The bravest space bounty hunter... of the 23rd century!
What's up, space cadets!
After weeks of work, I'm hereby presenting you a new (G)ZDoom gameplay mod: The Amazing Adventures of Astonishing Jhessica Jhett (J-Jhett, for short). It's heavily influenced by B-class science fiction movies and relies heavily on "In Pursit of Greed" resource stockpile. See CREDITS.TXT inside the pack for full credits list. After you do that, get ready for a lots of robots, aliens, laser weapons...
...and bugs. As you can see, this is an alpha version. On top of that, it's been made by a beginner. While I've tried to do my best to make it shine (lots of Wiki and forums research) I'm more than sure that there will be maaaany bugs to hunt down. I'm also not going to hide that code and firepower-balance issues might be the biggest of troubles since I'm quite a Sunday doomer (and not a programmer) as well.
On the good side, though, it doesn't exactly have to be the worst mod you have ever played. I've tested it on couple of WADS (Doom 2 seems to be beatable) and introduced some quite fresh features. If you're curious about them, see the spoiler below.
Spoiler:And here goes your share of screenshots:
Shots were made while playing Equinox, Slaughterfest 2012B and Evilution - note, that most of those WADs have alternated the HUD font (which as to set to something custom anyway).
- To rescue prisoners, kick them with Alt fire.
- A "Rescue the princess" mini-game isn't crucial for completing a level, treat it as a bonus feature - you can win a fat prize but don't loose very much in case of failure (the fight shouldn't be that deadly...); that's because in many maps Cyberdemons/Spidermasterminds teleport to player location from remote sectors.
Get your laser rifles ready!
Mod is still in works but since this is an alpha version, you may expect a marathon of bugs. Feel free to report them on PM or in this thread. Many things (like HUD) are a subject to change. As for now though, here's the known bugs roster:
Spoiler:And here's the most crucial to-do:
Fonts, player sprites, title cards, take a closer looks at recolors
EDIT 03-06-2013: re-uploaded; alpha 2 is in works!