New small mod - Radar

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cybermind
Posts: 64
Joined: Mon Jan 03, 2011 3:33 pm

New small mod - Radar

Post by cybermind »

This is a small mod which shows small radar on your HUD. It can detect enemies, projectiles, items and show them with different colors
It has 2 modes, which can be toggled by button (configure it in menu)
Requies GZDoom 1.5.6 or ZDoom svn r2532+
Screenshot:
Image
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Last edited by cybermind on Thu Apr 21, 2011 12:41 pm, edited 2 times in total.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: New small mod - Radar

Post by Sodaholic »

Neat! :) I can imagine this would be useful for a Marathon TC.
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Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: New small mod - Radar

Post by Big C »

Methinks Tragos and co. would find it handy, too.
Sodaholic
Posts: 1959
Joined: Sat Nov 03, 2007 4:13 pm

Re: New small mod - Radar

Post by Sodaholic »

Could there perhaps be a version that only shows enemies if they're moving?
cybermind
Posts: 64
Joined: Mon Jan 03, 2011 3:33 pm

Re: New small mod - Radar

Post by cybermind »

Yes, i uploaded new version with this function(toggle it with button) and ACS source
Skittle
Posts: 6
Joined: Wed Jun 29, 2022 7:23 pm

Re: New small mod - Radar

Post by Skittle »

Literally not compatible with any other mods
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wildweasel
Moderator Team Lead
Posts: 21519
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, 21H1
Graphics Processor: nVidia with Vulkan support

Re: New small mod - Radar

Post by wildweasel »

Skittle wrote:Literally not compatible with any other mods
What's the problem specifically?
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phantombeta
Posts: 2011
Joined: Thu May 02, 2013 1:27 am
Graphics Processor: nVidia with Vulkan support

Re: New small mod - Radar

Post by phantombeta »

It replaces all monsters and even the player.
Unsurprising, considering this mod is from 2011. There wasn't really anything else you could do back then, universal mods weren't really a thing (with extremely few exceptions) before ZScript :P

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