City Assault

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

City Assault

Post by Sergeant_Mark_IV »

During an assault into an infested city, a group of marines were pinned down by a Cyberdemon. You are sent with an armoured convoy to rescue these marines, but the convoy got ambushed. You escape, but you need to proceed on foot.

Jumping is required to play this level.

This was supposed to be a speedmap, and don't take longer than 6 hours, but many problems appeared with UDMF format (many sectors were breaking with no reason, and the Doom Builder bug searching tools couldn't find the reasons, so after many time trying to find and fix these sectors, I decided to convert the map to Doom in Hexen format and some areas had to be re-planned), and it ended up taking more than 10~12 hours.

This map play very differently if compared with my other city maps. This map doesn't has a sandbox felling, and is a bit more linear.

This map also attempts to recreate Doom 2's Tenements map. But since that map is way too much abstract, this map doesn't resembles that map at all.

Screenshots:
Image

Image



Download:
http://www.mediafire.com/?84f2um66dxtxn99
Last edited by Sergeant_Mark_IV on Fri Mar 08, 2013 2:22 pm, edited 1 time in total.
User avatar
Enjay
 
 
Posts: 26441
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: City Assault

Post by Enjay »

Looks cool, very urban - one of my favourite map settings. :)
User avatar
CorSair
Posts: 580
Joined: Sat Dec 31, 2011 10:54 am
Location: .fi

Re: City Assault

Post by CorSair »

'Tis does look good, judging by screenshots. Gonna give spin tomorrow.
User avatar
Enjay
 
 
Posts: 26441
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: City Assault

Post by Enjay »

Good fun. It has a good feeling of a devastated city. I liked the fire escape hopping (and I don't normally like jumping puzzles).

There are a few errors printed to the console at startup.

Code: Select all

Tried to register class 'Plant12' more than once.
Tried to register class 'Cone' more than once.
Script warning, "cityas1.wad:DECORATE" line 16:
Unknown class name 'YellowFlareLarge1X'
Script warning, "cityas1.wad:DECORATE" line 17:
Unknown class name 'ExplosionSmoke'
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
Editor number 1993 refers to hidden class type 'Plant12'
Editor number 1307 refers to hidden class type 'Cone'
Warning: Tree32 and Tree31 both have doomednum 8912.
Warning: Tree33 and Tree32 both have doomednum 8912.
Warning: WaitingToExplode and Tree34 both have doomednum 8913.
User avatar
leileilol
Posts: 4442
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: City Assault

Post by leileilol »

Death Wish III?
User avatar
Death Egg
Posts: 198
Joined: Tue Aug 14, 2012 10:16 pm

Re: City Assault

Post by Death Egg »

Enjoyed playing through this, a lot shorter than your past two city maps. (But a lot more navigatable, too, which is a good thing) I enjoyed the jumping part to get to the plasma secret, though it was a bit difficult getting over the wall on the path to the ending. (The part before the room before the Cyberdemon battle) The invisible wall at the beginning of the map could have some more debris littered around, as it looked like that was the path I was supposed to go. Some of the brick walls down alleyways could use some texture alignment. Also, I found it a bit silly I could stand on fire without getting hurt, but I suppose if it did hurt you while running around frantically fighting enemies that wouldn't be much better. Most importantly:
Spoiler:
I managed to get myself stuck behind this invisible wall which led to my death because part of the sidewalk isn't labelled as impassible. Otherwise was great.
User avatar
Boreas249
Posts: 112
Joined: Thu Aug 05, 2010 10:47 am

Re: City Assault

Post by Boreas249 »

With this kind of talent, you could create a whole megawad with maps like this if you wanted.

Enjoyed it thoroughly, will definitely play again. Many times.
User avatar
Enjay
 
 
Posts: 26441
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: City Assault

Post by Enjay »

It's easy to get here:

Image

using an easy jump from a nearby wall. As far as I can tell, you aren't supposed to go here and I think you get stuck if you do get in.
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: City Assault

Post by Sergeant_Mark_IV »

Thanks for the feedback. The map is updated. I also included a new secret area.
User avatar
Unholypimpin
Posts: 768
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: City Assault

Post by Unholypimpin »

for some reason when I tried to download this file it crashed my firefox, then shortly after when i rebooted firefox it said that the zip file had a virus and asked if i wanted to block the download. Anyone else have this problem?
User avatar
Sergeant_Mark_IV
Posts: 812
Joined: Wed Feb 02, 2011 12:44 pm
Location: United Communist Nazi Republic Dictactorship of Banana Land (Brazil)

Re: City Assault

Post by Sergeant_Mark_IV »

I downloaded with Chrome now, and everything is working.
User avatar
Kaal979
Posts: 285
Joined: Thu Oct 04, 2012 3:40 am

Re: City Assault

Post by Kaal979 »

The background looks terrible!
Maybe you can convert these from daikatana?
You do not have the required permissions to view the files attached to this post.
User avatar
Kaal979
Posts: 285
Joined: Thu Oct 04, 2012 3:40 am

Re: City Assault

Post by Kaal979 »

More ... .
You do not have the required permissions to view the files attached to this post.
User avatar
Kaal979
Posts: 285
Joined: Thu Oct 04, 2012 3:40 am

Re: City Assault

Post by Kaal979 »

More ... .
You do not have the required permissions to view the files attached to this post.
User avatar
Kaal979
Posts: 285
Joined: Thu Oct 04, 2012 3:40 am

Re: City Assault

Post by Kaal979 »

More ... .
You do not have the required permissions to view the files attached to this post.

Return to “Abandoned/Dead Projects”