- NJTrain: Multiplayer Edition
- NJTrain: Train Harder
- NJClownCar
- NJTrain: Ryan Cordell is breaking your train.
With permission granted from Enjay (despite it not being my original intention ), I have released my updated version of Enjay's famous NJTRAIN.wad (Runaway Train) to fix a particular oddity I noticed: Why does this map have 4 player starts, yet not work in multiplayer at all?
Introducing NJTRAINM, the fix to said scenario. It supports multiplayer with up to 8 players. Huzzah!
...
That's really about it. There are a couple of other subtle changes about how some scripts work. Players are now teleported to the train as a sector rather then 1 destination, (and more then 1 player can now actually enter the train), plus also some slight changes to the monster object placement to compensate.
Demo1 was also re-recorded (and then some), as this version won't run on older versions of ZDoom any more (well, not 1.22, anyway ), and that demo just fails on a bad net command. Good enough of an excuse as any.
> Downhob here <
Also, seeing as some people would rather just want to see this somehow work in multiplayer: