DooM the Tei-Tenga Incident NOT DEAD YET!

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DooM the Tei-Tenga Incident NOT DEAD YET!

Postby demo_the_man » Tue Aug 19, 2014 6:37 am


Doom the tei tenga incident is the only doom bible mod that has been constantly developed and gone quietly into the night.

"After the lunar insurrection in 2097, the Union Aerospace Corporation had taken over the UAAF, the main military arm of the former United Nations. As the UAC began to take more and more power, a science team at UAC Hq in luna city finally cracked faster than light travel. 40 years later, the UAC established two science outposts in the middle of deep space on a lifeless rock called Tei Tenga. Experiments that the UAC would rather keep quiet happened on that moon, with research and mining at the anomaly happening , things started to go wrong...... All hell had broken lose. Are one of four UAAF space marines in a tale of survival that takes them from tei-tenga, to hell, to the moon, and all over the known galaxy"

Whats new
-More episode 3 levels
-New Titlemap
-bugfixes
-New weapons
-Refinements of existing levels
-More work on E2
-Rocket and Grenade Fixes
-Shotgun fixes
-SMG fixes
-More effects
-Enemy fixes
-Cameras

Beta 4 download/moddb page
http://www.moddb.com/mods/doomthe-tei-t ... -beta-four
Last edited by demo_the_man on Wed Sep 28, 2016 10:15 pm, edited 123 times in total.
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Re: DooM the tei-tenga incident

Postby demo_the_man » Tue Aug 19, 2014 6:47 am

GAME PLAY VIDEO BANK!
Easier to get point across than screenshots
E3M1 gameplay
Spoiler:

E1M8 Walkthrough
Spoiler:

E1M11 gameplay
Spoiler:
Last edited by demo_the_man on Mon Mar 21, 2016 7:34 am, edited 4 times in total.
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Re: DooM the tei-tenga incident

Postby Scripten » Tue Aug 19, 2014 7:30 am

Word to the wise: Have a solid, consistent base for your mod down before you start asking for help. Even better, don't ask for help until people start offering it. Right now we have nothing but a single art asset (And barely that) that shows you have any modicum of an idea what you are doing. Without something more to show, you're not likely to get much help.
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Re: DooM the tei-tenga incident

Postby mallo » Tue Aug 19, 2014 7:32 am

demo_the_man wrote:This is a doom bible wad.

Another one?
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Re: DooM the tei-tenga incident

Postby Caligari87 » Tue Aug 19, 2014 8:36 am

I should warn OP that I've not seen a single successful mod based on the Doom Bible yet. I personally have helped on a couple aborted ones, and for some reason I think it's a cursed goal.

8-)
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Re: DooM the tei-tenga incident

Postby Xim » Tue Aug 19, 2014 8:46 am

Caligari_87 wrote:I should warn OP that I've not seen a single successful mod based on the Doom Bible yet. I personally have helped on a couple aborted ones, and for some reason I think it's a cursed goal.

8-)


QFT

Anyways, I've said stuff like this before. Find if somebody else is already working on a similar project and JOIN THEM. It's probably a much better way to get a start on things.
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Re: DooM the tei-tenga incident

Postby demo_the_man » Tue Aug 19, 2014 10:13 am

I want to have a beta out next week, so bear with me
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Re: DooM the tei-tenga incident

Postby demo_the_man » Tue Aug 19, 2014 10:13 am

got to finish the rifles decorate coding
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Re: DooM the tei-tenga incident

Postby Dancso » Tue Aug 19, 2014 10:26 am

demo_the_man wrote:also, a heads up to wild weasel, this is going to be a thing.

There's no "Get out of jail free card" here.
If you have diddly squat, then don't make a topic, period. And that "title pic" is not a clever try at finding a loophole.

We're no stranger to the thrill of sharing an idea or piece of work with the community, but as long as you're in the concept stage, it belongs here.
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Re: DooM the tei-tenga incident

Postby wildweasel » Tue Aug 19, 2014 11:06 am

If all you have is a title screen (which is literally just the doom logo), you do not have enough project to make a thread. As per protocol, I will give you two days to show us something substantial. A map, a screenshot of a map, a video maybe if you're feeling adventurous enough. Otherwise, I'll have to assume this is going the way of so many other projects and close the thread until you have more done than this.
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Re: DooM the tei-tenga incident

Postby demo_the_man » Wed Aug 20, 2014 10:15 am

Screenshots almost ready
Last edited by demo_the_man on Wed Aug 20, 2014 11:00 am, edited 1 time in total.
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Re: DooM the tei-tenga incident

Postby demo_the_man » Wed Aug 20, 2014 10:34 am

OLD STUFF PLEASE IGNORE!
Last edited by demo_the_man on Mon Apr 20, 2015 10:44 am, edited 1 time in total.
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Re: DooM the tei-tenga incident

Postby demo_the_man » Wed Aug 20, 2014 10:58 am

Here is some screenies from E1m7 Laboratory
Bluecard door.png

rising bridge.png

Lab entrance.png

This no longer reflects the final product, but will be left here for documentation
Last edited by demo_the_man on Mon Jan 12, 2015 11:36 am, edited 2 times in total.
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Re: DooM the tei-tenga incident

Postby demo_the_man » Wed Aug 20, 2014 11:00 am

Ive had to push the playable beta back, there is still a lot of work to do implementing the hub system
So far most of the progress is on hangar 2 and laboratory
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Re: DooM the tei-tenga incident

Postby demo_the_man » Wed Aug 20, 2014 11:04 am

Dancso wrote:
demo_the_man wrote:also, a heads up to wild weasel, this is going to be a thing.

There's no "Get out of jail free card" here.
If you have diddly squat, then don't make a topic, period. And that "title pic" is not a clever try at finding a loophole.

We're no stranger to the thrill of sharing an idea or piece of work with the community, but as long as you're in the concept stage, it belongs here.


Thanks for the info, but i have just recently posted 6 screenshots of the maps, and will be getting more asap
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