[WORMS DOOM]

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[WORMS DOOM]

Postby TheMisterCat » Mon Jan 24, 2011 10:03 am

Image

Hi. I've been working on this for quite some time now. I don't know how else to describe the game. It's pretty much a fusion of Worms and Doom. Most of the elements of Worms gameplay are present, along with some Doom weaponry.

The game is purely multiplayer and gives players the opportunity to change many of the in-game mechanics (such as weapon loadouts, crate drop chances, starting health/armor, gravity, fall damage...) in the game lobby.

Spoiler: Lobby menus


I've been working on player models, animations and weaponskins, here are the results.

Spoiler: Player/Weapon Models


Spoiler: HUD


Spoiler: Stuff


Spoiler: More Stuff


Spoiler: Random landscape generator


I've only made 5 maps so far, could really use some extra mappers with the patience to map in only two dimensions.
Last edited by TheMisterCat on Wed Jan 26, 2011 6:37 am, edited 4 times in total.
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Re: [WORMS DOOM]

Postby Amuscaria » Mon Jan 24, 2011 10:10 am

This looks fun. :D
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Re: [WORMS DOOM]

Postby Jimmy » Mon Jan 24, 2011 10:12 am

I've been waiting for this. :D I really hope you can get a release together quite soon, I chuffing love Worms and this is looking fan-bloody-tastic. :D
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Re: [WORMS DOOM]

Postby Vader » Mon Jan 24, 2011 10:13 am

Wow, this looks rather interesting! Those Doomguy models are really cute :P

The only downside I see is that it's impossible (at least to my knowledge) to imitate the dynamic landscape that made Worms/Worms2 such a great game. What I mean is, that you could literally blow up a whole mountain or dig tunnels into the ground for example. I doubt it is possible to fake, is it?

Btw, that ball-kickin' attack is epic :)
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Re: [WORMS DOOM]

Postby Major Cooke » Mon Jan 24, 2011 10:13 am

Whoa! Sweet!

Do tell me more.
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Re: [WORMS DOOM]

Postby lizardcommando » Mon Jan 24, 2011 10:13 am

Wow! This looks really cool! I'm loving the Doom Guy model!
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Re: [WORMS DOOM]

Postby Ethril » Mon Jan 24, 2011 10:15 am

Awesome.

(Also: CUTEST. DOOMGUY. EVER.)
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Re: [WORMS DOOM]

Postby TheMisterCat » Mon Jan 24, 2011 10:52 am

There is a slim possibility that I may be able to implement destructible landscape. I'm working on it, it's just not very.. optimized for multiplayer right now. In the mean time, I'm adding 'map objects', which are solid destructible decorations such as pillars. Also, girders are destructible.
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Re: [WORMS DOOM]

Postby perfectpitchrob » Mon Jan 24, 2011 11:09 am

I've always hoped to see a game based on the original 2D worms games in Doom. This looks very promising! Are you going to have choices of characters as well (humans vs demons, demons vs demons, etc?)
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Re: [WORMS DOOM]

Postby Vader » Mon Jan 24, 2011 11:27 am

TheMisterCat wrote:There is a slim possibility that I may be able to implement destructible landscape. I'm working on it, it's just not very.. optimized for multiplayer right now. In the mean time, I'm adding 'map objects', which are solid destructible decorations such as pillars. Also, girders are destructible.


Cool, that sounds promising!
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Re: [WORMS DOOM]

Postby daimon » Mon Jan 24, 2011 12:11 pm

Looks a real funny mapset / project!

Ethril wrote:CUTEST. DOOMGUY. EVER.


^ This.
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Re: [WORMS DOOM]

Postby Xim » Mon Jan 24, 2011 12:14 pm

This is awesome. And I agree, those Doomguys are adorable.
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Re: [WORMS DOOM]

Postby ReX » Mon Jan 24, 2011 12:16 pm

Ha, ha! That looks awesome in a funny way. Great idea to show some of the animations, as they not only give a sense for what the game is about, but they are amusing as heck.

Good luck with everything. I'd volunteer to help with mapping, but I have no experience whatsoever in building in strictly 2 dimensions.
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Re: [WORMS DOOM]

Postby Xaser » Mon Jan 24, 2011 12:25 pm

Hell Damn Yes. With a cherry on top.
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Re: [WORMS DOOM]

Postby Xim » Mon Jan 24, 2011 12:34 pm

Who says plushies should be made out of those Doomguy models?
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