Original Batman Doom (NOT NEEDED FOR REBORN!)
If you want to play Reborn with all my new stuff, simply run GZDoom in this way (** stays for latest released version; config is not essentially needed):
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gzdoom.exe -iwad doom2.wad -file BDReborn-v**.pk3 -file BDOzyAdd-v**.pk3 -config [yourconfignamehere].ini
TODO List (sometimes this voice will not be properly updated):
WARNING: IN ORDER TO PLAY BATMAN DOOM: REBORN YOU NEED THE LATEST GZDOOM + DOOM II
...and if anybody of you is interested on some more stuff of mine or just contributions, here you are links:
Torm667 BLADE OF AGONY
Elektronika (Ozymandias81) Impulse Tracker Modules