[WIP] The Shores of Zdoom

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[WIP] The Shores of Zdoom

Postby Vader » Sun Jun 05, 2011 1:45 pm

Image

It's been a few years since KDiZD was released, so it's about time to announce its sequel: The Shores of ZDoom

About
Our goal is a reinterpretation of Doom's second episode, taking the original maps as a concept base for a new adventure of our own creation.
As with KDiZD, we're not only going to recreate the maps with a more modern appearance, but also add new areas to them to spice up the maps everyone knows so well already.
However, although we are adding more complexity to the maps, we hope to have learned from the mistakes made with KDiZD and we are taking special care to incorporate the layout changes as naturally as possible into the original works and make the resulting levels flow as smoothly as possible.

The team has been working on the project for quite some time now and although progress is rather slow, we're heading somewhere at least. We're also looking for additional mappers, but more on that later...

Screenshots
Spoiler:


What is planned/being worked on
- 10 maps + Intermap (UDMF format, SP and Coop friendly)
- new enemies (a few completely new and a few already seen in KDiZD)
- lots of other new content (decorations, textures, sounds etc.)
- new weapon (maybe)

We need help
Considering the large scale of the project and seeing the progress done so far, we decided to look for additional mappers to help us out.
However, we have set ourselves a very high standard when it comes to the visual appearance of the maps and we need to make sure new mappers can keep up with that!
It's not just about the visual design though, we're also trying to keep up with the maps' layouts and added or modified areas need to feel like natural extensions to the originals.
Because of that, we need to ask everyone interested in joining to produce a small-scale demo area to demonstrate your mapping style. It doesn't have to be anything ground breaking, but it should show your understanding of space, architecture and texturing.
It should also be mentioned that we're looking for people willing to stay around for a long time, since we don't want to start looking for new people again a few weeks later!
So if you're interested, just send me a pm and you'll get the textures to create your demo area.

Release
When it's done :P
Last edited by Vader on Sun Jun 05, 2011 5:23 pm, edited 1 time in total.
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Re: [WIP] The Shores of Zdoom

Postby GuildNavigator » Sun Jun 05, 2011 2:10 pm

Simply I can't wait to play this... Good luck for the rest of work...
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Re: [WIP] The Shores of Zdoom

Postby chopkinsca » Sun Jun 05, 2011 2:16 pm

Mapping for this would be fun, but I suck at tech-bases and texture usage.
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Re: [WIP] The Shores of Zdoom

Postby Jinal » Sun Jun 05, 2011 3:07 pm

Needs more detail.
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Re: [WIP] The Shores of Zdoom

Postby scalliano » Sun Jun 05, 2011 3:25 pm

Ask and ye shall receive, it seems :P

This is looking really good, I recognize every area in the screenshots (more than can be said for KDiZD). Good luck with the rest of the project.
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Re: [WIP] The Shores of Zdoom

Postby Jimmy » Sun Jun 05, 2011 4:16 pm

Holy god damn bloody smegging balls YES :shock: :shock: :shock:

I would really like to contribute in some way to this project but my mapping skills are quite far below par, and I'm a little dubious about my quality control skills. I could find bugs and problems, but wouldn't really be able to fix them efficiently.
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Re: [WIP] The Shores of Zdoom

Postby ChronoSeth » Sun Jun 05, 2011 4:18 pm

Hm... I wish I could help, but I'm a terribly slow detailer. Speaking of which, I should get back to work on my project...

Looking forward to an eventual release.
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Re: [WIP] The Shores of Zdoom

Postby Z86 » Sun Jun 05, 2011 4:23 pm

Looks super sweet, can't wait to play it.

I try to recognize the areas:
Spoiler:



Also how will you call Ep3? Zinferno?
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Re: [WIP] The Shores of Zdoom

Postby Drake Raider » Sun Jun 05, 2011 4:42 pm

Finally....
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Re: [WIP] The Shores of Zdoom

Postby Vader » Sun Jun 05, 2011 4:51 pm

Hey, you're right with most of those guesses Z86!
The areas you could't recognize at all have been new areas, so no wonder... :P
Also how will you call Ep3? Zinferno?


If this will ever happen, I'd prefer Zdoom Inferno, but yeah the short-form would propably be Zinferno.

scalliano wrote:Ask and ye shall receive, it seems


:wink:

Thanks for all the comments so far everybody!
Last edited by Vader on Sun Jun 05, 2011 5:25 pm, edited 1 time in total.
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Re: [WIP] The Shores of Zdoom

Postby amv2k9 » Sun Jun 05, 2011 5:07 pm

Shots look great! I'll be eagerly awaiting this.
Also how will you call Ep3? Zinferno?

If this will ever happen, I'd prefer Zdoom Inferno, but yeah the short-form would propably be Zinferno.

And Ep4 would be
Spoiler:
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Re: [WIP] The Shores of Zdoom

Postby Vader » Sun Jun 05, 2011 5:24 pm

Heh

Added one more screenshot to the initial post!
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Re: [WIP] The Shores of Zdoom

Postby cq75 » Sun Jun 05, 2011 5:55 pm

It looks nice so far, I hope it plays as good as it looks.

I'd like to help, but my attempts at mapping for Doom haven't turned out very well.

I'm good at making deserts in Chex, though. The same technique might apply in Doom. let me know if you think my skills would come in handy.
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Re: [WIP] The Shores of Zdoom

Postby printz » Sun Jun 05, 2011 6:14 pm

I see a spiderdemon (offspring) in one of those screenshots... Interesting... The Chaingun Arachno? :P
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Re: [WIP] The Shores of Zdoom

Postby Ethril » Sun Jun 05, 2011 6:20 pm

TychusFindlay.jpg
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