Merry Christmas! Have an NES Zapper!

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TerminusEst13
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Merry Christmas! Have an NES Zapper!

Post by TerminusEst13 »

MERRY CHRISTMAS!

Image

Mike12 recently got a hold of an NES Zapper and did some sprites. Being the giant Nintendo fanboy I am, I jumped on the opportunity to both code a weapon reminiscent of the ol' toy and make a quick level to demonstrate it in action.
I'm not a very good mapper, but I think it gets the point across nicely--do what every 80s kid wanted to do and wield the gun as an actual weapon!

Inside of the .pk3 is a full set of sprites and a sample application of the weapon. Some of the sprites aren't used, but were included for the sake of posterity anyway, as well as for the sake of people who want to nick the sprites for their own usage.

WARNING: Not for people with eyes sensitive to flashing lights.
Download: https://drive.google.com/file/d/0B4p2zW ... sp=sharing (4.93mb)
No Flash: https://drive.google.com/file/d/0B4p2zW ... sp=sharing
Spoiler: Credits
Enjoy, and have fun!
Last edited by TerminusEst13 on Thu Jul 27, 2017 3:21 am, edited 7 times in total.
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SuperSomariDX
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Re: Merry Christmas! Have an NES Zapper!

Post by SuperSomariDX »

Term. I freaking love you. (no homo)
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TerminusEst13
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Re: Merry Christmas! Have an NES Zapper!

Post by TerminusEst13 »

whoops thanks gzdoom for not behaving like zdoom and thinking the red door takes a yellow key, uploaded v2 fix because logic

edit: whoops thanks zdoom for not behaving like zandronum and accepting A_GunFlash on the first tic of the Raise state, uploaded v3 fix because orange
Last edited by TerminusEst13 on Thu Dec 25, 2014 4:29 pm, edited 1 time in total.
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MetroidJunkie
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Re: Merry Christmas! Have an NES Zapper!

Post by MetroidJunkie »

Making the screen flash black with the enemies flashing white squares was a good touch.
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Medicris
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Re: Merry Christmas! Have an NES Zapper!

Post by Medicris »

This was a lot of fun to romp through, great stuff.

And that music is rad.
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Lippeth
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Re: Merry Christmas! Have an NES Zapper!

Post by Lippeth »

I love how the enemies explode when they die like how they used to in the good ol' days.
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Mav3rick
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Re: Merry Christmas! Have an NES Zapper!

Post by Mav3rick »

TerminusEst13 wrote:whoops thanks gzdoom for not behaving like zdoom and thinking the red door takes a yellow key, uploaded v2 fix because logic
well now i know why i didnt find it lol
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MetroidJunkie
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Re: Merry Christmas! Have an NES Zapper!

Post by MetroidJunkie »

Mav3rick wrote: well now i know why i didnt find it lol
I figured something was wrong when the door was red, yet required a yellow key. Noclipping through the door, there's a yellow key on the OTHER side of it. :lol:
mallo
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Re: Merry Christmas! Have an NES Zapper!

Post by mallo »

Bloody hell, the boss was hard :o
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XanderK9
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Re: Merry Christmas! Have an NES Zapper!

Post by XanderK9 »

Very nice! The Doom monsters seems to be out of place with the level, but it does get redeemed with the death animation (and nice touch, by the way).

EDIT: I have noticed a few things, although that's more like nitpicking.

Notice the fence in the air?
Spoiler:
The texture of the surface of these two platforms had the scrolling effect.
Spoiler:
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GFD
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Re: Merry Christmas! Have an NES Zapper!

Post by GFD »

On Christmas Eve I coded a Zapper for my Mario mod, Duck Hunt was released on the Wii U Virtual Console today, and apparently this also happened. I never thought my holidays would have so much Zapper in them.

XanderK9 beat me to those nitpicks that I also noticed. The boss was pretty creative, and you got that arcade-y feel down pretty well. Shots sound and look satisfying when they connect, but the thing it's missing is the satisfying feeling of plowing through enemies with only or two hits. It feels more like a struggle this way, as opposed to the incredible power that lightguns gave in their games. They were very rewarding of accuracy and reflexes. It's just my opinion that I think fast and easy-to-kill enemies would feel better to me than slow and sturdy ones.
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wildweasel
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Re: Merry Christmas! Have an NES Zapper!

Post by wildweasel »

Yessss. I love this, I love how you even have the "hit-check" flashing going on and that awesome springy noise when the trigger is pulled. It's a little on the difficult side, though, since even a basic Imp takes four shots to kill, and the dual Zappers don't always seem to respond when I pull the trigger.
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Captain J
 
 
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Re: Merry Christmas! Have an NES Zapper!

Post by Captain J »

sorry if i'm late, this is the most raddest and zappiest classic gift i ever had from you. it's never gets old.
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Hetdegon
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Re: Merry Christmas! Have an NES Zapper!

Post by Hetdegon »

Oh my god this is too nice. Merry Christmas to you too! Love the classic "white rectangle" thingy.
Lippeth wrote:I love how the enemies explode when they die like how they used to in the good ol' days.
This is an old custom that I miss a lot.
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Captain J
 
 
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Re: Merry Christmas! Have an NES Zapper!

Post by Captain J »

well, except major big enemies including hell knights and boss archvile are don't explode like a spam-the-explosion like super contra, but other than that, i'm much hella satisfied that term and mike12 actually made zapper really awesome!

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