Here's something quick I hacked together by request for a forum elsewhere. It was originally part of ReDoom, but this version's for "normal" gameplay.
As suggested by the title, it replaces the much-loved Stealth Monsters from DOSDoom with monsters that use the "fuzzy" Spectre effect. Nothing huge, but hopefully this'll come in handy for reducing frustration when playing older ZDoom map packs.
[Mutator] Stealth Monsters to Spectre Monsters
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
-
- Posts: 580
- Joined: Sat Dec 31, 2011 10:54 am
- Location: .fi
Re: [Mutator] Stealth Monsters to Spectre Monsters
*Instantly snatches the .wad and puts into autoload folder*
I guess you made one person less frustrated for these "lovely" enemy types. Thanks where it is due to.
I guess you made one person less frustrated for these "lovely" enemy types. Thanks where it is due to.
-
-
- Posts: 17455
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: [Mutator] Stealth Monsters to Spectre Monsters
This is definitely autoload worthy, heck it should be "implemented into zdoom.pk3"-worthy! XD 10 thumbs up.
-
- Posts: 1075
- Joined: Fri Aug 10, 2007 11:13 pm
Re: [Mutator] Stealth Monsters to Spectre Monsters
This mod deserves a cacoward on principle.
-
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
Re: [Mutator] Stealth Monsters to Spectre Monsters
If I'd known this was in such high demand, I would've released the one I made way back. =P
-
- Posts: 1117
- Joined: Sun Oct 28, 2012 11:59 pm
- Location: New Zealand
Re: [Mutator] Stealth Monsters to Spectre Monsters
I'm alright with stealth monsters.
-
- Posts: 2677
- Joined: Sun Nov 16, 2008 2:59 am
- Location: with you in the dark
Re: [Mutator] Stealth Monsters to Spectre Monsters
Stealth monsters are actually really cool IMO, but if you don't use them properly they're just annoying and cheap. Unfortunately, mods that use them properly are few and far between.0bsidian wrote:I'm alright with stealth monsters.
-
- Posts: 1117
- Joined: Sun Oct 28, 2012 11:59 pm
- Location: New Zealand
Re: [Mutator] Stealth Monsters to Spectre Monsters
Very true. I remember seeing them in some of Cyb's earlier maps and they were used alright in those, but that's about it.