[V1.1] Spear: Return to Danger

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[V1.1] Spear: Return to Danger

Postby Sgt. Shivers » Tue Dec 11, 2012 6:54 pm

Image

UPDATE: Some of the custom Music has been cleaned up a bit, and the final boss theme has been changed to an original track. The HUD icon for rocket ammo has been changed.

Mod Complete!

After playing a moderate amount of Spear of Destiny: Return to Danger, I decided to make a Doom mod based on Spear of destiny and Return to Danger.
All the enemies and weapons have been replaced with wolfenstein enemies, and some of the power-ups have been changed.
Most sounds are from the Spear of destiny games, but 2 or 3 are from findsounds/freesounds/Partners in Rhyme.
Armour has been changed to protect more because many of the enemies use bullet weapons and you won't be able to avoid damage as easily.

ALL EPISODES COMPLETED!
Download has been moved back to Mediafire while DRDteam is down.

Episode 1 story:
Spoiler:


This is the plot of the first episode, the second episode deviates from the original game much more.

Try to find the treasure in each non boss stage!

Credit to the hands resource on the forums, and to the makers of Wolfenstein on Jaguar for the machinegun sprites.
Credit to the makers of Spear of Destiny and it's Mission packs for pretty much everything else.

Screenshots:
Spoiler:

DOWNLOAD THE TC HERE: http://www.mediafire.com/download/y5yvaa7lnie6741/ReturnLevels.zip
Last edited by Sgt. Shivers on Wed Jul 03, 2013 4:08 am, edited 26 times in total.
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Sgt. Shivers » Fri Dec 14, 2012 8:16 pm

Updated with first episode's plot.
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Sgt. Shivers » Sat Dec 15, 2012 2:43 am

Fixed up intro music for doom 2.
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Captain J » Sun Dec 16, 2012 4:46 am

ahh!
good ol' classic 90's blueberry jam made by formgen.
also, why don't you using a jaguar wolfenstein chaingun sprites?
that will be work.
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Sgt. Shivers » Sun Dec 16, 2012 5:31 am

Captain J wrote:ahh!
good ol' classic 90's blueberry jam made by formgen.
also, why don't you using a jaguar wolfenstein chaingun sprites?
that will be work.


Woo! Blue!

I can't seem to find the Jaguar chaingun though...
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Captain J » Sun Dec 16, 2012 5:48 am

Sgt. Shivers wrote:
Captain J wrote:ahh!
good ol' classic 90's blueberry jam made by formgen.
also, why don't you using a jaguar wolfenstein chaingun sprites?
that will be work.


Woo! Blue!

I can't seem to find the Jaguar chaingun though...


viewtopic.php?f=37&t=26743
viewtopic.php?f=19&t=32814
check this.
and, i think you need to put some explosive weapons on your wad.
because, with out any explosive thingies, you'll never can beat the baphomet.
just add some tesla weapons, rocket launcher, grenade etc.
well, in my opinions.
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Re: [WIP] Spear of Destiny: Return to Danger

Postby -_SpaceMarine_- » Sun Dec 16, 2012 11:44 am

No new levels?
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Captain J » Sun Dec 16, 2012 12:29 pm

-_SpaceMarine_- wrote:No new levels?

...it's a mod. not a pwad.
did you even saw the screenshots?
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Sgt. Shivers » Sun Dec 16, 2012 7:47 pm

-_SpaceMarine_- wrote:No new levels?


New levels are coming soon.

I have like 3 or so to finish and I'll need to add some intermission texts between episodes.

I will probably add some new weapons if people want some.
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Re: [WIP] Spear of Destiny: Return to Danger

Postby FireHusky » Sun Dec 16, 2012 8:02 pm

Can you at least release a demo (only the 1st completed episode) with this mod? Then this'll be how I spend my christmas! :D

Best of luck to you!
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Sgt. Shivers » Sun Dec 16, 2012 9:03 pm

FireHusky wrote:Can you at least release a demo (only the 1st completed episode) with this mod? Then this'll be how I spend my christmas! :D

Best of luck to you!


Thanks!

When I release the maps they will be in a stand alone .WAD so you don't need to download this AND the maps to play them.

There will be 10 stages for the first two episodes, 5 in each.

3 stages in episode 2 left to go before release.
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Captain J » Mon Dec 17, 2012 12:55 am

ah-ha.
i wanna see your mice maps. just like a wolfendoom.
also, i wanna see this wad can work with astrostein.
that is gonna be a awesome. :P
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Sgt. Shivers » Mon Dec 17, 2012 1:18 am

Captain J wrote:ah-ha.
i wanna see your mice maps. just like a wolfendoom.
also, i wanna see this wad can work with astrostein.
that is gonna be a awesome. :P


This wad DOES work with astrostein, but it is kinda difficult...
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Re: [WIP] Spear of Destiny: Return to Danger

Postby armymen12002003 » Mon Dec 17, 2012 2:37 am

just tried this with astrostein & im really impressed altho it is difficult i applaud u keep up the good work
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Re: [WIP] Spear of Destiny: Return to Danger

Postby Captain J » Mon Dec 17, 2012 3:08 am

did you see that.
i'm okay with this.
i hope see some weapons that can explode.
good luck! :D
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