[On Hold-Will finish someday] Final Duel v0.18

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[On Hold-Will finish someday] Final Duel v0.18

Postby phantombeta » Mon Sep 09, 2013 4:41 pm

To play this mod, you may need the latest build of GZDoom from here
To run the latest Git source you will need the latest build of Dis(a GZDoom fork) from here. (If it says the mod's using a non existant function or something like that you will have to compile the code from the GitHub repository)
This mod is meant for OpenGL, while it should work in software, it will not look as good and some things will not show up because they are models.
Official releases above v18 will have the required version of Dis in the .7z file.
This mod has a resource request thread.

Trailer:
Removed. It was outdated and terrible.

Story:
Spoiler:


Screenshots: (Very outdated)
Spoiler:


Known bugs:
[C] means crash
[B] means game breaking
[M] means minor bug

[M]Fullscreen HUD breaks in resolutions lower than 800x600:Fixed
[M]Fullscreen HUD breaks in certain Resolution/Aspect ratio combinations:Fixed
[M]Fullscreen HUD breaks when HUD_SCALE is TRUE:Fixed (I recommend not using it or it might cover the entire screen)

Downloads:
http://www.mediafire.com/download/72a3w ... el_v18.pk3 current version (14.51 MB)
http://www.mediafire.com/download/2gix2 ... _V19_1.pk3 v19 preview (15.18 MB)
https://www.dropbox.com/sh/mvwi3qcj8z1v ... HP5ta?dl=0 A bunch of versions including old ones.

Older versions:
Spoiler:


Links:
Main IRC channel: irc://irc.esper.net/#FinalDuel
Secondary IRC channel: irc://irc.zandronum.com/#FinalDuel (Please use the main channel)
Mod DB page: http://www.moddb.com/mods/final-duel
WordPress: https://finalduel.wordpress.com
Facebook page: https://www.facebook.com/finaldueldoom
GitHub repo: https://github.com/Doom2fan/Final-Duel
Dis' GitHub repo: https://github.com/Doom2fan/gzdoom
Last edited by phantombeta on Wed Jul 19, 2017 1:56 pm, edited 55 times in total.
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Final Duel

Postby phantombeta » Mon Sep 16, 2013 5:24 am

This post is reserved for stuff that doesn't get into the OP.
Videos:
Spoiler:
Last edited by phantombeta on Wed May 07, 2014 6:54 am, edited 5 times in total.
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Re: [WIP] Final Duel

Postby Ed the Bat » Wed Sep 18, 2013 2:12 pm

Any reason this doesn't use the engine's native Reload command?
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Re: [WIP] Final Duel

Postby phantombeta » Thu Sep 19, 2013 4:42 pm

It used to have Zandronum compatibility,but I gave up Zandronum compatibility when it started crashing on start for no reason,but I may try to make it compatible with Zandronum if Zandronum ever fixes all the bugs and get all the features (G)ZDoom has
Last edited by phantombeta on Sun Oct 20, 2013 1:04 am, edited 2 times in total.
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Re: [WIP] Final Duel

Postby Ed the Bat » Thu Sep 19, 2013 4:45 pm

phantombeta wrote:It used to have Zandronum compatibility,but I gave up Zandronum compatibility when it started crashing on start for no reason,but I may try to make it compatible with Zandronum if Zandronum ever fixes all the bugs and get all the features (G)ZDoom has

I doubt it will. But I notice this also uses MENUDEF, which I don't think Zandronum has (I could be mistaken, though...), so if Zandronum catches up to that, it'll probably also have the built-in reload system.
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Re: [WIP] Final Duel

Postby phantombeta » Fri Oct 04, 2013 2:02 pm

Ed the Bat wrote:I doubt it will. But I notice this also uses MENUDEF, which I don't think Zandronum has (I could be mistaken, though...), so if Zandronum catches up to that, it'll probably also have the built-in reload system.

Zandronum compatibility was not the only reason I use a custom reload system,it was also because I may need it to do more than just reload the weapon(for example,change the player actor's state)
Last edited by phantombeta on Sun Oct 20, 2013 1:04 am, edited 1 time in total.
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Graphics Processor: nVidia with Vulkan support

Re: [WIP] Final Duel

Postby twinkieman93 » Fri Oct 04, 2013 7:21 pm

phantombeta wrote:
Ed the Bat wrote:I doubt it will. But I notice this also uses MENUDEF, which I don't think Zandronum has (I could be mistaken, though...), so if Zandronum catches up to that, it'll probably also have the built-in reload system.

Zandronum compatibility was not the only reason I use a custom reload system,it was also because I may need it to do more than just reload the weapon(for example,change the player actor's state)

Oooh, actual player animations for when you do things with weapons, ala SST? Daddy likes~
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Re: [WIP] Final Duel

Postby phantombeta » Thu Oct 17, 2013 3:58 am

twinkieman93 wrote:Oooh, actual player animations for when you do things with weapons, ala SST? Daddy likes~

Not ATM,I have to find someone who can make reloading and aiming through iron sight/scope frames.
Last edited by phantombeta on Sun Oct 20, 2013 1:03 am, edited 1 time in total.
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Graphics Processor: nVidia with Vulkan support

Re: [WIP] Final Duel

Postby Abba Zabba » Thu Oct 17, 2013 6:01 pm

The pump shotty reload is pitifully slow, it's almost like Doomguy is using it for a magic trick instead of as an actual weapon. "And now, I will make this shell disappear!"
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Re: [WIP] Final Duel

Postby wildweasel » Thu Oct 17, 2013 9:54 pm

Phantombeta, what's with the red text?
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Re: [WIP] Final Duel

Postby phantombeta » Sat Oct 19, 2013 6:13 am

Lava Grunt wrote:The pump shotty reload is pitifully slow, it's almost like Doomguy is using it for a magic trick instead of as an actual weapon. "And now, I will make this shell disappear!"

Yeah,I know it's slow,but I have changed that shotgun some time ago,IDK if the reload speed is good enough,but now you can stop reloading before it's fully loaded
wildweasel wrote:Phantombeta, what's with the red text?

I'm using red text because it's my favourite colour.
Is there any problem with using red text? :(
If there is I can change it to black or some other colour...
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Re: [WIP] Final Duel

Postby Trance » Sat Oct 19, 2013 9:18 am

It's a color very often used by moderating staff to denote edits to other users' posts, such as when removing links to illegal resources or when issuing warnings. I know it threw me off at first, seeing all these posts featuring red text; I assumed there was some severe misbehaving going on in the thread.
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Re: [WIP] Final Duel

Postby phantombeta » Sat Oct 19, 2013 9:28 am

Trance wrote:It's a color very often used by moderating staff to denote edits to other users' posts, such as when removing links to illegal resources or when issuing warnings. I know it threw me off at first, seeing all these posts featuring red text; I assumed there was some severe misbehaving going on in the thread.

Should I stop using red?
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Re: [WIP] Final Duel

Postby wildweasel » Sat Oct 19, 2013 3:45 pm

I would advise you to just not color your text at all.
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Re: [WIP] Final Duel

Postby Mikk- » Sat Oct 19, 2013 4:59 pm

Not to mention red font is hard on the eyes with the PHBB3 dark theme
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