Welcome to the world of Pokémon! The wild Demons have taken over the Phobos base and all you have are a couple of Poké balls and some Potions. Let's catch some and wreak havoc!
PokéDOOM takes the standard DOOM gameplay and punts it straight out of the window, dropping a Realtime Tactics RPG in its' place. Hectic battles ensue as you send out up to 6 monsters under your command to battle the Demons that stand in your way. Trainers and a rival make things even more challenging and mind-numbingly ridiculous to comprehend. Cooperative is experimentally functional and PvP Trainer Battles are soon to be supported, with in-game and cross-game trading up on the planning board as well.
If you're actually interested in screwing around with PokéDOOM in its' current state
Grab the main wad from here and the Doom-regional pokédex from here. Currently, only Doom (1 and 2) is supported.
DO NOT USE DRAG AND DROP TO LOAD THE WADS, it won't work. Instead, use a launcher and make sure to load Pokémon.pk7 before Doomdex.pk7 to make sure everything is loaded correctly. Skulltag does not work with PokéDOOM, as it lacks recent SVN features. If you have decorate errors and you've loaded them in the right order, then use the SVN build from DRDTeam.
Last updated: April 6th, 2012
Quick clarification on three things:
- You will NEED to disable Smart Aim in order for the targetting to work properly. If you have problems ordering your monsters around even when they're in the center of the screen, turn Smart Aim OFF in the Gameplay Options.
- Keep in mind that in order to recall monsters, you'll have to hold the alt-fire down for three seconds. Watch the countdown above the monster's head and keep it directly below your crosshair.
- It will take longer if you try to recall a monster from a larger distance. At ~1500 units, you cannot recall a monster at all. You will need to get closer.
Spoiler: Gameplay video
- Known Bugs
Previously fixed problems are not listed - Stationed monsters don't walk back to their goal circle when pushed away
- X-Speed does nothing useful currently
- Flying monsters don't auto-level very well (and wind up attacking ledges fruitlessly more often than not)
- Flying monsters at different heights may get stuck in a melee loop trying to attack each other and missing constantly (related to the above problem)