Urban Brawl: Dead of Winter

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Urban Brawl: Dead of Winter

Postby Scuba Steve » Mon Jan 06, 2014 6:38 pm

Image

Action Doom 2 v1.1 - Required - fixed to work with ZDoom 2.7.1
Dead of Winter - Winter addon - Run with action2.wad

I guess I forgot to post it here... but here goes. Merry Belated Christmas, ZDoom... I guess I just assumed everyone here also frequented Doomworld. I have updated AD2 to run with the latest ZDoom without errors and included the new AD2 DLC map, Dead of Winter to go with it (Ralphis is right, I should have put it in the action2.wad... oh well).
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Re: Urban Brawl: Dead of Winter

Postby SamVision » Mon Jan 06, 2014 7:28 pm

Wow you've brought back some fond memories. When I eventually master DECORATE I will give this game a full combat overhaul.
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Re: Urban Brawl: Dead of Winter

Postby zrrion the insect » Mon Jan 06, 2014 10:03 pm

I love you. This was Fun, if a bit short, and the shotgun was very cool.
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Re: Urban Brawl: Dead of Winter

Postby Cardboard Marty » Mon Jan 06, 2014 11:24 pm

As I said before, awesome job! Short, but the additions were really nice. I know asset creation for this sort've thing takes forever, but I'd love to see more episodes and stuff in the "Urban Brawl" 'verse. Great work all around!
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Re: Urban Brawl: Dead of Winter

Postby Nash » Tue Jan 07, 2014 1:58 am

I didn't even know AD2 v1.1 was out! :O
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Re: Urban Brawl: Dead of Winter

Postby TheAdmantArchvile » Tue Jan 07, 2014 2:30 am

Not even 10 minutes in, and I'm stuck on the gas leaking bus. I suck at Vidya.

Edit: Nevermind. Missed the cigarettes. My bad.
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Re: Urban Brawl: Dead of Winter

Postby Gez » Tue Jan 07, 2014 2:32 am

Use the cigarette packet's altfire to light a cigarette. Then toss it.

Took me forever to find out some weapons have useful alt-fires...
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Re: Urban Brawl: Dead of Winter

Postby Average » Tue Jan 07, 2014 6:35 am

Gez wrote:...Took me forever to find out some weapons have useful alt-fires...


Me too. I spent literally 10 minutes cursing the screen and Scuba before I finally realised. Sorry Steve (and screen). Turns out I'm the dick.
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Re: Urban Brawl: Dead of Winter

Postby Pisstepank » Tue Jan 07, 2014 12:35 pm

Wow, it was really nice. It was a pleasure to play action doom 2 again. And the music... the music. A masterpiece.
Good job!
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Re: Urban Brawl: Dead of Winter

Postby Ed the Bat » Tue Jan 07, 2014 3:52 pm

Gez wrote:Took me forever to find out some weapons have useful alt-fires...

Then I'd have to guess you never finished the main campaign.
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Re: Urban Brawl: Dead of Winter

Postby Gez » Tue Jan 07, 2014 4:04 pm

I did, which is why I eventually thought to try the alt-fire for the cigarettes. I meant more like for the knives or the hockey stick.
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Re: Urban Brawl: Dead of Winter

Postby Ed the Bat » Tue Jan 07, 2014 4:06 pm

I'd been using alt-fire for the knives since the original Urban Brawl. When it's only got one stab left in it, why not capitalize and get a projectile instead? That way you get all those stabs before throwing the knife. I thought that was the intended tactic.

Anyhow, I keep forgetting to say, in regards to this DLC in particular: I loved it. It felt so good to have a reason to get back to Urban Brawl. I rather missed it.
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Re: Urban Brawl: Dead of Winter

Postby Scuba Steve » Tue Jan 07, 2014 9:22 pm

Throwing the knife does 2x the damage of a stab.
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Re: Urban Brawl: Dead of Winter

Postby Ed the Bat » Tue Jan 07, 2014 9:23 pm

Scuba Steve wrote:Throwing the knife does 2x the damage of a stab.

Right-o, so when the knife has only one stab left in it, throwing it basically gets two stabs for the price of one, and at long range!
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Re: Urban Brawl: Dead of Winter

Postby TheMightyHeracross » Wed Jan 08, 2014 7:31 pm

Cacoward material right here, if addons for mods are counted. :)
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