Serious Sam: The Retro Encounter is a fan made, freeware DooM mod that aims to recreate Serious Sam's gameplay and provide a balanced multiplayer and an unique Serious Sam style campaign.
SS:TRE was made by me and Duke_Nume in 2011, originally just as a tribute to the nearly-teased Serious Sam 3 Trailer.
I've Rebooted and reworked the whole game, fixing most of the flags, completely re-writing the story.
Trailer of the First Beta
Download the 2018 "Farewell" version: http://www.mediafire.com/file/3tgp183p4 ... hotfix.pk3A farewell to Retro Encounter
Yesterday, Serious Sam 4 was teased, and i couldn't help but think of my first "big" project, The Retro Encounter.
Not many people associate me with this project, but working on this is what made me love Doom modding and this beautiful community, I've made many mistakes but also achieved many goals here, and other projects like Golden Souls wouldn't even be possible without the knowledge i gained from working on Sam.
This is why i'm releasing an update today, consider it the "final version".
The project was never completed and it still isn't, there's no new content. I've just decided to patch some stuff in order to make it work as intended with the current version of Zandronum, and also brought back Gzdoom support, even if it's not tested and i still recommend to play it with Zandro.
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V 2.0 -Added 3 singleplayer maps "Egypt Expansion Pack" -Added 1 survival map -Added 2 deathmatch maps -Added an intro for the main campaign -Added 3d Models (You can disable them by typing "gl_use_models 0" in the console) -Added Sgt. Mark's "Ketchup Gore" -Added recoil to most of the weapons (There isn't any kind of recoil when using Iron Sights) -Added taunting sound effect -Added hi-res sprites for the foliage -The Serious Bomb weapon now works correctly in multiplayer -Improved DM04 -Improved explosion sprites -Improved laser gun projectiles
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V. 1.5: -Added new holiday maps: "Yodeller", "Nutcracker" and normal maps: "Flag Trouble" -Added CTF gamemode -Added InstaGib modifier -Added Buckshot modifier -Added Sawed Off -Made the singleplayer map brighter -Improved Axe: Better collisions and gets bloody on kill -Sniper Rifle's zoom is now instant -Sniper Rifle now fires slower -Fixed weapon switch order -Fixed weapon selection order -Fixed respawn rates: Serious damage respawns every 2 minutes, Red Armor and Health every minute -Removed recoil drawbacks from the Coachgun, Sniper Rifle, Pump Shotgun , Winchester M1887
[1.0] Download Here: http://sickedwick.net/uploader/files/se ... beta__.pk3
Name : [UK] -->Grandvoid--> Serious Sam : The Retro Encounter Deathmatch - Beta 1
Ip : 188.8.131.52:17089
http://steamcommunity.com/groups/seriou ... oencounter
Join the Steam Group to support the mod!
These are the maps currently included with the first beta:
Sam01 - Hellenic Landscape
The first level of the campaign.
Serious sam entered the timelock once again, this time to travel back in time to the Ancient Greece.He must take the medallions stored in Troy and Sparta,
to open the secret room of the Parthenon in Athens.The scientists discovered that Pythagoras studied the Egyptians, and knew about the Sirians' technology.
He built a secret rocket that can bring anyone in every possible place of the universe.Even Mental's base.
This is a great chance for Sam to finally destroy mental in the past, to save the future.
DM01 Little Trouble (By Duke_Nume)
The Classic Serious Sam map! Good for 1vs1 and even 8 players matches.
One of the most famous DooM maps remade in Serious Sam Style, Pretty good for 1vs1!
DM03 Royal Purgatory
Remade from Serious Sam HD, a big, symmetrical map good for every kind of match
DM04 Dirt and Gunpowder
Ported from the old version of Retro Encounter, it's a huge map suitable for 8 player matches
DM05 Hellenic Medieval Rage
Remade from Serious Sam HD, a small map with a teleporter on the exact center, that may bring you to the Serious Damage or the Sniper Rifle spots
Remade from Serious Sam HD, a flooded town in the middle of a storm, features alot of jump pads.
DM07 Shotty Trouble
The same as Little Trouble, except that it has only got double barrelled shotguns, another classic from the older Serious Sam games.
A map set in some Spartan baths, it has got big rooms with small hallways and an underwater section
DM09 Apollo's Gardens
Floating islands in the sky with swimmable waterfalls, a map where moving carefully is required to survive
DM10 Sand City
A Greek port city, medium sized symmetrical map
Mod by Batandy
Additional help by Duke Nume
ID Software for the game
Codeimp for DoomBuilder
Croteam for Serious Sam and all related to it (Sounds, music, weapons ecc)
Zandronum Team for the MULTIPLAYER Sourceport
Devostator, Valerie Valens, Duke_Nume for betatesting the game
Gez for helping fixing the gibs
John J. Dick "Booger" for supporting the mod and offering to record oneliners
Al. C. for general support
David G for the beheaded rocketeer death animation
Zombieguy for the bloody weapon script
Viper45 for his custom models
Final Hoat for the Dance of the Sugar Plum Fairy cover
Additional stuff by:
"Little Trouble" and "Shotty Trouble" by Duke_Nume
Bulletpuff sprites by Tormentor667, Solarsnowfall
Pieces of Chunky Gibs by Creeping_Infected
Beheaded Kamikazi by captain Toenail with support of Tormentor 667 for sprite editing.
Power Slave Textures converted by Ceeb, made by Lobotomy Software
Old Reboot Reveal Trailer: