
Yes, it's another random spawner WAD! This one is meant as a means of playing Doom with some of the monsters/weapons found on the R667 pages (and elsewhere

The zip file contains 2 files; zmwr.pk3 and zudmwr.pk3
The first, zmwr.pk3, is the main mod and is designed to work with any vanilla/Boom-compatible Doom II wad.
The second, zudmwr.pk3, is a patch to be used with the first and it allows the mod to be played with Doom/Ultimate Doom. It does a couple of things:
- Enables the Super Shotgun, Chaingunner and Megasphere
- Adds the Chaingunner spawns to the Shotgun Guy's roster, with a few balance tweaks.
This mod features custom ammo, so some compromises had to be made. All ammo spawns will occasionally drop these new items and small ammo spawns will also randomly spawn Dreadopp's "medium" ammo pickups for the stock weapons. All zombies, (bar the Dune Warrior) will drop their weapons when killed, along with the occasional extra bit of ammo, and all cybernetic monsters now drop ammo too.
NOTE: The SS Nazi does not have a random spawner. There are 2 reasons for this. He is rarely used outside of megawad secret levels or Wolfenstein conversions, and leaving him alone allows more vanilla/Boom mods with extra custom DEHackED monsters to run correctly with the mod (eg UAC Ultra, NDCP2, etc) as they usually replace him.
Thanks to all the contributors whose work ended up in here.
Any issues, please let me know.
Screenshots:






Link: https://www.mediafire.com/?r4o1e32h76oq22d
Requires a development build of (G)ZDoom.